Skyrim Special Edition

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JaySerpa

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jayserpa

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179 comments

  1. bientje
    bientje
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    Not sure if you are still doing stuff for this mod, but there is a super cool tutorial that just came out: Dynamic 3D Model Navcuts - A Resource Guide

  2. Psydeffexclone
    Psydeffexclone
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    i still kept this mod after the dragon attack, though for immersion's sake i disabled if for awhile after the dragon is taken care of and only enabled  it after a week or so has passed so the tower get's repaired. in a way since you wont be returning to whiterun for quite awhile.
    1. jayserpa
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      Disabling mods is a bad idea. There's a mod to see it repaired after some time: https://www.nexusmods.com/skyrimspecialedition/mods/76261
    2. Psydeffexclone
      Psydeffexclone
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      is it compatible with yours?
    3. jayserpa
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      Yes. Install the optional file.
  3. JaiGanesha
    JaiGanesha
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    Was it possible to hang the script on the door of Balgruuf's palace so that it would work perfectly? I do not install this mod because in such an open world it is unlikely that anyone will comply with the conditions of the Whiterun gate 100%.
    1. jayserpa
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      You need to walk there as part of the quest, so that doesn't make a whole lot of sense.
  4. OmegaCrimson
    OmegaCrimson
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    for some reason the tower stays intact even during the dragon attack....i tottaly don't mind the new,permanent outpost...but will that cause abnormalities in my save?
    1. OmegaCrimson
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      (for the sake of immersion)i disabled the .esp and (even i saved when i was infront of the modded tower) loaded my save the tower returned to broken version but there is extra guard(s) in the tower.....dunno whether to kill or leave em....other than that no bugs as far i can see it
    2. Toxological
      Toxological
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      yeah theres no scripts really so pretty safe to redact mid-save
  5. casber
    casber
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    wish i could repair it when  with some gold
    1. KuppaTea
      KuppaTea
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      There are mods that repair Whiterun Watchtower post dragon attack .  The Environs mod by Siberpunk is  compatible with this mod and repairs the tower over time.  So immersive, can't wait to try both mods.
  6. CyrusFyre
    CyrusFyre
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    I've always just tried not to see it. This is better. Thank you.
  7. GangofDruids
    GangofDruids
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    Another mod, like Diplomatic Dragons, that really should have been the way the main game was from Day One release of Skryim so many years ago. I like to think the devs simply ran out of time to implement this. Thank you.
  8. Andzz
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    I know this has been released for quite a long time, but instead of using a script to trigger it you could just have linked the Enable Parent of those statics to mq104DragonAttackEnablerRef, it's disabled right when Dragon Rising starts during the scene with Delphine and it's never enabled again.
    1. hymhym
      hymhym
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      First of all - nice mod. Always really annoyed me to see the tower start the game all busted.

      Am working on a new build I intend to use for several characters. Only one of which is going to be a Dragonborn. Was really looking forward to adding this into my build, but then found out it doesn't play well with Skyrim Unbound, which is kinda crucial for my non-DB characters.

      Was happy to note Andzz's post about the mq104DragonAttackEnablerRef, since was thinking of doing a patch that would give me a manual switch with which to control the state of the tower. Learning that there is a suitable control object, tied to the event that should toggle the state of the tower, already available in the game, made things lot easier. Was able to set up a hack work around for the issue in less that two minutes.

      Now obviously I haven't play-tested this solution fully, am only like 30% done setting up my current build, and still testing stuff and selecting mods. But knowing how the game handles this sort of stuff, I see no reason to expect it to cause any real issues down the line.

      Not a critique of the mod, or even a call for a revision. The current one does what it claims. Just something I thought fellow Unbounded users might find useful to know.
  9. bientje
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    Grab the improved L_NAVCUT patch here, see bug report: https://www.nexusmods.com/skyrimspecialedition/mods/76261?tab=files
  10. DarkPrice21
    DarkPrice21
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    I'm having an issue where after the dragon destroys the watchtower, the LOD is missing completely, leaving floating flags and chairs when approaching from a distance. Before the destruction, the LOD showed a solid watchtower perfectly fine. I'm using dyndolod 2.97.
    Anyone else having this issue or know of any fix?
    1. baorichron
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      I'm running into this issue too. I also have the Environs - Watchtower doesn't stay broken mod. I wonder if that breaks the LOD?
    2. Tryggve
      Tryggve
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      I have a similiar issue, even before the watchtower is destroyed, at a certain distance lod is partially missing. Run through SSELodgenerator and on new game.
    3. baorichron
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      I still have not been able to fix or identify the cause, but I'm a dyndolod noob. I don't have any other whiterun exterior mods so not sure what else could be causing the issue besides a wonky load order. 
    4. TrevvSparXx
      TrevvSparXx
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      Don't you have to rerun DynDOLOD after the castle is destroyed?
    5. Battenburga
      Battenburga
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      I also have this issue,