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- Dragon War - A Dragon Overhaul
Dragon War - A Dragon Overhaul
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Version3.2.1
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Last updated
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This page was last updated on 07 April 2024, 9:29PM
- Changelogs
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Version 3.2.1
- Fixed an issue where Dragons could obtain shouts they shouldn't have.
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Version 3.2
- Fixed an issue where Dragons continued to use the same shout over and over. Doing that, I've also made Dragons have individual cooldowns for each shout.
- Alduin and Skeletal Dragons don't trigger Health Injury anymore.
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Version 3.1.4
- Fixed Storm Shouts ignoring resistances.
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Version 3.1.3
- Hazards have been reworked. They now deal 3 damage per 10 seconds, doubled if the it's spawned from long range Shouts (i.e. Fireball). Fire, Poison, Sun and Coldfire hazards deal take extra damage over time.
- Coldfire assets and shader have been slightly changed.
- Storm Shouts area of effects has been slightly increased.
- Tooltips have been improved.
- Renamed Plague Breath into Poison Breath.
- Fixed a few keywords on hazards and Storm Shouts.
- Fixed Solar Breath dealing way more damage than intended.
- Poison Shouts have been reworked, excluding Poison Breath. They now instantly deal damage instead of putting a DoT on the player.
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Version 3.1.2
- Hazards limit has been reduced.
- Hazards damage has been reduced, but now will be applied every time you step on them.
- Fixed Shock Hazards instant kill the player.
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Version 3.1.1
- Fixed an oversight on Dragon Combat Styles.
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Version 3.1.0
- In preparation for an add-on that I’m planning to release, the following changes have been made:
- Removed Health and Magicka Injuries.
- Removed Damage Magicka Weakness.
- Dragons are again getting forced to stay on land at 25% or less Health.
- Dragons are more likely to land and stay longer on ground.
- Changed a few Game Settings.
- In preparation for Dragon Hunting, a mod that I’m gonna release later today, the following changes have been made:
- Removed Esbern’s Potion changes
- Removed Dragonslayer’s Blessing changes
- The following changes have been made to Dragons:
- Alduin again uses Fire and Frost Shouts, as vanilla.
- Alduin now has 100% Fire and Frost Resistance.
- Vulthuryol again uses Fire Shouts, as vanilla.
- Fixed a vanilla issue where Dragons were not using the correct animation when using certain Shouts.
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Version 3.0.6
- Fixed Stagger not working with Blade and Blunt installed.
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Version 3.0.5
- Fixed a bug where Dragons could cast Storm Shouts in interiors.
- Fixed Dragon Infusion tooltip.
- Rasp now correctly reduces Stormcrown's Shouts effectiveness.
- Lowered min. level of Dragons. As a consequence, Main Quest is easier than before.
- Increased min. level to encounter highest level Dragons.
- Reduced Unarmed Damage of Dragons.
- Removed Stagger Resistance (it was useless).
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Version 3.0.4
- Storm Shouts Explosion AoE is reduced to vanilla values.
- Storm Shouts Explosion visuals for Bilious Blight, Cold Storm, Meteor Storm and Radiant Storm have been changed.
- Radiant Storm now gets correctly dispelled when Clear Skies is used.
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Version 3.0.3
- Fixed Intro, again.
- Landing and Takeoff Stagger has been reduced. If an ally Dragon is nearby, the player will be unaffected, and no longer triggers followers.
- Armor Rating has been reduced to 300.
- Added 25% Magic Resistance.
- Increased Dragon attributes to help dragons not die faster than they should against a high level character.
- Increased Hovering Time, Perch Time and Min. Ground Time.
- Reduced Max. Ground Time.
- Made tweaks to Shouts Damage.
- Made some tweak to Drain Vitality visual effects.
- Unrelenting Force now deals 50 Magic Damage and no longer ragdoll the player.
- Reduced Explosion AoE and removed Stagger from Storm Shouts projectiles.
- Reduced Hazard Lifetime, added a limit and increased damage.
- Hazards no longer attach to the player at impact.
- Dragon Lairs difficulty has been slightly reduced.
- Removed unused records.
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Version 3.0.2
- Fixed Meteor Storm dealing damage during the intro at Helgen.
- Reworded the text into a loading screen to be more consistent with vanilla.
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Version 3.0.1
- Fixed missing a few missing gradients for Poison shouts.
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Version 3.0
- Reworked almost the whole mod, including abilities, effects, meshes etc. Please re-read the description.
- A FOMOD with all the patches is now available.
- LOTD Patch has been added.
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Version 2.1.9
- Removed injected records to fix a bug with latest Infinite Dragon Variants version.
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Version 2.1.8
- Fixed incorrect description for Esbern's Potion.
- Added support for Infinite Dragon Variants.
- Variants plugin is now obsolete. If you want more dragon variants, check my new mod, Infinite Dragon Variants!
- Updated Wyrmstooth Patch for 2.1.8.
- Updated Reduced Difficulty for 2.1.8.
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Version 2.1.7
- Fixed Durnehviir Stagger values.
- Fixed missing No Absorb flag to landing damage and tail stagger.
- When dragons fly off, nearby actors are staggered.
- When jumping, landing damage and tail stagger don't affect you anymore.
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Version 2.1.6
- Fixed Blizzard, Bilious Blight and Glacial Storm duration, now they correctly last 30 seconds.
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Version 2.1.5
- Reduced Meteor Storm, Blizzard, Storm Call, Bilious Blight, Auriel Punishment and Glacial Storm duration to 30 seconds.
- Fixed Blizzard, Bilious Blight and Glacial Storm area of effect.
- Improved Marked for Death hit shader.
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Version 2.1.4
- Changed how land damage works. Now it has less range and scales with the level of the dragon, and is resisted by your Armor Rating.
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Version 2.1.3
- Fixed missing stagger record to Blizzard, Bilious Blight and Glacial Storm.
- Fixed missing lightning bolt to Storm Call.
- Reduced area of Blizzard, Bilious Blight and Glacial Storm.
- Increased area of Auriel Punishment, Meteor Storm and Storm Call.
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Version 2.1.2
- Bilious Blight was changed to work like Blizzard and Glacial Storm. Duration increased to 60 seconds.
- Reverted Skeletal Dragon speed to vanilla value.
- Dragons’ flight radius was reduced. This may prevent being ignored by dragons too often. Alduin was left vanilla to avoid problems with the main quest.
- Fixed bite bleeding not working.
- Reverted stagger to vanilla. This is done to let Blade & Blunt 2 manage it, so if you have it installed, the stagger has 5 seconds of cooldown.
- Stagger values are rebalanced.
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Version 2.1.1
- Improved Chaos, Cold and Sun gradients.
- Improved Audio Overhaul for Skyrim patch.
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Version 2.1
- Dragons’ stats are changed. They now have only one immunity and one weakness. Armor Rating and Unarmed damage scale with their level. Health was also rebalanced.
- Dragons receive 25% less damage from every source. This bonus is doubled if they are not in combat. This can be negated by Dragonrend.
- Removed both Injuries added in previous updates. You can’t force a dragon to land or to not shout if they have no stamina\magicka anymore.
- Two new types of dragon are introduced: Chaos and Cold. Chaos is exclusive to Alduin, and his shouts have a 50% chance to deal Fire, Frost or Shock damage. Cold Dragons instead, deal frost damage that burns and slows the target.
- Four new dragons were added.
- New shouts were made available for dragons, such as Meteor Storm, Storm Call, Blizzard and so on.
- Cyclone and Disarm were removed.
- Hazards from breaths and shouts like Fireball are different. The former are smaller and last longer, dealing less damage, the latter instead, are bigger and last shorter, dealing more damage.
- Marked for Death reduces Armor Rating by 300 and Magic Resistance by 50%, for 30 seconds. It’s now possible to absorb it but not to resist.
- It’s now possible to resist, with Magic Resist, and absorb Drain Vitality.
- Unrelenting Force ragdoll is resisted if you have Force without Effort meditation.
- Vanilla Blood FX was restored.
- Dragons don’t see you from another world anymore.
- Shock and Poison dragon sounds reverted to previous version, as the new ones were not that good.
- Projectiles of shouts like Fireball are now much bigger than before.
- Dragon Infusion and Dragonslayer’s Blessing were improved. The former gives a permanent 25% damage reduction from every dragon attack and the latter gives 25% extra critical chance vs. dragons.
- Wards were fixed. To protect from dragon breaths, you now need to use a ward of appropriate level.
- Death Items were improved to make the rewards a bit more interesting.
- Dragon movements were improved by 25%.
- Dragons can only be staggered if they are shouting, if you use Dragonrend or Unrelenting Force, or if you have Force without Effort meditation.
- Animation files were removed.
- Dragon Animation Replace patch was removed.
- Dragons’ tail stagger has more range.
- Dragons inflict bleed damage if they hit you with a bite. It's blockable with a shield or a weapon.
- Dragons deal damage to nearby actors when they land.
- Durnehviir enhances his summons with extra Armor Rating, Magic Resistance and Health, Magicka and Stamina.
- Durnehviir summons were made stronger like ones you can summon using Mysticism - A Magic Overhaul.
- Updated Audio Overhaul for Skyrim patch.
- Updated Deadly Spells Impact patch.
- Updated Deiform Alduin Particle Light patch.
- Updated Durnehviir Resurrected patch.
- Updated Wyrmstooth patch.
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Version 2.0
- Encounters, Stats and Damage have been adjusted to be much more balanced, but still difficult.
- Wards Effectiveness bonus has been removed.
- NPCs' damage has been reverted to vanilla value.
- A Loading Screen text has been edited for consistency.
- Dragonrend reduces stats by 50% instead of 25%, again.
- Dragons Spawn Time has been reverted to vanilla value.
- Shock and Poison Breath have now a proper "breath sound".
- Tail and Wings Attacks don't deplete Stamina anymore. This caused the Alduin’s Bane bug, which has now been fixed.
- Wyrmstooth patch has been rewritten. Suggested level to start the quest is now around 15~20.
- Other patches has been updated too, except for Audio Overhaul for Skyrim, which will be done as soon as possible.
- Encounter Tweaks plugin is discontinued.
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Version 1.3.1
- Fixed an issue with new injuries. Now they work as intended.
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Version 1.3
- Dragons spawn every 7 days instead of 3.
- Fixed some wrong values in Race records.
- Health, Magicka and Stamina rebalanced to reflect new changes.
- Tail and Wing attacks are flagged as Power Attack. This means that both use Stamina.
- Reverted range changes to Breaths.
- Removed Mouth VFX, as it randomly removes itself in combat.
- When Dragon's Magicka depletes, they can’t use their Voice until they recover at least 50% of their points.
- When Dragon's Stamina falls under 10%, they can't fly until they recover at least 50% of their points. Flying uses 5 Stamina per second.
- Frost and Shock Shouts damage Stamina and Magicka by 100% instead of 50%.
- Extra damage to Skuldafn Dragons removed.
- Made some changes to the AI.
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Version 1.2
- Fixed invincible Vuljotnaak.
- Raised Level Modifier of Water Stone's Dragon fight to Hard.
- A VFX is added to dragons' mouth when they use a shout. Serpentine Dragon excluded, for now.
- Bites deal always 100% damage, even while affected by Dragonrend.
- Dragonrend's weaken effect lowered to 25% from 50%.
- Dragon Breaths have 33% more range.
- Improved Sun Breath mesh.
- Fixed missing slow effect on Ice Storm shout.
- Wards effectivness on shouts lowered by 50%.
- Removed MQKillDragonScript. Now it's natively compatible with everything that edits it.
- Dragon War - Encounter Tweaks 1.0.1
- Forwarded an USSEP fix.
- Raised Level Modifier of Water Stone's Dragon fight to Very Hard.
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Version 1.1.1
- Improved AI.
- Fixed Dragons using only bomb-shouts.
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Version 1.1
- Increased all dragons' statistics.
- Removed Disarm from Ancient Dragons and unique ones. Instead, it is exclusive of Shock Dragons (Revered+).
- Added Cyclone to Poison Dragons (Serpentine+).
- Renamed the Radiant Dragon in Radiance Dragon.
- Removed Hornless Skeleton.
- Patches updated, and FOMOD removed.
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Version 1.0.6
- NPCs spells deal 75% less damage, same as physical damage.
- Inhale Animation speed increased by 30%.
- Ground Attack Chance increased.
- Dragons can easily detect you if you don't invest in Sneak.
- Changed path for blood shaders, now compatible with Dirt & Blood Retextures.
- Mound Dragons are immune to damage while resurrecting.
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Version 1.0.5
- Improved Radiant Dragon model.
- Dragons bleed again, and it's now visually pleasant to see. Thanks to jayserpa for their textures!
- Fixed an issue with Alduin at Helgen, where he could kill the player if it stayed too much outside Helgen Keep.
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Version 1.0.4
- Fixed an issue with Mirmulnir, introduced in the previous version.
- Skyrim Unbound Reborn patch updated.
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Version 1.0.3
- Fixed wrong Magicka value in Race records.
- Fixed fomod installer, Deiform Alduin was missing. Thanks Umgak!
- Dragons now hover less, but attacks will last more. Raised ground attack chance.
- Wyrmstooth patch merged into main fomod.
- Updated dragonactorscript to be as much as compatible, to avoid unintended effects with other mods. Version unchanged.
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Version 1.0.2
- Radiant (Sun) Dragon added. It will appear from Level 40.
- Tweaked shouts explosions and projectiles.
- Patch for Durnehviir Resurrected and Deiform Alduin (Eyes Light) now available.
- Deadly Spell Impacts and Audio Overhaul for Skyrim patches updated.
- Wyrmstooth Patch available.
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Version 1.0.1
- Fixed Blood (Shock) Dragon damage, was lower than expected.
- Patch for Skyrim Unbound Reborn now available.
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Version 1.0
- Initial release.
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- Author's activity
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February 2024
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16 Feb 2024, 5:47PM | Action by: Delta
Attribute change
'file visible to the public'
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16 Feb 2024, 5:42PM | Action by: Delta
Attribute change
'file hidden from public viewing'
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13 Feb 2024, 8:41PM | Action by: Delta
Attribute change
'Description changed.'
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11 Feb 2024, 10:45PM | Action by: Delta
Attribute change
'Description changed.'
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11 Feb 2024, 10:45PM | Action by: Delta
Attribute change
'Description changed.'
December 2023
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03 Dec 2023, 6:52PM | Action by: Delta
Changelog added
'Change log added for version 3.2.1'
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03 Dec 2023, 6:51PM | Action by: Delta
File added
'Dragon War - A Dragon Overhaul [version 3.2.1]'
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02 Dec 2023, 9:17PM | Action by: Delta
File added
'Dragon War - A Dragon Overhaul [version 3.2]'
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02 Dec 2023, 9:16PM | Action by: Delta
Changelog added
'Change log added for version 3.2'
October 2023
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17 Oct 2023, 10:04PM | Action by: Delta
Attribute change
'file visible to the public'
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17 Oct 2023, 10:04PM | Action by: Delta
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'File \'Dragon War - A Dragon Overhaul\' version changed to 3.1.4.'
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17 Oct 2023, 10:03PM | Action by: Delta
File added
'Dragon War - A Dragon Overhaul [version 3.1.5]'
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17 Oct 2023, 10:02PM | Action by: Delta
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'file hidden from public viewing'
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17 Oct 2023, 9:40PM | Action by: Delta
Changelog added
'Change log added for version 3.1.4'
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17 Oct 2023, 9:40PM | Action by: Delta
File added
'Dragon War - A Dragon Overhaul [version 3.1.4]'
September 2023
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22 Sep 2023, 11:47PM | Action by: Delta
File added
'Dragon War - A Dragon Overhaul [version 3.1.3]'
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22 Sep 2023, 11:45PM | Action by: Delta
Changelog added
'Change log added for version 3.1.3'
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22 Sep 2023, 11:42PM | Action by: Delta
Changelog added
'Change log added for version 3.1.3'
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22 Sep 2023, 11:38PM | Action by: Delta
Attribute change
'Description changed.'
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22 Sep 2023, 11:37PM | Action by: Delta
Attribute change
'Mod version changed to 3.1.3.'
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