Regarding mods that include perks that increase the amount of skill points gained from skill books:
There is a Papyrus event that gets called on reading a skill book. If you register for this event in a script, you can do whatever you want when reading a skill book.
Scriptname RIG_AliasExt Hidden
Function RegisterForSkillBookReadEvent(Alias akAlias) global native
Function UnregisterForSkillBookReadEvent(Alias akAlias) global native
Event OnSkillBookRead(Book akSkillBook, int aiSkill, int aiIncrement) EndEvent 'akSkillBook' is the book, 'aiSkill' is the Actor Value index of the skill, and 'aiIncrement' is the amount that your skills would have increased after perks are applied.
Similarly, there is RIG_ActiveMagicEffectExt for ActiveMagicEffect scripts, and RIG_FormExt for Form scripts.
Can something like this be made to Skill up Quest rewards? Like Amren's or the ones from the Bard's College? That would be awesome. (If that's already been made, please direct me to that.) ^^
Easily accessible : above the alchemist shack, near the quicksilver ore there is a rare one (father of the niben). that character are unlikely to get from another source near/ above angi camp, semi hidden , there is another similarly rare (the arrow of merit). the two shrines west of whiterun have one each, easily accessible (speech and enchanting), the silent moon camp has one (light armor forging) Several places have a lockpicking book near a locked chest. ... plenty of options.
There should be a mod that let's your stamina regenerate while you're reading a book or doing some kind of profession. Could open up a book to rest during a dungeon run.
when checking after getting a notification for a book that I know I had already read (thanks to another mod, unread book glow); I noticed that almost all categories were at 0. Including the one for the book I had just read. (ice and chitin, light armor)
I have adamant, that change some skill book and experience, that can lock progression of certain skill (but not light armor, that my character does not use, thus never max out), which may interfer, on a up to date game (16.1130...)
Do other people have a similar issue ?
edit : to be exact (and testing on several character), all vanilla skill are at 0 in the MCM, while adamant specific ones, namely security and hand to hand, are updated correctly
I've just installed this mod and fast traveled to snowpoint beacon and the game didn't crash. My game is not modless besides this mod, which you say yours is, but still. If this is the only mod you use and you haven't uninstalled any mods on your save then I don't know what to tell you, but like I said I fast traveled there myself to check and it didn't crash so I don't think this mod could be causing your problem.
This ini file setting controls the per book value that is displayed in the MCM status.
The BlackBook 2x multiplier is baked into the mod's script code and would require recompiling the script to change.
If the mod author sees this, it would be really nice if you added the 'per book percent', 'max books', and 'black book multi' variables into the MCM settings so we can easily customize the mod to our needs.
That would make them more distinct than skill trainers, I agree.
I know for a fact (as the mod author has it on his mod's page) that this mod and Reading Is Bad really get along rather well. As All Books Are Skill Books and Experience also get along fine with the aforementioned (and each other), if this mod avoids conflict it could make skill leveling a wild, wonderful ride (and explain low-level loremasters, once and for all, as leveling up skills and leveling up the character become separate endeavors!)
Could there be a conflict with the Experience mod? I use that mod and turned off earning experience from reading. Now reading a skill book does not appear to give a leveling bonus in the MCM of this here mod.
Never mind it was my mistake. I still had forwarded headers from the old papyrus based mod around.
169 comments
There is a Papyrus event that gets called on reading a skill book. If you register for this event in a script, you can do whatever you want when reading a skill book.
Scriptname RIG_AliasExt Hidden
Function RegisterForSkillBookReadEvent(Alias akAlias) global native
Function UnregisterForSkillBookReadEvent(Alias akAlias) global native
Event OnSkillBookRead(Book akSkillBook, int aiSkill, int aiIncrement)
EndEvent
'akSkillBook' is the book, 'aiSkill' is the Actor Value index of the skill, and 'aiIncrement' is the amount that your skills would have increased after perks are applied.
Similarly, there is RIG_ActiveMagicEffectExt for ActiveMagicEffect scripts, and RIG_FormExt for Form scripts.
(If that's already been made, please direct me to that.) ^^
Also, a huge thank you to parapets for making this, and so many other, great mod(s)!
Uh... anyone know where some good places to look for books is?
near/ above angi camp, semi hidden , there is another similarly rare (the arrow of merit).
the two shrines west of whiterun have one each, easily accessible (speech and enchanting),
the silent moon camp has one (light armor forging)
Several places have a lockpicking book near a locked chest.
...
plenty of options.
Including the one for the book I had just read. (ice and chitin, light armor)
I have adamant, that change some skill book and experience, that can lock progression of certain skill (but not light armor, that my character does not use, thus never max out), which may interfer, on a up to date game (16.1130...)
Do other people have a similar issue ?
edit : to be exact (and testing on several character), all vanilla skill are at 0 in the MCM, while adamant specific ones, namely security and hand to hand, are updated correctly
As I said, I have no idea how that even happens, but it did.
Default is 0.040000 which is 4% as a decimal. Changing this will change the XP modifier used in code but not the value shown is the MCM status.
ReadingIsGood/MCM/Config/ReadingIsGood/Settings.ini > fBonusPerBook
This ini file setting controls the per book value that is displayed in the MCM status.
The BlackBook 2x multiplier is baked into the mod's script code and would require recompiling the script to change.
If the mod author sees this, it would be really nice if you added the 'per book percent', 'max books', and 'black book multi' variables into the MCM settings so we can easily customize the mod to our needs.
Wikipedia has an article on it: https://en.wikipedia.org/wiki/Program_database
I know for a fact (as the mod author has it on his mod's page) that this mod and Reading Is Bad really get along rather well. As All Books Are Skill Books and Experience also get along fine with the aforementioned (and each other), if this mod avoids conflict it could make skill leveling a wild, wonderful ride (and explain low-level loremasters, once and for all, as leveling up skills and leveling up the character become separate endeavors!)
I use that mod and turned off earning experience from reading.
Now reading a skill book does not appear to give a leveling bonus in the MCM of this here mod.
Never mind it was my mistake. I still had forwarded headers from the old papyrus based mod around.