There is a problem with the nexus server. I've certainly uploaded a modified version, but it often doesn't apply. If it has the same name and same size as the previous version of the file, it seems to apply the existing file as it is. Newly uploaded version of EVG Conditional Idles mod and compatibility line.
..but when installing it...where do the files install...? OAR FILES? by default? Because when you see the files of this mod...it says by default...the DAR folder...not the OAR folder..please explain this,
I cannot use Dynamic ANimation replacer because I have Open animation replacer installed...vortex tells me I cannot use both..and tell me open animation replacer is better than DAR... so will this mod work with OAR...Do I have to move the files to the OAR FOLDER? please help;p
When having a spell in right and and nothing in left hand, the left hand is VERY awkwardly handled. Would it be possible with an update to make the characters looks more graceful???
Didn't see another comment with a solution, but when using Nemesis and DAR, animations seem to be working all except for when I'm moving. Character will ball up her hands, or when sprinting return to vanilla sprint. It doesn't match what I see in the second video
Anyone else have this annoying issue when casting fire for example in third person. When I move and cast my characters hands go down and it looks so stupid she's casting with her hands all the way down. I have this issue without the mod too. Wondering if there is any way to change that?
I fixed it! I did not realise that whenever installing animation mods, you need to run the program called "GenerateFNISforUsers". It's found in: Steam\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users
Hope this helps someone! This fixed alot of other animation issues for me also. For example not being able to block and move while in third person.
I mean you step on the program with your feet and run as fast as you can… Lol naw. Isn’t running a program a common saying? Means to open it. Execute it. You can find a tutorial somewhere I’m sure.
Or, if you use Nemesis, you just need to tick "Turning Animation Won't Affect UpperBody". No need to install that oldrim referenced link. Update Engine and then Launch Nemesis Behaviour Engine. It's that easy.
Bonus for nemesis, there is also this: Proper Spell Cast Direction cast. If you have weird spell cast direction. Work flawlessly with smooth's movesets.
You need disable turning animation, and no, running FNIS or Nemesis has absolutly no effect on this mod, because DAR/OAR animation, and yes, there are tons of players out ther, using FNIS that cannot patch animations, ending in a mess, broken animation and hundreds of nonsens bug reports, use Nemesis, use it, use NEMESIS !!!, holy Dragonborn (eyeball rolling)
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I've certainly uploaded a modified version, but it often doesn't apply.
If it has the same name and same size as the previous version of the file, it seems to apply the existing file as it is.
Newly uploaded version of EVG Conditional Idles mod and compatibility line.
All animation content can be previewed for free on my YouTube channel.
https://www.youtube.com/channel/UCGSVlE3J2QGRRdI7PfhAiuQ/playlists
in: Steam\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users
Hope this helps someone! This fixed alot of other animation issues for me also. For example not being able to block and move while in third person.
Update Engine and then Launch Nemesis Behaviour Engine.
It's that easy.
Bonus for nemesis, there is also this: Proper Spell Cast Direction cast. If you have weird spell cast direction.
Work flawlessly with smooth's movesets.