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  1. lazyskeever
    lazyskeever
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    MAKING YOUR OWN ARMOR SOUND PATCHES

    With the new modular system for footstep and armor sounds, new custom sound sets need to be added to the ArmorAddon chest records for the armor sounds to play. I have made patches for popular compilations such as Immersive Armors and NordwarUA armors, but you can't realistically expect me or even the community at large to have patches made for every individual armor mod out there since there are so, so many. So if you have some more obscure individual armor mod you want to get sounds from, I have written a guide on how to make your own patch in SSEEdit/xEdit. It's very easy and straightforward if you are familiar with the basics of the tool (which you should be if you're a serious mod user in the first place). In fact the hardest part is just deciding which armor sound is the most appropriate for your armor mod.

    STEP 1: In SSEEdit, load the plugin for the armor mod alongside Immersive Sounds Compendium. For this guide, I am picking Skyblivion 3E Cyrodiilic Steel Armor as an example.

    STEP 2: In the armor mod plugin, open the Armor Addon section and locate the chest slot record. Usually these will be called "Cuirass", "Armor", "Body", "Hauberk", "Robes", "Chest", etc etc. But in most cases they will be called Cuirass as that is the name all vanilla chest records use. In this case it is called SBPR_3eSteelCuirassAA.



    STEP 3: After selecting the chest record on the left, right click the plugin name in the column on the right and choose "Copy as override into....". Then choose <new file>.esp with the ESL column marked. That way the patch won't count toward your plugin limit. Click OK and give the plugin a name. Usually I name them "ISC (mod name) Patch". So in this case I'm calling it ISC SkyblivionSteelArmor Patch.



    STEP 4: Now the patch plugin will have appeared in the list on the left. Right click it, click "Add Masters..." and pick Immersive Sounds Compendium from the list. Now the patch plugin will have access to ISC's records we need to add later. Also, it is considered good form to sort masters on the plugin so that its master list reflects your load order. So right click it again and do that for good measure.



    STEP 5: Now open Armor Addon in the patch plugin, click the chest record you added back in Step 3, scroll all the way to the bottom and you'll see a row called "SNDD - Footstep Sound". Right click the empty space in there on the column for the patch's record and click "Add" Scroll to the top of the drop down menu and that is where the armor sounds will be.



    STEP 6: This is the actual hard part; deciding which sound set best suits the armor! You will simply have to consider what the armor looks like and use your intuition and decide what most closely approximates the kind of materials it has. It can't always be a perfect match with what's available, but having 10 sets sure is a lot more flexible than just the 2 generic "Light" and "Heavy" vanilla offers. In this case it is primarily typical steel armor but it also has a bit of chainmail on the neck and skirt. We could either pick FSTArmorChainPlate or FSTArmorHeavyPlate. It's down to personal taste really.

    To make things more convenient I will describe the purpose for each sound set as they appear in the list:

    FSTArmorChainPlateFootstepSet - This is for armors that mix plate and chainmail.

    FSTArmorChitinFootstepSet - Chitin for falmer and dunmer armors.

    FSTArmorDragonPlateFootstepSet - Less metallic sounding plate with some bone rattling accents.

    FSTArmorFullChainFootstepSet - Armor predominantly made of chainmail, making it really jingle jangle.

    FSTArmorHeavyFootstepSet - This is the vanilla Heavy Footstep Set meant for boot records. DO NOT USE THIS OR YOU WILL GET DOUBLE FOOTSTEPS!

    FSTArmorHeavyPlateFootstepSet - Heavy plate armor that clinks and rattles.

    FSTArmorLeatherFootstepSet - Reinforced leather with metal accents from studs and belts and such.

    FSTArmorLightChainFootstepSet - Light/leather armor mixed with some chainmail accents, like for the Skyrim guard armors.

    FSTArmorLightFootstepSet - This is the vanilla Light Footstep Set meant for boot records. DO NOT USE THIS OR YOU WILL GET DOUBLE FOOTSTEPS!

    FSTArmorLightLeatherFootstepSet - The most rudimentary form of leather/hide garment without much metal reinforcing it, like for the basic bandit outfits.

    FSTArmorPlateFootstepSet - For lighter plate-based armors, such as the vanilla Elven armor. Does not clink and rattle as much as the Heavy Plate set.

    FSTArmorRingMailFootstepSet - It's ringmail. Exactly what it says on the tin.

    STEP 7: Either hit CTRL+S to save or simply exit and have the save prompt show up and save the plugin. All done!
  2. RencerwR
    RencerwR
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    when i walk no footsteps but climbing stairs when walking footsteps are there then when unsheathed and walking footstep is there 
  3. were777
    were777
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    Hello!I would like to ask if there is any way to remove the magic sound effects from your mod. When I use healing and other spells, the sound effects are duplicated.Unfortunately, I play on Nintendo Switch, so I cannot use SKSE or advanced patchers. Your mod is wonderful, and I really want to keep using it — but I would love to fix the duplicated magic sounds.Could you please advise me if there is a way to disable the magic sound edits in your mod, or maybe share a version without them?Thank you so much for your amazing work and your help!
  4. drgoodcat665
    drgoodcat665
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    Is there any way to get rid of the soul trap sounds from this mod? I loved the vanilla sound but I can't choose it during installation and I don't see anything related to soul trap in xedit. I love everything from this mod except for the soul trap sound.
  5. AlexiousITA
    AlexiousITA
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    If there's a mod patch just for ISC but I also have Audio Overhaul, should I install it or not?
    1. warriorcoffee
      warriorcoffee
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      use this https://www.nexusmods.com/skyrimspecialedition/mods/36761
  6. Jossef782003
    Jossef782003
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  7. SnowElf2456
    SnowElf2456
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    Is it possible to delete all the sounds of this mod, leaving only the ones I need? I tried deleting some folders, but in this case, there are no sounds in the game at all. And if I delete the esp file, then the sounds I need also don't want to work.

  8. wondertoja
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    Hello. There is no sound of gold being picked up.
    In SSEEdit -> Editor ID - ITMGoldUpSD - there is an error in the name of the sound file. It is "itm_gold_up_01.wav" and the file is actually called "itm_gold_up_001.wav" (01 - 001)
    You can either change the names (cut off one 0) in the data/sound/fx/itm_is/gold/up folder or in xEdit correct the name in the path (Editor ID - ITMGoldUpSD).
    Regards :)
  9. yangxiaolong69
    yangxiaolong69
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    Hello, no sure if its this mod doing it, but im having an issue whenver i kill anything with any weapon or spell theres a loud metallic sounding noise that plays. Kind of like a critical hit noise but its with any weapon or spell. Anyone know how to fix? Thank you in advance
  10. Verisco
    Verisco
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    Lots of issues according to the comments here. Can this be safely uninstalled mid-playthrough? Not sure I want to risk trying it otherwise. 
    1. maerurui
      maerurui
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      I think you can. There should be no issues with how the mod works. I tried and vanilla sounds work fine.
  11. ezxpro
    ezxpro
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    After installing this mod I got the following issues:
    1. Rain sound persists even after fast traveling or the rain is over. If I save after the rain stopped, next time I load the game the rain sound will be there even if it's not raining
    2. Conversation volume changes according to my position relative to the speaker. Problem is that even if I am right next to them, I turn around and their voices get too low depending on the direction I turned to.
    3. Echo in large halls is buggy. Conversations are hard/impossible to hear if you're not very close to speakers
    4. Bears sound awful when they roar, I liked the vanilla sounds better.