File information
Last updated
Original upload
Created by
meh321 DwemerEngineer alandtseUploaded by
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Activity logs
This page was last updated on 21 May 2024, 4:54AM
- Changelogs
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Version 10/1.0.14
- Small update to auto-close error messages including freeze and crashed
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Version 9/1.0.13
- Rewritten as an SKSE plugin that requires address library. Now supports AE and VR.
- Changes to configuration file, settings have been slightly renamed and the config file is now a INI
- Added setting Max-Failures, for automated cache generation will skip cells that crash more than twice. Configurable in the INI. Check data/grass for .fail files with the name of the cells that were skipped.
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Version 8
- Fixed bug where v7 completely broke grass generation.
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Version 7
- Fix a problem where if you are using precached grass with OnlyLoadFromCache setting and walk across cell borders, sometimes there could be a stutter.
- Added a new configuration option to change scale (size) of grass models. This allows you to make all grass smaller or bigger. If you change this and had precached grass then it needs to be regenerated before you see any changes. The scale does not modify AABB of the grass used in culling, that means if you set too big value then sometimes grass at edges of the screen will disappear. This too big value usually means 2+, it's unlikely you would even want to do that.
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Version 6
- Added compatibility option for DynDOLOD 3.00 users to make configuring it easier.
- There is no need to regenerate cache if you go from v5 to v6. There is also no need to update from v5 to v6 if you are not using DynDOLOD 3.00 new Grass LOD feature.
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Version 5
- Fixed bug where during pre-generating grass it would crash for every new worldspace.
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Version 4
- Fixed problem with grass pre-generation if abnormal iGrassCellRadius setting was used.
- Added a new config option for Only generating specific worldspaces.
- Excluded windhelm pit worldspace from pre-generation by default.
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Version 3
- Added a new system for precaching all cell's grass. And a new mode for using only precached grass and not generate it during game. This will completely get rid of all performance and stability issues this mod may have caused.
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Version 2
- Added new distant grass mode. This will allow you to extend grass drawing distance much further than only loaded cells. Read more about it in description of mod.
- Added a caching system where once grass is generated it can be saved to a file and later loaded from file instead of having to generate it again. This can help reduce load times or stuttering when entering a cell which you have previously already visited.
- Changed default settings to make grass placement more accurate near roads or other objects that go parallel with ground.
- Added option for ray casting to ignore some objects. You can use this setting to make the mod ignore roads and the grass will still grow in roads.
- The collision layers raycast uses is now configurable, but you probably shouldn't.
- The dense mode is now configurable, but you definitely shouldn't.
- Fixed bug where if too many of same type of grass was in a single cell it would stop adding more (identified by large squares of missing grass).
- Ray cast depth (below grass) is now separately configurable from height.
- Added option for configuration file to overwrite some grass INI settings so it's easier to edit all in one place instead of having to know which mod overwrites what INI setting where.
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- Author's activity
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May 2024
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21 May 2024, 4:54AM | Action by: DwemerEngineer
Attribute change
'Description changed.'
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18 May 2024, 8:03AM | Action by: DwemerEngineer
Attribute change
'Description changed.'
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17 May 2024, 6:14PM | Action by: DwemerEngineer
Attribute change
'Description changed.'
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13 May 2024, 2:35AM | Action by: DwemerEngineer
Attribute change
'Description changed.'
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11 May 2024, 10:46PM | Action by: DwemerEngineer
Attribute change
'Description changed.'
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11 May 2024, 2:44AM | Action by: DwemerEngineer
Attribute change
'Description changed.'
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11 May 2024, 12:28AM | Action by: DwemerEngineer
Attribute change
'File \'GrassControl.ini\' description changed.'
