For those who has their left hand misplaced/clipped when equip 2 handed sword
Perhaps this can fix this issue, as it's fixed mine. Just find and change this text line <hkparam name="twistAngle">10.000000</hkparam> change the10.000000 to 0.000000
If you are using CGO, find the text file under "Nemesis_Engine > Mod > dscgo > 0_master > #dscgo$300.txt" If you are using MBO, find the text file under "Nemesis_Engine > Mod > mvbo > 0_master > #mvbo$26.txt" If you are also using JBO, find the text under "Nemesis_Engine > Mod > dscgo > 0_master > #dscgo$371"
By default it's 0.000000, I don't know what changes the number to 10.000000, so basically we just revert that back to the default
Hey. I had this issue for a long time now, thanks for pointing in the right direction. The file that needed change was #mvbo$28.txt which is female greatsword idle for me. I even went a little crazy and set the value at -3.000000 which after running nemesis again seemed to fit a steel greatsword better. Dunmer Mephala worshiper is back on the menu! So excite Tanks!
Thank you so much! I was losing my mind and eventually reading your instructions I realized I had both JBO and CGO that were causing the idle and the swinging to be messed up.
they work together, all you need to do is have the low stance animations overwrite the high stance ones, that way you'll get the low stance for great swords and the high stance for battle axes and war hammers.
Mod doesn't work for player but works on npc follower. I pull a 2h greatsword and it just goes to the vanilla stance and the moveset is vanilla. Is there anything i can do to fix it?
If you are using Assorted Animation Fixes you need to hide or delete the "2hm_idle.hkx" file or disable the mod altogether because it does conflict with other animation mods with the same names.
mod works for me, but only for second then he holds sword like vanilla, all other fonctions work ( running e.t.c ) but he is not resting sword on shoulder forever
If you are using Assorted Animation Fixes you need to hide or delete the "2hm_idle.hkx" file or disable the mod altogether because it does conflict with other animation mods with the same names.
220 comments
Perhaps this can fix this issue, as it's fixed mine. Just find and change this text line <hkparam name="twistAngle">10.000000</hkparam> change the 10.000000 to 0.000000
If you are using CGO, find the text file under "Nemesis_Engine > Mod > dscgo > 0_master > #dscgo$300.txt"
If you are using MBO, find the text file under "Nemesis_Engine > Mod > mvbo > 0_master > #mvbo$26.txt"
If you are also using JBO, find the text under "Nemesis_Engine > Mod > dscgo > 0_master > #dscgo$371"
By default it's 0.000000, I don't know what changes the number to 10.000000, so basically we just revert that back to the default
Thank you so much! This was the solution!
I have regained my sanity.