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I posted this on the Race Compatibility page as well, but thought i'd share here in case you have any ideas. As a note since you made mention of it on the details page, my character is at a save point which it's not a vampire yet. this was installed on a new game, not mid-game.
General suggestion please. Contracted Vampirism. Didn't cure it as I wasn't paying attention to the notices of infection. Progressed to stage where they chase you before I realilzed it. Became a werewolf during companions and all vampiric powers remained and feeding requirements. Went to Morthal for the Falien cure. Went through process but vampiric status didn't change. Have all Simon mods except B&B. NOTE: Tried Skyrim Unbound with this playthrough and some MCMs didn't show and were not modified intially when starting. (my issue). I don't know another way to cure vampirism. (tried redoing Falien cure after first cure. Was still seen as vampire. Also tried reloading and trying it twice)
First time as vampire with Scion and may have missed some instructions. I didn't see any conflicts in xEdit. Wondering is a script issue may occur that prevents curing.
Sorry if this has been answered already, but do the vampire bloodline effects also apply while in Vampire Lord form? As in do VL Claw attacks get buffed if you're a Khajiit, or the Stamina Regen in Sunlight via +50% Stamina Regen from both Scion and Aetherius as a Redguard?
There's an issue where if I try to feed on a sleeping target, the animation doesn't play and I get stuck in 3rd person unable to move. I assume this mod doesn't alter the base animations, but do you know if there would be any other cause to this. For reference, I'm following the Dragonborn's Fate guide from before it shutdown and updating accordingly.
Hi, I seem to have a bug where the Wood Elf isn't getting the potion bonus. I'm getting the added poison hits, just nothing for potions. I get 3 poison hits (5 with 1 perk in Intensity) but my potions only last for the default 10 seconds (15 with 1 perk in Solvency). I have the latest version, as well as the latest version of most of your other mods (no Blade and Blunt or Arena, have all the others). Edit: I forgot to add that I'm also not getting the sneak attack bonus for Dark Elf. At first I thought the bonus was hidden and simply not shown in the damage multiplier that shows up when attacking but noticed the Wood Elf's multiplier is accurate. The Dark Elf does 4x damage with a dagger before and after changing to a vampire while the Wood Elf does 5x damage by default which tells me it must not be working.
Ancient Thirst is still bugged for me (it is still applying to weapon enchantments). I have Scion 2.2.2, and installed it before starting this playthrough.
For example, Blade of Woe has 45 Absorb Health with 2 perks in Ancient Thirst. If I remove the perks, it goes back to 30. The same thing happens for player-made enchantments.
Is it possible that the bug is not fixed, or have I messed up somewhere?
My Frost and Poison resistance are being capped at 75% i know Blade&Blunt caps them but i assumed they would be overwritten by Scion for vamps as it says 100% in the description?
My Nord at Stage 4 has 150% resistance but is still being damaged by frost spells ect. I use skyrim character Sheet and that shows the 150%(75%) showing the Cap set by blade&Blunt.
Is this right or am i missing somthing?
EDIT Okay ignore me it was early morning and i was thinking immunity not resistance. just looked how its calculated and realised i was having a moment lol :) Great Mods btw simon i got the whole lot and it been great so far Keep up the work!
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Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
First time as vampire with Scion and may have missed some instructions. I didn't see any conflicts in xEdit. Wondering is a script issue may occur that prevents curing.
Edit: I forgot to add that I'm also not getting the sneak attack bonus for Dark Elf. At first I thought the bonus was hidden and simply not shown in the damage multiplier that shows up when attacking but noticed the Wood Elf's multiplier is accurate. The Dark Elf does 4x damage with a dagger before and after changing to a vampire while the Wood Elf does 5x damage by default which tells me it must not be working.
For example, Blade of Woe has 45 Absorb Health with 2 perks in Ancient Thirst. If I remove the perks, it goes back to 30. The same thing happens for player-made enchantments.
Is it possible that the bug is not fixed, or have I messed up somewhere?
My Nord at Stage 4 has 150% resistance but is still being damaged by frost spells ect. I use skyrim character Sheet and that shows the 150%(75%) showing the Cap set by blade&Blunt.
Is this right or am i missing somthing?
EDIT
Okay ignore me it was early morning and i was thinking immunity not resistance. just looked how its calculated and realised i was having a moment lol :) Great Mods btw simon i got the whole lot and it been great so far Keep up the work!