Skyrim Special Edition

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kryptopyr

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kryptopyr

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604 comments

  1. kryptopyr
    kryptopyr
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    To find out what I'm currently working on click here.
  2. DrMonops
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    I removed an extraneous folder from the download package that was causing issues for Nexus Mod Manager users. The files themselves remain unchanged, and if you've previously downloaded and installed version 2.7, there's no need to do so again.
  3. moseyu
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    Is it safe to uninstall in middle of game? Thanks!
    1. DrMonops
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      I generally advise against installing any scripted mods mid-game. If you still decide to remove it though, I'd recommend ensuring any of the modified quests are either complete or haven't been started yet.
  4. lautasantenni
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    wrong post
  5. SexyLezo
    SexyLezo
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    Can I install this on a current saved game?
    1. DrMonops
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      Yes.
    2. SexyLezo
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      Awesome

      Thank you

  6. Tobias44142
    Tobias44142
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    I want an AE version of this lol.  One that will stop all the AE quests from automatically starting.  Insane how in AE you are bombarded with so many of the new quests you spend so much time trying to clear your log by the time you hit lvl 50
    1. DrMonops
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      We've got patches for some of the Creations on kryptopyr's Patch Hub which allow you to delay or decline accepting some of the quests, and I also recommend Rebalancing Anniversary Edition - Quest Requirements.
    2. wegotclass
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      Are the patches for the creations compatible with the rebalancing anniversary edition mod or do they conflict? I see some conflicts in SSEdit but I don't know if they'd cause a problem.
    3. DrMonops
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      I'll look into that and get back to you; I don't think I've used our CC TCIY and Rebalancing Anniversary Edition at the same time.
    4. invinoveritas99
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      This was asked in the RAE Quest Requirements page 12 Sept 2022.
      Answer was (as of 7 May 2023) "RAE should win all conflicts with TCIY so just load it below."
    5. DrMonops
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      In most cases, it looks like loading RAE after the CC TCIY patches won't break anything, but to ensure consistency and address a instance where a quest may not trigger, please use this patch. We'll include it in kryptopyr's Patch Hub the next time we update.
  7. Oblivionplayer437
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    Please, could you quickly confirm what the change is that TCIY makes to the Delayed Burial quest when using it together with CRF and the TCIY_CRF patch? 

    I *think* TCIY removes the quest to trigger when overhearing the conversation between Uthgerd and the horseman, right? I *think* TCIY will trigger the quest only when we actually speak to Cicero at the Loreius farm and ask about "Any way to help?", yes?

    Cheers and thanks for this indispensable mod!
    1. DrMonops
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      It's exactly that. Overhearing that conversation will no longer trigger the quest.
    2. Oblivionplayer437
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      Ok great, thanks for the quick reply!
  8. AlexintheVerse
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    thanks so much for this mod, just in SSSedit, wondering what your recommendation would be.
    Should this ESP be loaded after AYOP and Requiem? 
    only thing i see AYOP overwrite is "MS07JareeRaOfferTopic "So what's your offer?"

    1. DrMonops
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      Load order with Requiem shouldn't matter. I've always loaded TCIY before the AYPO - Misc file, but, with a small patch, the load order becomes irrelevant.

      I'll add that patch to our Patch Hub, the next time we update it.
    2. AlexintheVerse
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      hey yeah thanks so much for the info/patch drop!
      super appreciate that.
  9. David2014
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    Good mod, nothing worst than "you seen a dog on the road" while clearing forgotten dungeons
    1. DrMonops
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      Thanks! Glad you're enjoying it.
  10. Hobbyking
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    Would love to see this added to PC bethesda.net. Getting a mod manager to work and stay working on linux is kinda tough and I miss this mod...
    1. DrMonops
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      I'm not sure if, or when, that might happen, but I've passed your comment on to kryptopyr. 
  11. Deamron
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    Please add fishing quest to this wonderful mod!
    1. DrMonops
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      I'll see about making a patch for Fishing, although I can't predict when I'll get to it.
    2. Deamron
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      Thank you!
  12. Elthrael
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    I installed the mod using MO2, but I'm not sure it's doing anything. I tested it on "Light's Out!", but I see no option to turn Jaree-Ra in to the guards before accepting the quest, as stated in the article. I can only say "So you want me to turn out the lighthouse etc." and then the quest is accepted. Same with "Dungeon Delving", I just ask Oengul about the sword and the quest is already in my journal, I have no option of accepting/rejecting.

    I have some basic fixes and Script Extender stuff installed, like USSEP, SSE Engine fixes and Display tweaks, Better Jumping, but no other quest mods installed. Running v 1.6.1130. Made sure ESP is checked and mod is enabled in the mod manager.
    1. DrMonops
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      If the mod is enabled and active, then I'm not sure what's going on there. "Setting up a wreck? I should turn you in to the guards." should appear as an alternative to the line you referenced. (It doesn't actually let you turn him in, but it ends the conversation without accepting the quest.) I can confirm it's working for me.

      Is the .BSA properly installed as well? I don't think it would affect the "Light's Out!" changes, but if it were missing it could impact the "Dungeon Delving" changes.

      Actually, just to confirm, USSEP is loading before TCIY, right?
    2. Elthrael
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      Yeah, mod load order and plugin order is fine. I figured it out. SSE Engine Fixes breaks certain mods if the following commands are set to "true" in the EngineFixes.toml file

      EnableAchievementsWithMods
      SaveAddedSoundCategories
      SaveScreenshots

      If any of those are "true", some mods, like this one and SkyUI don't work on 1.6.1130 and corresponding SKSE stuff, but if you disable "EnableAchievementsWithMods", it naturally disables Steam achievements. After reverting them to "false" and using Achievement Mods Enabler (https://www.nexusmods.com/skyrimspecialedition/mods/245) to get my achievements back, the mod works! Tested on the same quests. I can tell Oengul that his Jarl is a lazy ass and not outright accept the quest, and tell Jaree-Ra to eat guard boot before accepting the quest.

      By the way - how come you didn't update your Quest Remover mod for SE? It would be a godsend to remove all the junk that piled up in my quest log before I installed this gem of a mod. Is there another, similar mod that can achieve that?
    3. DrMonops
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      Good stuff! Glad you were able to figure it out.

      Regarding Quest Eraser, there's been a couple .DLL mods for Special Edition which do similar things, but aren't limited to specific quests like QE is, so we haven't really seen the need (or demand) to port it. Hide Those Futile Quests SE is the mod I'd currently recommend. (Also, just to be clear, I'm not kryptopyr; I just maintain her mods.)
    4. Vattende
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      Would install this mod only on a fresh game. Existing saves may only work partially.