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Oblivion Interaction Icons 1.6
by rbt
Description
Replaces interact text with icons.
Installation
Required plugins (one .esl and one .esp) are automatically installed by the installer. Patches for perk based text replacement are still available. Patches for mod added activators and flora is done via Synthesis, which for the time being is supported via the fork at
https://github.com/cacodemonkey/synOblivionInteractionIcons_1.x
This should auto-populate in Synthesis by now.
1.1 injects its icons into the game by using one custom font file and a custom font tag for all activate labels. If you have modified your fontconfig or if it is not currently supported by the installer, simply place these two lines anywhere into your current fontconfig.txt file, found in /Data/Interface. No direct patching of font files is needed with this method.
fontlib "Interface\Fonticon.swf"
map "$Iconographia" = "Iconographia" Normal
This will tell the game where to find my new icon file and what font to use for activate labels that refer to this font tag. This step is not optional.
Icon assignments
All entries are enclosed by the font tag:
font face="Iconographia" /font
For colors, I nest the tag:
font color='#FF0000' /font - Uppercase letters and single quotes are used for language compatibility. Colors are in hex, #FF0000 is pure red.
For example, "Steal" becomes "S
EVG:
Climb 0
Duck Under 1
Fall/Drop 2
Vault Over 3
Ladder 4
Squeeze Through 5
Slide Down 6
pick mushroom A
knock B
pray C
lever D
pull ring E
button (investigate) F
pickaxe G
quill H
fishing I
tankard J
eat K
spigot/tap L
equip M
drop/place N
pick up O
read P
harvest Q
ride R
take (steal) S
talk T
sit U
search (steal from) V
use W
open (close) X
activate Y
unlock Z
sleep a
pinching fingers (pickpocket) b
talking horse c
talk (feminine silhouette) f
potion g
poison h
torch i
dragon key j
hand offering money m
peek p
pick up carcass u
teeth v
write (save) w
read (load) x
wave y
clap z