Skyrim Special Edition

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EzioTheDeadPoet

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  1. EzioTheDeadPoet
    EzioTheDeadPoet
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    I have lost interest in modding Skyrim.
    All I can say is that this mod is is build using the dependencies as Frameworks.
    This means as long as the frameworks keep updating and don't include changes to how they read their config files this mod should keep working as long as they do.

    I am not certain if I ever feel like modding Skyrim again so it is unlikely that I will revisit and retest this mod since I stopped working on my personal setup I used this mod in.
  2. ignacioiceheart
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    PSA:

    For anyone unsure (as I was), let me clear up a few things:

    ConsoleUtilSSE NG does work as a replacement requirement for ConsoleUtilSSE.

    To remove the Leadership perk branch from the Speech perk tree and only use this mod's custom perk tree:
    First, either delete or hide (if using MO2) the Leadership - *insert perk overhaul name*.esp file (e.g. Leadership - Ordinator.esp) from the original Leadership mod, leaving only the Leadership.esp file. Then load this mod after the original Leadership mod, sorting both with LOOT afterwards.
    1. EzioTheDeadPoet
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      I would advice against relying on LOOT, and instead learning to check conflicts yourself with tools like xEdit or using some basic logic thinking (both things LOOT, can't and never will be able to do) for sorting your mods. But besides that  
  3. ftwranger
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    thank you for the updated mod.I would not have installed this if it wasn't for the new separate custom skill menu

    I implemented your future plans for my game and sharing it in case anyone need it .it's pretty essential I would say otherwise you can just waste 6perks on the first two levels of each perk without even doing anything.descriptions are also updated to make more sense.

    if author of leadership mod is active again and don't give permissions I should obviously delete this post.

    leader ship tweaks
    1. ignacioiceheart
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      Thank you sir! Your tweaks are definitely essential. A+

      For anyone unsure what the OP's "leader ship tweaks" file does, it changes the flavor text within the newly added (custom) perk tree to something similar to the mod author's vision in his images above. So, instead of every perk being called "Leadership" and having it's description say "increase influence", they are now "Leadership, Expert Leadership, Master Leadership" and the descriptions are something like "Increase influence to recruit more followers".
    2. ftwranger
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      trying to give back to the wonderful community, glad it helped.
    3. openzmindz
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      Do you happen to know if this is compatible with any follower mod?

      EDIT: Tried it with Lucien and Gore and I was able to add them without perks. Though, I did install mid-playthrough, but I also did dismiss them before installing the mod. Could be a mid-playthough thing tbh.
    4. EzioTheDeadPoet
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      It works with any followers that follow the damned vanilla followers implementation.

      Follower mods like Lucien, Inigo (or how you write that name) and the likes go out of their way to break the rules on followers implementation to be uNiQuE and to add more iMmErSiOn to the followers. Which is the reason those follower mods are incompatible with ANY technical mod that touches follower management. Because they aren't actually followers but just NPCs set to follow you via the "escort quest" system where you have NPCs follow you because they are part of the quest you are playing without the game counting them as followers.

      Calling Quest mods like that Follower mods is in my personal opinion false advertising, misleading and unnecessarily increasing the learning curve to modding for new modders because they don't understand why the NPCs they just "added as followers" aren't compatible with follower mods.

      In addition to that those "followers" due to this implementation break any balance tweaking mods as well that would help you balance followers and yourself because they aren't actually followers as far as the game is concerned about them.

