Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

powerofthree

Uploaded by

powerofthree

Virus scan

Safe to use

1202 comments

  1. powerofthree
    powerofthree
    • premium
    • 4,222 kudos
    Locked
    Sticky
    The following mods are made obsolete by powerofthree's Tweaks.

    Fixes
    Jumping Bonus Fix
    Tweaks
    No Attack Messages 
    Disable God Mode 
    Grabbing Is Stealing
  2. powerofthree
    powerofthree
    • premium
    • 4,222 kudos
    Locked
    Sticky
    The following collections of bug fixes and patches are compatible with powerofthree's Tweaks:
    Other bug fixes not listed here are also compatible, unless listed otherwise.
  3. powerofthree
    powerofthree
    • premium
    • 4,222 kudos
    Locked
    Sticky
    Config file is automatically generated when you load the game (once). New settings will be added to the file when you update this mod.

    MO2 users will find it in their Overwrite directory (SKSE/Plugins/po3_Tweaks.ini)

    SKSE 2.0.20 is required if you're playing on Special Edition

    AE/1.6+ users should install and use 
    this crashlogger when reporting any crashes or issues.

    Get the VR version here.
  4. TheCoolHand
    TheCoolHand
    • member
    • 0 kudos
    Does version 1.9.2 work with game version 1.61170? If not, which version of this mod should I use?
  5. kamikazes
    kamikazes
    • member
    • 3 kudos
    The new powerofthree's Tweaks update break Silver Hand wear CC Silver Armor (SPID) mod somehow. I reverted from 1.9.2 to 1.8.1 version of the "powerofthree's Tweak" mod and it worked
  6. RuffRyderZ95
    RuffRyderZ95
    • premium
    • 0 kudos
    is there a way to add voice modulation to open faced helmets and masks like the nightingale one?
  7. SoulOfMischief
    SoulOfMischief
    • supporter
    • 0 kudos
    Supports SE 1.5.97
    Supports AE 1.6.629 and higher

    Great, now which one am i supposed to install if i have SE 1.6.1170...? Which is the version most people have from Steam nowadays. There isn't any SE 1.5.97 anymore. You could at least update those infos on your mod page...
    1. powerofthree
      powerofthree
      • premium
      • 4,222 kudos
      Supports SE 1.5.97
      Supports AE 1.6.629 and higher
    2. Daewrythe
      Daewrythe
      • premium
      • 4 kudos
      I recently got back after a long stint of not playing Skyrim and I too was confused that 1.6.1170 > 1.6.629

      the patch numbering is weird but just remember 1.6.1130 and 1.6.1170 are the two most recent
  8. sabrio204
    sabrio204
    • premium
    • 51 kudos
    Anyone having issues with the 'Faction Stealing' tweak making you able to take many items without it being marked as stolen ?

    For example, in a new game (so I'm not friend with anyone yet), with this setting active, I can loot the barrel that is next to the Riverwood Trader's entrance without it being marked as stolen, or the weapons next to Alvor's forge. With the setting set to false, the items are properly marked as owned.

    EDIT: It seems the issue is that the 'Faction Stealing' tweak only checks for NPCs that are in the same cell as the player, so if the item is located in an area where there are no NPCs (For example, the items of a merchant stall while said merchant is in an interior cell sleeping), you can freely take it.
  9. z4x
    z4x
    • premium
    • 315 kudos
    Update GameHour Timers - does it work for console set GameHour to <> as well?
  10. tsptds
    tsptds
    • member
    • 17 kudos
    deleted
  11. TrippyPapii
    TrippyPapii
    • member
    • 0 kudos
    Been having npc's in cities respawn out of thin air, not a huge deal just weird seeing them pop up in my camera. Thinking this may be the cause
  12. Silenius666
    Silenius666
    • member
    • 0 kudos
    Please increase the maximum allowed save volume in the new version, can it be doubled maxsave? Is it possible to transfer the functionality of this mod to your work so that it works in the AE edition? - https://www.nexusmods.com/skyrimspecialedition/mods/107786
  13. Alexbuilder
    Alexbuilder
    • premium
    • 1 kudos
    Hi , some help and advices would be grantly appreciated for my case. 

    After I launch My game on Mo2 via Skse64_Loader, i instant crash after the first "sounds" of the bethesda Logo...

    This is My crash Logs. i have install the new Powerofthree tweaks plus the new papyrus extendern, and i change the .DLL file recommended by powerofthree in the last comment with answer (5 March)

    Sorry, English isn't my native Language.

    And i cannot figure it out on how to do "Spoiler" 

    this is My crash Logs, sorry i cannot find the Po3_Tweaks.log

    [spoiler*]SkyrimSE v1.6.1170
    trainwreck v1.4.0
    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6F65C74A0 SkyrimSE.exe+01D74A0
    SYSTEM SPECS:
        OS: Microsoft Windows 10 Professionnel 22H2 19045.4046
        CPU: GenuineIntel Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
        GPU #1: NVIDIA GeForce RTX 2080 Super with Max-Q Design
        GPU #2: Intel(R) UHD Graphics
        GPU #3: Microsoft Basic Render Driver
        RAM: 11.54 GiB/15.81 GiB
        PAGE FILE: 18.15 GiB/40.81 GiB
    PROBABLE CALL STACK:
        [0] 0x7FF6F66C8CD0 SkyrimSE.exe+02D8CD0
            test al,al
        [1] 0x7FF6F6A82585 SkyrimSE.exe+0692585
            mov rax,[rbx]
        [2] 0x7FF6F6A3ABF7 SkyrimSE.exe+064ABF7
            mov rax,[2B3C901h]
        [3] 0x7FF6F6A32FC0 SkyrimSE.exe+0642FC0
            mov rcx,[1AB3360h]
        [4] 0x7FF6F6A3C5BC SkyrimSE.exe+064C5BC
            xor eax,eax
        [5] 0x7FF6F70C0DBD SkyrimSE.exe+0CD0DBD
            mov rcx,[24FB55Bh]
        [6] 0x7FFA07E27344 KERNEL32.DLL+0017344 BaseThreadInitThunk
            mov ecx,eax
        [7] 0x7FFA095626B1    ntdll.dll+00526B1 RtlUserThreadStart
            jmp short 0000000000000022h
    1. Rene333
      Rene333
      • member
      • 0 kudos
      Dont use trainwreck use Crash Log instead thats my only advice lol