Skyrim Special Edition
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tarlazo

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  1. inexkafka
    inexkafka
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    Would anyone be willing and able (with all proper permissions, et al, of course) to port this to Xbox? I've been working on a comprehensive LO on there for literal years that I want to post for ease for those who play on and/or are locked onto console, and am beyond close to having something both vast and fully functional, but these moon-walking fools are fouling it up every time... A tremendous thanks in advance if so...

    EDIT:

    Nevermind... I found it... Thank you, Modding Community... You're the Greatest...
  2. bientje
    bientje
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    Can you make a patch for Kyne's Temple Consequences? 
    1. tarlazo
      tarlazo
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      Maybe, if you tell me what's the matter.
    2. bientje
      bientje
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      Thanks!
      [ACHR:000D74FB] (places WhiterunTempleSicklyFarmer "Sickly Farmer" is being given a conflicting custom Enable Parent by KTC, also conflicting with your script calls / your method of enabling and disabling. Left as is, I think it would lead to trouble 

      WhiterunTempleWoundedGuard "Sickly Guard" [NPC_:FE000829] who turns into
      WhiterunTempleCuredGuard "Guardsman Mektir" [NPC_:FE000839] when cured

      This/these NPCs added by KTC - they both need to be added in your script calls including the Civil War outfit changes to be complete, also I think special care needs to be taken when exactly which version of the NPC is enabled. This is where things get too complicated for me script wise...

      The Sickly guard is also owner of [REFR:FE000833] (places ArmorGuardShieldWhiteRun "Whiterun Guard's Shield", which also would need to be incorporated in your Civil War changes in the script, being replaced with a Imp or Sons shield 


      WhiterunTempleWoundedGuardRestingPackage [PACK:FE00082A] is the package added to the Sickly Guard - it's based on the vanilla WhiterunTempleWoundedSoldierRestingPackage you fixed for this mod, meaning it doesn't contain your fixes yet. The associated Altar is [REFR:000D4849] (places WRTempleHealingAltar01 "Healing Altar"
    3. tarlazo
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      Sorry, I won't patch that.
      It would obviously require too much time, which I prefer to spend otherwise engaged.
      If the author of the Consequences is interested, he/she may feel free to use my fix in his/her mod.
    4. bientje
      bientje
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      Understandable!

      EDIT: I'll ditch your mod, pray that for somehow USSEP did fix the problem in some way, and based on your script create a Civil War Awareness patch for vanilla + NPC's added by KTC. That like a halfway solution :p
    5. dhruvsardana
      dhruvsardana
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      @bientje, wtf is Civil War Awareness (mod)? Sounds like something I need
  3. freemanendelay
    freemanendelay
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    whaaat I thought it was a mod like AFT breaking! thanks 
  4. Sazie
    Sazie
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    Ever since I noticed this issue in vanilla, it's been bugging me for years. Thank you for this mod! :D
  5. makihaze
    makihaze
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    I see they walking on the bench and don't know this is a vanilla bug until now. lol
    I will try this mod.
    Thank you.
  6. schmidt00
    schmidt00
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    I love you
    1. tarlazo
      tarlazo
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      Well, you sure do know how to make friends :)
  7. greankuy
    greankuy
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    this works so much better than USSEP's resolution.
    They are always on their beds now.
    1. tarlazo
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      I didn't know that USSEP has a fix for that but obviously, had it worked, I wouldn't have noticed that there's something to fix in the first place. :)
  8. Timmiii
    Timmiii
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    I always console delete them :)
    1. tarlazo
      tarlazo
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      You should open the tamrielic branch of the Royal Society :)
    2. Timmiii
      Timmiii
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      tarlazo sorry, I have no clue what that video or comment is about. I only meant these two npc's have no interaction in the game, so I simply delete them
    3. tarlazo
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      No matter -- just a small, friendly joke about "useful" posts :)
    4. Timmiii
      Timmiii
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      ah, ok, sorry it is not a useful post, I am not familiar with monty python, I was only stating that there are options to  remove the two non interactable npc's rather than modify their behavior, thanks
  9. Kulharin
    Kulharin
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    I am wondering, if a similar issue could be related that causes some NPCs to stand up on stools or chairs instead of sit?
    1. tarlazo
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      I don't rightly know, but I seriously doubt it.
    2. Kulharin
      Kulharin
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      It vexes me greatly.
    3. tarlazo
      tarlazo
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  10. Roonya
    Roonya
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    I'm Brian and so's my wife
    1. tarlazo
      tarlazo
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      Do you sometimes cross each other? :)