Report a bug. I used PCA and PCA-SPM (tried all DAR versions) and NEMESIS to update animations. Here are the steps to reproduce: 1. Equip daggers on both hands 2. Draw weapons 3. Enter stealth and roll forward 4. While rolling, equip left hand (press Q) with a healing spell Then my character would lose control, unable to attack, put away or replace weapons.
Great animations, but damn rotation and walking while spell charged uses the same animation like just walking / rotating. This makes this animations unplayable while fight because you don't see if you are charging the spells or not, since you always rotate or run in real combat.
However the ritual spells where you anyway can only idle are playable and very awesome.
Hello! Can anyone help me ? While standing animations work as intended but when im moving its vanilla animation and its not for combat. Its prety unplayable for mage especially while moving backwards hands just get too low. I also tested other animation mods and its all the same. If you still dont understand me imagine vanilla walk and run (not sprint) animation with magic in hands and thats how my issue looks instead of combat animations i have walk and run.
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fold hands style01(dmagselfrelease.hkx) - 16031901
fold hands style02(dmagselfrelease.hkx) - 16031902
fold hands style03(dmagselfrelease.hkx) - 16031903
dodge style01 fw/bw - 1603197x
dodge style02 bw - 1603198x (may add forward later)
I used PCA and PCA-SPM (tried all DAR versions) and NEMESIS to update animations.
Here are the steps to reproduce:
1. Equip daggers on both hands
2. Draw weapons
3. Enter stealth and roll forward
4. While rolling, equip left hand (press Q) with a healing spell
Then my character would lose control, unable to attack, put away or replace weapons.
so it should be OAR
PCA
PCA-SPM
- > run nemesis with whatever other patches you have/need.
However the ritual spells where you anyway can only idle are playable and very awesome.