Skyrim Special Edition

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Smooth

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skypia

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  1. skypia
    skypia
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    I will close the bug report tab.
    There will be no further updates or support for this mod.
    I created a new Dynamic Random Spell Idle and recommend replacing it with this mod.
  2. juicccythiccc1
    juicccythiccc1
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    will it work with smooth moveset
  3. Gunslinger1268
    Gunslinger1268
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    Any tips on how i can get this to work with goetia magic annimation. I would like my and all female npc to use this annimation, while the male npcs use Goetias annimation. I using OAR
  4. laguna80
    laguna80
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    Hi, is there a way to remove that annoying vanilla left arm standing up when equipped with a single spell and left arm have nothing equipped (no spell, no weapon/shhield, just nothing) and when in combat idle? Also does it conflict with your other mod smooth staff aniamtion?
  5. InstaWet
    InstaWet
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    I really wish there was a way to change the 1h sword/1h spell animation, I hate having the sword up on the shoulder.... is there any way to change this or any other mod that changes this particular stance?
    1. KaWaIIRIPper
      KaWaIIRIPper
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      You could try to find which folder contains this animation using DAR Explorer and delete it. Although the mod author seems to be extremely against it. I dunno why, I tried to do the same thing with Smooth Random idle Animation and it seems to be working fine.
      I wasn't playing that long since I did that though.

      Or you could just replace it yourself, again, uising DAR Explorer to find where this idle is located.
      I'd recommend Runeblade - Spellsword Idle SE.
    2. CyrusFyre
      CyrusFyre
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      Thank you for the advice. These animations are good, most of the author's work is really good in fact, but this one I can't deal with. No one in their right mind puts a sharpened blade to their own neck, especially in combat. My character is literally placing the curved blade against his own neck. I just can't. Sorry. I wish the blade were held less anime hero more action hero. Thank you for the tips on how to change it.
  6. Catteraine
    Catteraine
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    What is the name / mod of the wig / hair in those pictures?
    1. BeidoNexus
      BeidoNexus
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      https://www.patreon.com/posts/29917266
  7. Yashirow
    Yashirow
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    Can it be used with smooth moveset instead of smooth combat non combat ? Thx
    1. MadManiacEntertainment
      MadManiacEntertainment
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      +1
    2. nonameron
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      TLDR: yes

      Smooth combat non combat is a soft requirement for this mod mainly to make animations consistently have both in combat and out of combat versions. The only part of this mod that actually uses smooth combat non combat are two idle animations that activate when the player equips a shield with a keyword WeapTypeLargeShield from the Smooth Weapon.esm plugin. This animations is a slightly altered version of a shield magic idle animation applied to normal shields by this mod. Smooth moveset includes Smooth Weapon.esm and it has the same keyword with the same FormID, so it can be used to replace smooth combat non combat.

      I couldn't find any mods in nexus that would apply this keyword to any shield, so it's unlikely for you to see any difference in animations with or without Smooth combat non combat / Smooth moveset.
  8. Calistorrr
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    It's late and I'm tired, so maybe this is a silly question, but does this mod somehow affect audio as well? I've noticed that for at least two animations, when my character's fingers move, it plays the sound of footsteps even though they're standing still. Specifically, the left-hand ones where the fingers slowly open and close on the magic, and when the magic dances around the arm. I don't suppose anybody knows which files these animations are, so I can set their frequency to zero or something? I know it's a really small thing, but it's especially distracting on sneak characters, because I keep thinking someone is nearby, lol. 
  9. Whracing
    Whracing
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    Please, how do i remove the spell and sword combat idle? i dont like the squat. 
    i want to make the non combat and combat the same thing 
    1. PuddleOfSquirt
      PuddleOfSquirt
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      if you figure it out let me know. Its 100% on the HKX files but theyre all named mrh and mrl. kind of wish he named them something else so it would be easier to tell which is which. 

      EDIT: Nvm i figured it out. for anyone who doesnt like the squatted combat animations, go into the files and delete 621341, 621342, 621343, and 621344, and if the animation persists youll have to delete 621340 also but that might cause complications with animations if you dont have another mod to replace them. so just be careful.
  10. maddyoreillly
    maddyoreillly
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    How do I make the idles from this mod override the ones from Smooth Magic Casting Animations for dual wielding magic? I like the ones from this mod a lot more than the other one.
    1. ForsakenGoth
      ForsakenGoth
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      You could probably go into the _conditions settings, and set "Random" to 1 for the one you like the most, or vise versa. Like for the Smooth Jumping Animations, I HATE the jump where my girl sticks her fingers in the air and shakes her arms violently, so I set the Random to 0, so it never plays. For the hand to hand idles, I set the bouncy one to 1, and copied it into the non-combat folder. Now my girl is in a bouncy fighting stance in and out of combat. It's nice, because her boobs bounce so much. lol
      I hope this helps in some way. If not, I apologize.
    2. agoshputih
      agoshputih
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      sir can i ask you kindly where the frick is _conditions at because i have the same problem maddy have and it will be really helpful if you tell me where the _condition is located and sorry if this question is dumb enough to be asked i am new to modding and also how am i supposed to change the number between 1 and 0
    3. agoshputih
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      nvm i found out how to do it but still thanks
  11. agoshputih
    agoshputih
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    for some reason the animation is not working it keep using the animation from smooth magic casting animation can somone help me