Skyrim Special Edition

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Magus80

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Magus80Mods

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  1. Magus80Mods
    Magus80Mods
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    No further updates to this, consider it Final Version.
  2. AgentTheory
    AgentTheory
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    It works fine for me. However, it doesn't remove all the snow, which detracts from the summer feel. I know that's part of the original mod, but is there any possibility of removing it for the SE version? Thanks for porting it!
    1. Magus80Mods
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      I can't without permission to do so, unfortunately.
    2. TenkatsuQ
      TenkatsuQ
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      Why somebody just not make port of some summer mods from LE to SE, to FULL confersion to summer Skyrim. Look, i go to nexus, look in search for "Summer" and see mod titled "Summer Skyrim OVERHAUL", but its not OVERHAUL at all )))) wtf? )
    3. Magus80Mods
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      Its literally just a port of an LE mod...what're you complaining about? 

      Here, i'll make this easy now.....

      Block.
  3. rpav
    rpav
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    This appears to hide trees in the Riften area, while not removing/altering the collision geometry, so you end up having a lot of "invisible blocks."  (Using a tree mod seems to help with this.)

    Also moving from one area to another seems to not load grass at times and leave wide open flat plains, until reloading the game. Modifying iGrassCellRadius arbitrarily is bad.  Apparently, it needs to be set to (uGridsToLoad-1)/2, or this is the effect... i.e. grass stops showing up as you walk around.
  4. dupa1234s
    dupa1234s
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    does the lod included in this mean just the green texture of ground or is it somehow possible to generate lods of this close range grass? actually i am looking for some green grass mod that does not require me to use dyndolod but has prebuilt lods
    1. Magus80Mods
      Magus80Mods
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      You can generate LODs or not. A few things I do is setup using BethINI first, then I'll run DynDOLOD to get the best look I can.

      That's optional, of course. If you dont, it will just look like vanilla LODs in the distance, how Bethesda had intended. 

      I've only generated it once, as I've only done 1 "summer setup" in my game using this, and DynDOLOD handled it well, combined with BethINI settings. Hope that helps!
  5. zazozo0
    zazozo0
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    hey, so i uninstalled this mod to test, and the ground textures are still green, near whiterun for example, but when i go near it, its all brown, and it goes back to its original game, ground textures. any way to fix that?
    1. Magus80Mods
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      I just ported so won't be making any changes other than if the OMA updates it.

      It sounds like it was uninstalled mid-game. The mod has an ESP...do not remove mods with plugins during a game. Its a recipe for disaster.
  6. facepalmization
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    Looks nice when it works, but it seems its either too much or nothing at all, either it is so overgrown, you cant walk through it, or it is just completely missing and also removing grasses from my other grass mods?It does the same to Verdant, Veydosebrom and Northern Grass, Large patchy areas where there is zero foliage when this mod activated.
    1. Magus80Mods
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      Yeah, default...is supposed to be ALOT there. The foliage has been upscale resized, grasses are very thick, etc. It has it's own grasses in. I tried it with a separate grass mod, Northern, and didn't see any change from what this does either.
      Its like a "love it or leave it" mod haha!
    2. facepalmization
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      Hehe, yes I do love the fact it has bushes some places so high you really cant walk through them and see more than a step in front of you, just as in real life. I have done some testing, and it seems somehow it was the recommended ini settings you listed that caused something to fubar in my list, i took the changes out of skyrim.ini, and immediately it seems to have resolved the issue i was seeing with areas completely stripped of foliage.
    3. Magus80Mods
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      Ahh appreciate the info. I just took from the old LE page and copy/pasted it here. Such an old mod...things have changed since then ;)
  7. Barbosa003
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    What happens when I don't add the INI tweaks?
    1. Magus80Mods
      Magus80Mods
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      You have really dense foliage. But you can test and see , the INIs are really ready to adjust.
      Just depends on look vs performance.
    2. Barbosa003
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      Thanks
    3. Barbosa003
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      Wow! You weren't kidding when you say overgrown foliage! it was pretty neat inside caves and tunnels, but man, out in the open or even on roads and in towns it's quite a bit much.
  8. crstreeter742
    crstreeter742
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    Thank You for the mod. May be on my end but doesn't feel like summer. Still snow everywhere including the plants as others commented.. Tried it and wasn't for my tastes. Have a nice day.
    1. Magus80Mods
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      That's ok, and yes, there IS snow in certain areas, it just removes and adds some more "greenery" to those areas.
  9. diemaler
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    Waist-length and shoulder-length grass? Isn't that too much? Stones and tree trunks shine like glass - this is not natural. I feel like an ant in a jungle of grass. It became simply impossible to play. It's a pity, but I can't use the mod.
    1. Magus80Mods
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      Yeah, its pretty dense. As I am just porting it over, I would need permission to modify the files, which I'm not willing to do since there are alot of them, and I just don't have time IRL for it.
  10. cmdkeen22486
    cmdkeen22486
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    nice plants but sadly I have too many places where is no foliage at all. I'm looking forward for future releases
    1. Magus80Mods
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      It does remove certain things/trees in favor of plants and other foliage, yes. What you are seeing is normal...how the LE mod was built.
  11. anjenthedog
    anjenthedog
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    Is there any way to reduce the size of the ferns? Grasses seem about right, knee to waist height, but the ferns are downright massive
    1. Magus80Mods
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      You can resize the foliage in the creation kit. For me to release a version like that, I would need Ichibu's permission to modify the files.

      The ferns and others were actually built that way.