      Followers like that are cool on paper but in practice they are such a headache that I try to avoid them for my setups, and due to the way they work I can't make them compatible with my mod either.
  4. reissue1426
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    I have this, the LotD custom skills, and Custom Skills Menu installed. LotD works fine, while this mod shows up in the menu but when I select it the menu just closes. I also tried the hotkey and that didn't work either. I'm using the latest version of AE.
    1. EzioTheDeadPoet
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      Make sure you have all dependencies and that all of them are updated and make sure to load it after the original mod.
  5. MonkutPaik
    MonkutPaik
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    The mod stopped working for some reason?
    It was working great but know when I enter the perk menu it's just empty
    I still can't get more than one follower but no way for me to get perks
  6. ViZePulse
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    can you make a pickpocket perk that let you wear multiple rings the more the better you are
    1. EzioTheDeadPoet
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      I did not make the perks for this mod, they come from another mod.
      I do know how to make perks, but the thing you are asking for would be a compatibility nightmare with other equipment mods due to the limited amount of equipment slots available to the game + I don't think it would be possible without a custom SKSE .dll mod.
  7. Leokosta
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    So, I use NFF, and I cant make it work. Theres no Leadership options on Speech tree (original mod), and with this mod, the key shortcut does nothing. Help ?
    1. EzioTheDeadPoet
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      Did you install all required dependencies ? Which are only available for Skyrim version 1.5.97 ?

      If not then that's the issue.

      If not then it must be an incompatibility with NFF and tbh I don't feel like patching this for NFF because I don't like it and don't use it myself. 
    2. Leokosta
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      Thank you for answering. I dont know if I am dumb, but I never know if a mod is compatible with my version, unless it is stated. I am on AE 1.6.640 , and I have all the dependencies, but could not find any that says its only for 1.5.97. I have   ConsoleUtilSSECustom Skills Framework , MCM Helper , Leadership . Really read all descriptions again, and did not find any of them thats says its 1.5.97 only. Thank you again for taking the time to answering. 
    3. EzioTheDeadPoet
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      Custom Skills Framework requires .NET Framework as a dependency, which is NOT available for any 1.6.x version.
    4. EzioTheDeadPoet
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      Well guess we are blessed, Custom Skills Framework got updated to now support 1.6.40+ just make sure to install all the correct dependencies pinned in its posts section.
  8. Badbonez
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    Can the number of followers allowed per perk be changed in xEdit?
    1. EzioTheDeadPoet
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      no
  9. TactlessNinja
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    How comes this file needs EFFCore? I use nethers so was hoping to use that instead.
    1. EzioTheDeadPoet
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      No clue if nethers still works with the base mod, and I actually don't care about nethers mod. But this mod should now work with any mod supported by the Base Leadership mod.
    2. TactlessNinja
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      Thanks for that, just wasn't looking to be restricted by any follower mod.
  10. renatornt2821
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    Yes, hell, yes! Finally! I always find that having the access to too many followers early game is very OP and game-breaking. I already have the old version of Leadership installed, and now I will use that one :)


    One suggestion: would you mind to add more perks related to followers other than adding new ones (I mean, perks that increase Health, Stamina, Magicka and/or the skills and attributes of the followers during the game)?

    Also, it would be better if there was another way to level-up Leadership independently from Speechcraft! 
    1. KuroAshr
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      True, it could be an optional. But imho having them tied to speechcraft as it is, is pretty logical.
    2. EzioTheDeadPoet
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      I was thinking about adding more but until I hear back from the author of the mod this extends I can't do much about altering his Perks (which I would want if I added more.).
      And there are already a lot of tweaks that are depending on what follower overhaul you use.

      having the skill at least 50% independent was my dream as well, like having it be a like 50% at least of your speechcraft but potentially more and increasing/leveling it by for example having a follower for a certain time and by interacting with them(but I would need to learn more papyrus and condition scripting than I know and again need the permission to edit the Leadership perks from the original mod.).

      But I am happy you enjoy this alternative menu for the perks (which is all this is for now).
    3. TimberJackEB
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      50% independent from the speechcraft skill... couldn't that be achieved by simply reducing the speechcraft requirements for the perks by 50%? Granted, you'd have to modify the perks to do that, unless it's simply a matter of modifying the perk tree, where the perk is and what you need to do to unlock it.
    4. EzioTheDeadPoet
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      You would need to edit the perk itself in the CK or xEdit (for perks I recommend the CK tho) but yeah you could do that. (You could by then also edit the perk to actually checking for the global value that stores the separate Leadership level and have that always advance at double the speed of speechcraft.) But since the leadership author is not reachable atm I have to wait for them to get back to me or for the nexus to make clear if esp patches that master the original mod are allowed always even if the mod permission says "ask for permission to alter my files to improve my mod".