Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

tarlazo

Uploaded by

tarlazo

Virus scan

Safe to use

24 comments

Comments locked

The author has locked this comment topic for the time being
  1. xbk123
    xbk123
    • member
    • 4 kudos
    Thanks. Works like a charm.
  2. VampireXLord
    VampireXLord
    • premium
    • 7 kudos
    thanks can you also fix the rift watchtower not clearing?
    1. tarlazo
      tarlazo
      • premium
      • 870 kudos
      It must be something on your end.
    2. Euphan
      Euphan
      • premium
      • 23 kudos
      I think he meant by this bug https://elderscrolls.fandom.com/wiki/Kill_the_Bandit_Leader:
      " PC  At least six quests of this kind (Kill the Bandit Leader at Valtheim Towers, Nilheim, Rift Watchtower, Broken Helm Hollow, Winter War, Bannermist Tower, and Uttering Hills Cave) are bugged. If the Dragonborn kills the leader before getting the quest, he will not respawn, making the Dragonborn unable to complete the quest. The quest does not have a questmarker either."

      ?I kind of sure the bugs still linger to this day, hope you have the time to look into it. Thanks
    3. tarlazo
      tarlazo
      • premium
      • 870 kudos
      Those wikis are not the gospel, one should take them with a pinch of salt.
      I had a quick look and this is my personal opinion:
      Valtheim Towers,  Broken Helm Hollow, Winter War, and Uttering Hills Cave seem fine to me.
      Rift Watchtower is fixed by USSEP.
      At Bannermist Tower you don't get "kill the boss" quests because it doesn't have the required RefTypes.
      Nilheim is fixed by this mod.
  3. Kulharin
    Kulharin
    • premium
    • 609 kudos
    Should this also be used with Nilheim - Misc Quest Expansion or not needed?
    1. tarlazo
      tarlazo
      • premium
      • 870 kudos
      From the Nilheim - Misc Quest Expansion description:
      Nilheim BQ Fix should be compatible, as my mod and that one deal with completely different things. That mod allows for Nilheim bandits to reappear. Since I always claim Nilheim with a mod such as Skyrim Realistic Conquering or Lawbringer, I don't personally use or need the fix, but it shouldn't affect my mod.
      I tend to agree because this only works after the quest:
      the Nilheim bandits can respawn and, after the Telrav quest, behave like normal brigands.
  4. fedepieruzzi
    fedepieruzzi
    • member
    • 0 kudos
    you don't happen to have this for oldrim too, do you? i'm stuck with this bug and i'd prefer too not use the console since i'm not too good at that and i don't want to f*** up my save
    1. tarlazo
      tarlazo
      • premium
      • 870 kudos
      Nope, sorry -- I don't have the Oldrim CK to port it.
      In any case, this is supposed to prevent the bug -- if you already have the quest, you'd better use the console
      setstage BQ01 100
      Next time you get the same bounty the fix will do its job.
  5. juzu1234
    juzu1234
    • member
    • 25 kudos
    Hey Tarlazo, Absolutely superb for fixing this absolutely £$%^$ annoying bug. I have not tested it yet but it is on my priority list. I have no doubt though that it will work. Nice one bud. Good to see you keeping the modding going LOVE IT
    1. tarlazo
      tarlazo
      • premium
      • 870 kudos
      Thanks, it does work for me :)
  6. StarPlatinumTheWorld
    StarPlatinumTheWorld
    • premium
    • 24 kudos
    I swear that said Nilheim BBQ fix when I first read the title.
    1. tarlazo
      tarlazo
      • premium
      • 870 kudos
      Good idea.
      Hi-Poly sausages for Nilheim coming soon :D
    2. hotrack
      hotrack
      • member
      • 5 kudos
      And I misread Hi-Poly sausages for Hi-Poly "sausages".
    3. tarlazo
      tarlazo
      • premium
      • 870 kudos
      Naughty mind.
      Sausages are simply the second most common food in Skyrim after Cabbage Stew.
    4. Darklocq
      Darklocq
      • premium
      • 126 kudos
      I'm definitely tired of my followers asking if I have any sausages.  Need a mod that makes them never ask this if you or they have any in inventory.  LOL.
  7. Branwen
    Branwen
    • member
    • 9 kudos
    Good. Ran into this bug in my current save. Had to use console to fix that only to get the quest again from the Jarl's steward.
  8. kacang69
    kacang69
    • premium
    • 4 kudos
    Lol that one bandit always annoyed me how he didnt join combat. Good work!
    1. tarlazo
      tarlazo
      • premium
      • 870 kudos
      Looks like that in Skyrim woodchopping is considered a top-priority task :)
  9. bustanaut
    bustanaut
    • member
    • 3 kudos
    Compatible with 3DNPCs? The "main quest" Blood of Kings passes through there
    1. tarlazo
      tarlazo
      • premium
      • 870 kudos
      I've been playing with iNPCs for six years, I'd never make something incompatible :)
  10. tarlazo
    tarlazo
    • premium
    • 870 kudos
    I wouldn't mind some feedback in case someone installed this mid-game after having completed the Telrav quest and having killed the henchmen at least once.
    Did they respawn?
    Was it after a cell reset, in case they did?
    Did you get a bounty for Nilheim and completed it successfully?
    1. olive654321
      olive654321
      • premium
      • 0 kudos
      Hi. I completed the Telrav quest loooong ago. I installed your mod and went to the Bee & Barb to get the bounty quest. The bandits were at Nilheim and I completed the quest successfully without having to use the console.

      Seems to work fine. Thanks. :)
    2. tarlazo
      tarlazo
      • premium
      • 870 kudos
      That's good news, thanks for helping.