Would anyone be willing and able (with all proper permissions, et al, of course) to port this to Xbox? I've been working on a comprehensive LO on there for literal years that I want to post for ease for those who play on and/or are locked onto console, and am beyond close to having something both vast and fully functional, but these moon-walking fools are fouling it up every time... A tremendous thanks in advance if so...
EDIT:
Nevermind... I found it... Thank you, Modding Community... You're the Greatest...
Thanks! [ACHR:000D74FB] (places WhiterunTempleSicklyFarmer "Sickly Farmer" is being given a conflicting custom Enable Parent by KTC, also conflicting with your script calls / your method of enabling and disabling. Left as is, I think it would lead to trouble
WhiterunTempleWoundedGuard "Sickly Guard" [NPC_:FE000829] who turns into WhiterunTempleCuredGuard "Guardsman Mektir" [NPC_:FE000839] when cured
This/these NPCs added by KTC - they both need to be added in your script calls including the Civil War outfit changes to be complete, also I think special care needs to be taken when exactly which version of the NPC is enabled. This is where things get too complicated for me script wise...
The Sickly guard is also owner of [REFR:FE000833] (places ArmorGuardShieldWhiteRun "Whiterun Guard's Shield", which also would need to be incorporated in your Civil War changes in the script, being replaced with a Imp or Sons shield
WhiterunTempleWoundedGuardRestingPackage [PACK:FE00082A] is the package added to the Sickly Guard - it's based on the vanilla WhiterunTempleWoundedSoldierRestingPackage you fixed for this mod, meaning it doesn't contain your fixes yet. The associated Altar is [REFR:000D4849] (places WRTempleHealingAltar01 "Healing Altar"
Sorry, I won't patch that. It would obviously require too much time, which I prefer to spend otherwise engaged. If the author of the Consequences is interested, he/she may feel free to use my fix in his/her mod.
EDIT: I'll ditch your mod, pray that for somehow USSEP did fix the problem in some way, and based on your script create a Civil War Awareness patch for vanilla + NPC's added by KTC. That like a halfway solution :p
tarlazo sorry, I have no clue what that video or comment is about. I only meant these two npc's have no interaction in the game, so I simply delete them
ah, ok, sorry it is not a useful post, I am not familiar with monty python, I was only stating that there are options to remove the two non interactable npc's rather than modify their behavior, thanks
50 comments
EDIT:
Nevermind... I found it... Thank you, Modding Community... You're the Greatest...
[ACHR:000D74FB] (places WhiterunTempleSicklyFarmer "Sickly Farmer" is being given a conflicting custom Enable Parent by KTC, also conflicting with your script calls / your method of enabling and disabling. Left as is, I think it would lead to trouble
WhiterunTempleWoundedGuard "Sickly Guard" [NPC_:FE000829] who turns into
WhiterunTempleCuredGuard "Guardsman Mektir" [NPC_:FE000839] when cured
This/these NPCs added by KTC - they both need to be added in your script calls including the Civil War outfit changes to be complete, also I think special care needs to be taken when exactly which version of the NPC is enabled. This is where things get too complicated for me script wise...
The Sickly guard is also owner of [REFR:FE000833] (places ArmorGuardShieldWhiteRun "Whiterun Guard's Shield", which also would need to be incorporated in your Civil War changes in the script, being replaced with a Imp or Sons shield
WhiterunTempleWoundedGuardRestingPackage [PACK:FE00082A] is the package added to the Sickly Guard - it's based on the vanilla WhiterunTempleWoundedSoldierRestingPackage you fixed for this mod, meaning it doesn't contain your fixes yet. The associated Altar is [REFR:000D4849] (places WRTempleHealingAltar01 "Healing Altar"
It would obviously require too much time, which I prefer to spend otherwise engaged.
If the author of the Consequences is interested, he/she may feel free to use my fix in his/her mod.
EDIT: I'll ditch your mod, pray that for somehow USSEP did fix the problem in some way, and based on your script create a Civil War Awareness patch for vanilla + NPC's added by KTC. That like a halfway solution :p
I will try this mod.
Thank you.
They are always on their beds now.