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10 May 2024, 6:11PM | Action by: DwemerEngineer
File added
'NGIO - Special Edition (1.5.97) [version 1.0.14]'
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10 May 2024, 6:06PM | Action by: DwemerEngineer
File added
'NGIO - Anniversary Edition (1.6.629 to 1.6.659) [version 1.0.14]'
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10 May 2024, 6:00PM | Action by: DwemerEngineer
Changelog added
'Change log added for version 9/1.0.13'
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10 May 2024, 5:59PM | Action by: DwemerEngineer
Changelog added
'Change log added for version 10/1.0.14'
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10 May 2024, 5:58PM | Action by: DwemerEngineer
Changelog added
'Change log added for version Version 10/1.0.14'
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10 May 2024, 5:55PM | Action by: DwemerEngineer
File added
'NGIO - Anniversary Edition (1.6.1130 and later) [version 1.0.14]'
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09 May 2024, 8:15AM | Action by: DwemerEngineer
File added
'Grass Generation MO2 Plugin v1.5 [version 1.5]'
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04 May 2024, 5:46PM | Action by: DwemerEngineer
File added
'NGIO - VR (1.4.15) [version 1.0.15]'
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04 May 2024, 3:54AM | Action by: DwemerEngineer
Attribute change
'File \'NGIO - Special Edition (1.5.97)\' description changed.'
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04 May 2024, 3:48AM | Action by: DwemerEngineer
Attribute change
'File \'NGIO - Anniversary Edition (1.6.629 to 1.6.659)\' description changed.'
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04 May 2024, 3:48AM | Action by: DwemerEngineer
Attribute change
'File \'NGIO - Special Edition (1.5.97)\' description changed.'
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04 May 2024, 3:48AM | Action by: DwemerEngineer
Attribute change
'File \'NGIO - Anniversary Edition (1.6.1130 and later)\' description changed.'
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04 May 2024, 3:47AM | Action by: DwemerEngineer
Attribute change
'File \'NGIO - Special Edition (1.5.97)\' description changed.
File \'NGIO - Special Edition (1.5.97)\' category changed to Main Files.'
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- Mod page activity
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May 2024
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21 May 2024, 7:23AM | Action by: yannper
Endorsed
'No Grass In Objects'
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21 May 2024, 4:54AM | Action by: KaruunMods
Endorsed
'No Grass In Objects'
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21 May 2024, 2:36AM | Action by: Skootz23
Endorsed
'No Grass In Objects'
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20 May 2024, 8:30PM | Action by: xyloritus
Endorsed
'No Grass In Objects'
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20 May 2024, 8:10PM | Action by: SchlumpAF
Endorsed
'No Grass In Objects'
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20 May 2024, 7:40PM | Action by: Arcananas
Tracked
'No Grass In Objects'
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20 May 2024, 7:10PM | Action by: KGB2608
Untracked
'No Grass In Objects'
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20 May 2024, 6:48PM | Action by: PiusMonkey
Untracked
'No Grass In Objects'
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20 May 2024, 3:51PM | Action by: Ian001022
Tracked
'No Grass In Objects'
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20 May 2024, 3:32PM | Action by: Pa3MeC
Tracked
'No Grass In Objects'
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20 May 2024, 11:39AM | Action by: hellbert
Endorsed
'No Grass In Objects'
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20 May 2024, 10:46AM | Action by: Snoxie
Endorsed
'No Grass In Objects'
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20 May 2024, 8:55AM | Action by: HyenaKing
Tracked
'No Grass In Objects'
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20 May 2024, 8:19AM | Action by: ResistTheSystem
Endorsed
'No Grass In Objects'
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20 May 2024, 7:38AM | Action by: Xahid
Untracked
'No Grass In Objects'
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20 May 2024, 4:12AM | Action by: enzocl
Untracked
'No Grass In Objects'
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20 May 2024, 2:53AM | Action by: Shawnz392
Endorsed
'No Grass In Objects'
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20 May 2024, 1:46AM | Action by: AntDemo1312
Tracked
'No Grass In Objects'
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20 May 2024, 1:29AM | Action by: optimalcranking
Tracked
'No Grass In Objects'
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20 May 2024, 12:34AM | Action by: Suburbia7
Tracked
'No Grass In Objects'
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