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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You can use all the source code without rquire my perimission.
You are allow to convert the plugin to oldrim or VR edition.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version v1.16
Fix the issue that a fake error message ""src\OHAF_Functions.cpp(9): [error] Target Actor Not Found!"" printed in log file.
Onhit animation event will not send when the hit cause not damage.
Version v1.15b
Prohibit actor in killmove playing onhit animations, it should fix the killmove issue of BOTUser's "project impact" mod.
Version v1.15
Ensure that on Hit Animation event only send to player character when in third person camera, to prevent weird behaviour issues occur to player character when in not-third person camera.
Version v1.14
Fix a issue that may occured when send onhit animation event to player character during first person state.
Version v1.13c
Ensure that ghost or etherealize character will not longer play animations when they got hit. (The fix in v1.13a dose not works right)
Version v1.13b
Fix a issue that a normal debug message will be falsely printed as an error message in the plugin's log.
Version v1.13a
Fix a issue that ghost or etherealize character will play animations when they hit by a hostile spell.
Version v1.13
Merge the CTD fix patch of v1.12c.
Add an INI setting option which allow you to disable the onhit animation playing when hit by spell.
Version v1.12c
Try to fix the crash issue when start new game.
Version v1.12
Allow onhit animations playing when hostile hurtful magic effect applied on character.
Version v0.96
Add two new options in INI file, that allow you to disable effect on Player character or NPC.
Version v0.95a
Add a condition checking function to prevent animation event send to dead actors.
For AE Users: https://www.nexusmods.com/skyrimspecialedition/mods/57618?tab=description
What this mod does?
The mod itself does not contain any playable feature. It just a framework that allow nemesis behaviour mods such as Flinching to excute it own feature into the game.
Whenever a nemesis behaviour developer want to create a behaviour mod that allow actors in game to play specify animations when they got hit by enemy, they can use this framework to make thier features running in a script free way in the game.
Showcase Video 01 (Weapons) :
Showcase Video 02 (Spell) :
For normal users:
The only thing you need to know about is that, there is a nemesis behaviour mod you installed which require this framework to work.
Therefore, you only need to ensure you install this framework propertly by following the instructions below: 1) Install these requirement files: