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36 comments

  1. EzioTheDeadPoet
    EzioTheDeadPoet
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    I have lost interest in modding Skyrim.
    All I can say is that this mod is is build using the dependencies as Frameworks.
    This means as long as the frameworks keep updating and don't include changes to how they read their config files this mod should keep working as long as they do.

    I am not certain if I ever feel like modding Skyrim again so it is unlikely that I will revisit and retest this mod since I stopped working on my personal setup I used this mod in.
  2. ignacioiceheart
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    PSA:

    For anyone unsure (as I was), let me clear up a few things:

    ConsoleUtilSSE NG does work as a replacement requirement for ConsoleUtilSSE.

    To remove the Leadership perk branch from the Speech perk tree and only use this mod's custom perk tree:
    First, either delete or hide (if using MO2) the Leadership - *insert perk overhaul name*.esp file (e.g. Leadership - Ordinator.esp) from the original Leadership mod, leaving only the Leadership.esp file. Then load this mod after the original Leadership mod, sorting both with LOOT afterwards.
    1. EzioTheDeadPoet
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      I would advice against relying on LOOT, and instead learning to check conflicts yourself with tools like xEdit or using some basic logic thinking (both things LOOT, can't and never will be able to do) for sorting your mods. But besides that  
  3. Sakurasrb
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    So we still need two esps from original mods? Leadership and Leadership - Vanilla... Or I guess I should delete Leadership - Vanilla.esp?
    1. EzioTheDeadPoet
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      you only need the main one. 
      delete the "vanilla" or the "perkoverhaul" one.
    2. Sakurasrb
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      Great, thanks
  4. masterbite89
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    should perk skill tree addon from speechcraft tree (this 3 perks on the left side) after i install this? seems to work fine but those old perks are also there and i dont know if thats intended
    1. EzioTheDeadPoet
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      See the 3rd Sticky post.
      If the perks appear in the Speech skill tree then you didn't delete a file of the OG mod that should be deleted.

      And to access the new per tree you use the keybind you set in the mcm.
    2. masterbite89
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      thank you kind sir
  5. AckSyx
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    I do say this is the most  balanced follower mod for me. ps i see you are a fan of paper as well
    1. EzioTheDeadPoet
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      I mean I just made a UI for the other mod to make it work with other perk overhauls :D
      But thank you :D
    2. AckSyx
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      right I guess I should say you gave the most balanced follower framework an immersive ui plus way more compatible 
  6. ParsaFaramarzi
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    hey there i was wondering how one should go about making this mod independent from speech skill? meaning the progression being separate from speech and it uses its own level system and perk level requirement
    1. EzioTheDeadPoet
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      You can learn how the custom Skill framework works and then make a mod with it that implements a completely new XP and Level tracker and then you need to patch the OG perks to make them dependant on that global variable instead and write custom scripts to handle the leveling up.

      In short you need to make a completely new mod with tons of game design and planning and trial and error for blancing the new skill.
  7. ftwranger
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    thank you for the updated mod.I would not have installed this if it wasn't for the new separate custom skill menu

    I implemented your future plans for my game and sharing it in case anyone need it .it's pretty essential I would say otherwise you can just waste 6perks on the first two levels of each perk without even doing anything.descriptions are also updated to make more sense.

    if author of leadership mod is active again and don't give permissions I should obviously delete this post.

    leader ship tweaks
    1. ignacioiceheart
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      Thank you sir! Your tweaks are definitely essential. A+

      For anyone unsure what the OP's "leader ship tweaks" file does, it changes the flavor text within the newly added (custom) perk tree to something similar to the mod author's vision in his images above. So, instead of every perk being called "Leadership" and having it's description say "increase influence", they are now "Leadership, Expert Leadership, Master Leadership" and the descriptions are something like "Increase influence to recruit more followers".
    2. ftwranger
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      trying to give back to the wonderful community, glad it helped.
    3. openzmindz
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      Do you happen to know if this is compatible with any follower mod?

      EDIT: Tried it with Lucien and Gore and I was able to add them without perks. Though, I did install mid-playthrough, but I also did dismiss them before installing the mod. Could be a mid-playthough thing tbh.
    4. EzioTheDeadPoet
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      It works with any followers that follow the damned vanilla followers implementation.

      Follower mods like Lucien, Inigo (or how you write that name) and the likes go out of their way to break the rules on followers implementation to be uNiQuE and to add more iMmErSiOn to the followers. Which is the reason those follower mods are incompatible with ANY technical mod that touches follower management. Because they aren't actually followers but just NPCs set to follow you via the "escort quest" system where you have NPCs follow you because they are part of the quest you are playing without the game counting them as followers.

      Calling Quest mods like that Follower mods is in my personal opinion false advertising, misleading and unnecessarily increasing the learning curve to modding for new modders because they don't understand why the NPCs they just "added as followers" aren't compatible with follower mods.

      In addition to that those "followers" due to this implementation break any balance tweaking mods as well that would help you balance followers and yourself because they aren't actually followers as far as the game is concerned about them.

      Followers like that are cool on paper but in practice they are such a headache that I try to avoid them for my setups, and due to the way they work I can't make them compatible with my mod either.
  8. reissue1426
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    I have this, the LotD custom skills, and Custom Skills Menu installed. LotD works fine, while this mod shows up in the menu but when I select it the menu just closes. I also tried the hotkey and that didn't work either. I'm using the latest version of AE.
    1. EzioTheDeadPoet
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      Make sure you have all dependencies and that all of them are updated and make sure to load it after the original mod.
  9. MonkutPaik
    MonkutPaik
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    The mod stopped working for some reason?
    It was working great but know when I enter the perk menu it's just empty
    I still can't get more than one follower but no way for me to get perks
  10. ViZePulse
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    can you make a pickpocket perk that let you wear multiple rings the more the better you are
    1. EzioTheDeadPoet
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      I did not make the perks for this mod, they come from another mod.
      I do know how to make perks, but the thing you are asking for would be a compatibility nightmare with other equipment mods due to the limited amount of equipment slots available to the game + I don't think it would be possible without a custom SKSE .dll mod.
  11. Leokosta
    Leokosta
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    So, I use NFF, and I cant make it work. Theres no Leadership options on Speech tree (original mod), and with this mod, the key shortcut does nothing. Help ?
    1. EzioTheDeadPoet
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      Did you install all required dependencies ? Which are only available for Skyrim version 1.5.97 ?

      If not then that's the issue.

      If not then it must be an incompatibility with NFF and tbh I don't feel like patching this for NFF because I don't like it and don't use it myself. 
    2. Leokosta
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      Thank you for answering. I dont know if I am dumb, but I never know if a mod is compatible with my version, unless it is stated. I am on AE 1.6.640 , and I have all the dependencies, but could not find any that says its only for 1.5.97. I have   ConsoleUtilSSECustom Skills Framework , MCM Helper , Leadership . Really read all descriptions again, and did not find any of them thats says its 1.5.97 only. Thank you again for taking the time to answering. 
    3. EzioTheDeadPoet
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      Custom Skills Framework requires .NET Framework as a dependency, which is NOT available for any 1.6.x version.
    4. EzioTheDeadPoet
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      Well guess we are blessed, Custom Skills Framework got updated to now support 1.6.40+ just make sure to install all the correct dependencies pinned in its posts section.
  12. Badbonez
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    Can the number of followers allowed per perk be changed in xEdit?
    1. EzioTheDeadPoet
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      no
  13. TactlessNinja
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    How comes this file needs EFFCore? I use nethers so was hoping to use that instead.
    1. EzioTheDeadPoet
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      No clue if nethers still works with the base mod, and I actually don't care about nethers mod. But this mod should now work with any mod supported by the Base Leadership mod.
    2. TactlessNinja
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      Thanks for that, just wasn't looking to be restricted by any follower mod.