Q&A Q: Where is the magic effect conditions fix? A: It has been removed and added to Bug Fixes SSE.
Q: Where is the enchantment value patch? A: There was no good fix to an oversight that resulted in the overridden cost of enchantments being ignored when valuing items.
The harvested flags fix can be used alongside the Complete Alchemy and Cooking Overhaul, it just makes the equivalent fix included in that mod redundant.
Like many of the patches, the accumulating magnitude patch has been designed with mod authors in mind. It allows the maximum power of a ward to scale with the effectiveness of the magic effect, instead of how fast the ward charges. This means that dual casting, perk entry points and resistances can affect your maximum ward power.
However, ward spells in the base game do not have Power Affects Magnitude flagged. This means that dual casting and resistances will not affect your maximum ward power if the magic effect flags fix is enabled, even if the accumulating magnitude patch is also enabled. This happens because the bug that the magic effect flags fix addresses causes Power Affects Magnitude to effectively be flagged under most circumstances.
This can very easily be patched by flagging Power Affects Magnitude in each of the ward spells. However, this is the role of an ESP plugin and not a DLL plugin, and so it has not been addressed by Scrambled Bugs. So, if this is a problem for you the best thing to do would be to wait for another mod author to take advantage of the accumulating magnitude patch. Alternatively you can patch this yourself by using a tool such as the Creation Kit or SSEEdit.
Is it possible to switch from using Enchantment Reload Fix, Flora Respawn Fix or Wiseman303's Flora Fixes on an existing save to the respective fixes in Scrambled Bugs instead?
having issues for VR, gamr crashes and gives error "AddressLibrary.cpp(116,31): Failed to open E:\Program Files(x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\version1-4-15-0.bin"
Not able to confirm it myself right now, but I've read elsewhere that Scrambled Bugs actually works fine with v1.6.1170+ as long as you have the latest version of the Address Library. If someone has confirmed that for real that'd be great.
Would this also work with Vokriinator Black? Would I need to download the patches for all of the perk overhauls ie Ordinator, Vokriinator, adamant, etc.? I ask because I only need the Vokrii - mysticism patch and not the one for ordinator also. I’m wondering if this would be similar.
1551 comments
Q: Where is the magic effect conditions fix?
A: It has been removed and added to Bug Fixes SSE.
Q: Where is the enchantment value patch?
A: There was no good fix to an oversight that resulted in the overridden cost of enchantments being ignored when valuing items.
Fixes
- Enchantment Cost
- Enchantment Reload Fix
- Enchanting Adjustments and Price-Charge Bug Fix
- Harvested Flags
- Flora Respawn Fix
- Brutal Flora Harvest Fix
- Wiseman303's Flora Fixes - Revamped (use the no scripts version)
- Modify Armor Weight Perk Entry Point
- Skyrim Armor Perk Fix
- Quick Shot
- Archery Quick Shot Perk Bug Fix
Patches- Equip Best Ammo
- Auto-Equip Best Arrows
- Lafreakshows Auto-Equip Best Arrows and Bolts
- Lockpicking Experience
- Lockpicking XP Fix
- Difficulty Multipliers: Followers
- Difficulty Balance
The harvested flags fix can be used alongside the Complete Alchemy and Cooking Overhaul, it just makes the equivalent fix included in that mod redundant.However, ward spells in the base game do not have Power Affects Magnitude flagged. This means that dual casting and resistances will not affect your maximum ward power if the magic effect flags fix is enabled, even if the accumulating magnitude patch is also enabled. This happens because the bug that the magic effect flags fix addresses causes Power Affects Magnitude to effectively be flagged under most circumstances.
This can very easily be patched by flagging Power Affects Magnitude in each of the ward spells. However, this is the role of an ESP plugin and not a DLL plugin, and so it has not been addressed by Scrambled Bugs. So, if this is a problem for you the best thing to do would be to wait for another mod author to take advantage of the accumulating magnitude patch. Alternatively you can patch this yourself by using a tool such as the Creation Kit or SSEEdit.
Can I upload some tweaked JSON files here on Nexus, so it helps out the average modder? No problem if you mind.
If someone has confirmed that for real that'd be great.
Hopefully gets updated soon.