Skyrim Special Edition

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Magicockerel

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Magicockerel

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1551 comments

  1. Magicockerel
    Magicockerel
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    Q&A
    Q: Where is the magic effect conditions fix?
    A: It has been removed and added to Bug Fixes SSE.

    Q: Where is the enchantment value patch?
    A: There was no good fix to an oversight that resulted in the overridden cost of enchantments being ignored when valuing items.
  2. Magicockerel
    Magicockerel
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    I would like to thank SimonMagus616 for collaborating on the following fixes and patches:
    Spoiler:  
    Show
    • Fixes
      • Actor Value Percentage
      • Magic Effect Flags
      • Weapon Charge
    • Patches
      • Accumulating Magnitude
      • Leveled Characters
      • Perk Entry Points: Apply Multiple Spells
      • Perk Entry Points: Cast Spells
      • Poison Resistance
      • Power Attack Stamina
      • Reflect Damage
      • Scroll Experience
      • Staff Experience
      • Staff Experience Ignore Enchantment Cost
  3. Magicockerel
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    These fixes and patches are alternatives to the following mods:

    Fixes
    PatchesThe harvested flags fix can be used alongside the Complete Alchemy and Cooking Overhaul, it just makes the equivalent fix included in that mod redundant.
  4. Magicockerel
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    Like many of the patches, the accumulating magnitude patch has been designed with mod authors in mind. It allows the maximum power of a ward to scale with the effectiveness of the magic effect, instead of how fast the ward charges. This means that dual casting, perk entry points and resistances can affect your maximum ward power.

    However, ward spells in the base game do not have Power Affects Magnitude flagged. This means that dual casting and resistances will not affect your maximum ward power if the magic effect flags fix is enabled, even if the accumulating magnitude patch is also enabled. This happens because the bug that the magic effect flags fix addresses causes Power Affects Magnitude to effectively be flagged under most circumstances.

    This can very easily be patched by flagging Power Affects Magnitude in each of the ward spells. However, this is the role of an ESP plugin and not a DLL plugin, and so it has not been addressed by Scrambled Bugs. So, if this is a problem for you the best thing to do would be to wait for another mod author to take advantage of the accumulating magnitude patch. Alternatively you can patch this yourself by using a tool such as the Creation Kit or SSEEdit.
  5. Magicockerel
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    A few patches that I looked at creating already existed as settings in the base game. I thought you guys might be interested in them:

    • To show a speakers name in the subtitles, set the [Interface] bShowSubtitleSpeakerName setting to 1 in Skyrim.INI
    • To stop NPCs from following you through loading screens after talking to them, set the fAIAwareofPlayerTimer game setting to 0.0
    • To prevent clutter from being knocked around by explosions set the fGameplayImpulseMultClutter game setting to 0.0
  6. MehrunesDagon47
    MehrunesDagon47
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    Hey Magicockerel, I see you have closed perms and dm so I'll ask here.

    Can I upload some tweaked JSON files here on Nexus, so it helps out the average modder? No problem if you mind.
    1. AlexintheVerse
      AlexintheVerse
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      you get around to uploading your Json?
  7. Xaliber13
    Xaliber13
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    Hi, just reporting that the Vendor Fix is not working on 1.6.353. I got notification from SKSE when I started the game.
  8. bajsrump
    bajsrump
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    Soooooooo.... There's no version of this mod for SSE v.1.6.1170.0 ? Great! :(
    1. WildTiger18
      WildTiger18
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      The second Main File works with 1.6.1170.0. 
    2. bajsrump
      bajsrump
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      • thanks : )

    3. Kulharin
      Kulharin
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      Are the optional files still working / needed?
  9. jbk1000009
    jbk1000009
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    Is it possible to switch from using Enchantment Reload Fix, Flora Respawn Fix or Wiseman303's Flora Fixes on an existing save to the respective fixes in Scrambled Bugs instead?
  10. PhoenixKid56
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    having issues for VR, gamr crashes and gives error "AddressLibrary.cpp(116,31): Failed to open E:\Program Files(x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\version1-4-15-0.bin"
    1. Evokable
      Evokable
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      +
    2. Finn590
      Finn590
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      +
  11. ZaranTalaz
    ZaranTalaz
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    Not able to confirm it myself right now, but I've read elsewhere that Scrambled Bugs actually works fine with v1.6.1170+ as long as you have the latest version of the Address Library.
    If someone has confirmed that for real that'd be great.
    1. nepas77
      nepas77
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      Where did you read it?
  12. lordnyaxx
    lordnyaxx
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    Please, an update or patch for ver .1170 would be so much appreciated. 
    1. Diegu1n
      Diegu1n
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      +1
    2. AlexintheVerse
      AlexintheVerse
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      +10,000,000
    3. barbarenblut
      barbarenblut
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      +1
    4. jdcxy
      jdcxy
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      +1
    5. Chomke021ns
      Chomke021ns
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      +1
    6. nepas77
      nepas77
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      +1
    7. numloveann2
      numloveann2
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      +1
    8. day557
      day557
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      +1
    9. Caner5534
      Caner5534
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      +1

      Hopefully gets updated soon.
    10. AnthWizard
      AnthWizard
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      So many spell mods call for this, and I'm afraid to add these due to the reported CTD and other issues.
  13. JetGirlDF
    JetGirlDF
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    Thanks for this mod, but any chance we could have an optional VR version? 
    1. redcon48
      redcon48
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      +
  14. jascardoryjan
    jascardoryjan
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    Is this compatible with the 1.6.1179.08 version from GOG?
  15. devries21
    devries21
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    Would this also work with Vokriinator Black? Would I need to download the patches for all of the perk overhauls ie Ordinator, Vokriinator, adamant, etc.? I ask because I only need the Vokrii - mysticism patch and not the one for ordinator also. I’m wondering if this would be similar.