1. in configuration set no slow while drinking . 2. open esp file, add one slow speed magic effect to that spell, which originally is a spell makes npc flee while drinking. This can let you to get slow effect while drinking by magic effect not behavior to avoid incompatible that cause stuck.
Q&A
Q:Does this mod compatible with xxx A: It should compatible since it executed on game engine level, but I can only test it on my environment, so download it and test it, if you found it has incompatible with other mods, report to me.
Q:I can’t use potion A: I changed drink potion animation mechanism in 1.1.0, so If you can't use potion, check whether you can play animation: Open console, select your character, type 'sae DrinkPotionStart' to see whether there is an error message in console, if it does, that's because nemesis doesn't merge my edits. Try regenerate all nemesis output files.
Q: NPC potion with no animation A: That's because NPC is in a state can't play animation, or simply not in default state, such as ragdoll, on mount, bleed out
Q: Nemesis update blank? A: Delete the nemesis output folder update again regenerate files, but you need define nemesis output folder yourself first
Q: 1st Person Animation Issue? A: Ragdoll while playing 1st person potion animation will cause stuck, but it has a dummy fix that will force play potion animation again after getup to avoid it. Note
Please disable all potion animation from other mods
Please Update 1.0.6 or later, 1.0.5 has some random transition into potion animation due to "IdleForceDefaultState" is used often in other mods.
Seeing as I'm the 24th to support this request, I might as well add on to this pile of comments to express my interest and give others the opportunity to jump on the bandwagon as well.
39!!! It's a magical number in the Miku community it is pronounced "thank you" and can mean friendship... : 3 We're all friends who want animated potions for AE
HES ISN'T MODDING ANYMORE You have 2 options. One, downgrade. The second one, is try an alternative which work on AE too: Animated Potions with Animated Posions. Those cover all the potions in game.
@urbon Animated series from juhaa is amazing but its mostly aesthetic and less gameplay changing. im a gog user so i cant use the downgrade patcher so i shall add to to the number of people requesting an AE version. a capable author like po3 or doodlum might take pity on us and make it NG . +49
Me too. Everything shows up fine in nemesis but in game the animation doesn't show. I have all the requirements too. Unsure why it doens't work. Looking around to see if anyone found a fix
please remove restriction on playing the drinking aimation. I cant drink while falling, and I have to wait 1 second after the potion animations to be able to drink.
Please someone correct me if I'm wrong, but it seems to me that this mod makes using potions underwater impossible. I was trying to do a diving quest where you have to use underwater breathing potions as the target is very deep down (magic is not an option for my char), but since I can only drink the potion while on land I can't top up underwater.
ATTENTION for MO2 users If the animations don't play and you can't use any potions although you have ticked it in Nemesis, there's a chance it's also ' Mod Checked #: *blank ' in Nemesis log after you launch.
Solution: 1. In MO2, Run: ' Explore Virtual Folder ' from top right side of page (select it from the bar next to the Run button) 2. Go to Nemesis_Engine folder 3. Click on Cache 4. Delete all files in Cache folder 5. Run Nemesis and tick mods again before Update and Launch Done!
Hi! I'm having an issue where when I select a potion from the equipment menu while in first person, the animation won't play. This isnt an issue when I select a potion from the favourties menu or hotkey. Any idea what might fix this? I've set the dummy ragdoll fix to "true" in the ini but I'm not sure if there's more to do...
It seems when used with Improved Camera (PR 5) the potion disappears from 1st person during the animation. However, the effect still works as well as the rest of the animation/movement slowdown. Really not a big deal gameplay-wise from what I've tested. I also use Ostim's ini config if in case it's a factor.
592 comments
Stuck in slow speed?
1. in configuration set no slow while drinking .
2. open esp file, add one slow speed magic effect to that spell, which originally is a spell makes npc flee while drinking.
This can let you to get slow effect while drinking by magic effect not behavior to avoid incompatible that cause stuck.
Q&A
Q: Does this mod compatible with xxx
A: It should compatible since it executed on game engine level, but I can only test it on my environment, so download it and test it, if you found it has incompatible with other mods, report to me.
Q: I can’t use potion
A: I changed drink potion animation mechanism in 1.1.0, so If you can't use potion, check whether you can play animation: Open console, select your character, type 'sae DrinkPotionStart' to see whether there is an error message in console, if it does, that's because nemesis doesn't merge my edits. Try regenerate all nemesis output files.
Q: NPC potion with no animation
A: That's because NPC is in a state can't play animation, or simply not in default state, such as ragdoll, on mount, bleed out
Q: Nemesis update blank?
A: Delete the nemesis output folder update again regenerate files, but you need define nemesis output folder yourself first
Q: 1st Person Animation Issue?
A: Ragdoll while playing 1st person potion animation will cause stuck, but it has a dummy fix that will force play potion animation again after getup to avoid it.
Note
Sincerely,
The Fifth
Pretty please :c
also 43rd!
You have 2 options.
One, downgrade. The second one, is try an alternative which work on AE too: Animated Potions with Animated Posions. Those cover all the potions in game.
+49
Once I used this mod, every other potion animation mod is clunky by comparison
Potions Animated NG (PANG)
Ultimate Animated Potions NG
i ran nemesis. drank a boat-load of potions, no graphics.
Go downgrade your game if you want to use it.
I cant drink while falling, and I have to wait 1 second after the potion animations to be able to drink.
in the ini, you can make him faster
iSlowDownLevel= ; 0=NoSlow, 1=SlowRun; 2=walk
I was trying to do a diving quest where you have to use underwater breathing potions as the target is very deep down (magic is not an option for my char), but since I can only drink the potion while on land I can't top up underwater.
If the animations don't play and you can't use any potions although you have ticked it in Nemesis, there's a chance it's also ' Mod Checked #: *blank ' in Nemesis log after you launch.
Solution:
1. In MO2, Run: ' Explore Virtual Folder ' from top right side of page (select it from the bar next to the Run button)
2. Go to Nemesis_Engine folder
3. Click on Cache
4. Delete all files in Cache folder
5. Run Nemesis and tick mods again before Update and Launch
Done!