Skyrim Special Edition

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lordkenyonkmp

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lordkenyonkmp

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58 comments

  1. StratonAce
    StratonAce
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    Will this work with Witcher (ish) Style Road Sign Fast Travel?
    https://www.nexusmods.com/skyrimspecialedition/mods/81792
  2. tunax09
    tunax09
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    Is it compatible with replacers like Skyland HD Road Signs?
  3. ftwranger
    ftwranger
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    would be great to support new villages found here
    Schlitzohr profile
  4. fialka
    fialka
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    Ooh, I like this! I prefer to walk/ride everywhere rather than fast travel, but as a directionally challenged person (even in real life) I still found myself referring to my map A LOT even with Point the Way. Been using that mod for years, and it's fantastic, but I think your approach will suit my play style a bit better. Thank you so much for sharing it!
  5. patrickmurphy
    patrickmurphy
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    If I didn't have nothing but a handheld map and compass I would definitely replace point the way with this. Always appreciate immersion.
  6. charlie565656
    charlie565656
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    Good golly goshness!! Thank you so much for this mod!

    No more getting horridly lost for this derptastically dumb lizard man x3
  7. malilie
    malilie
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    Thank you for this.  :)
  8. Eliian
    Eliian
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    Any plans on a cutting room floor patch? There are some spots containing two road signs. One is from this mod and the other from CRF. No big deal since I can use disable on the CRF one in the end.
    1. lordkenyonkmp
      lordkenyonkmp
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      I'll give it some thought. I should be fine, but the patch file would need to disable CRF references and CRF uses Nexus template permissions which are sort of ambiguous when it comes to patches.

      I normally wouldn't be so hesitant, but, well, you know.
    2. Eliian
      Eliian
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      Oh yeah...I totally understand. Won't get into that. I'll mess around myself in xedit and see how hard it would be to do myself. Thanks for considering :)
    3. lordkenyonkmp
      lordkenyonkmp
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      I have made a patch that can be downloaded here.
    4. Eliian
      Eliian
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      I just saw thanks! Very awesome.
  9. Decaroidea
    Decaroidea
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    i flagged the mod as an ESL if someone is interested, to save space and since the author seems fine with it

    note: i haven't tested it extensively so i don't know if it could cause problems
    1. lordkenyonkmp
      lordkenyonkmp
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      It shouldn't. I would have esl-flagged it myself, but I am concerned (probably unreasonably) that future updates might somehow push it beyond the form ID limits.
    2. BlackRoseOfThorns
      BlackRoseOfThorns
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      Seems like the page is gone.
    3. Decaroidea
      Decaroidea
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      fixed
    4. BlackRoseOfThorns
      BlackRoseOfThorns
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      Thanks.
    5. lordkenyonkmp
      lordkenyonkmp
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      As of update 1.3, Waymark comes as an .esl flagged .esp. I have unstickied this post to help avoid confusion.

      Thank you for making this version and keeping it available for everyone.
  10. deleted93612203
    deleted93612203
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    Should this be used in place of Point The Way or do they complement each other? What are the differences?
    1. lordkenyonkmp
      lordkenyonkmp
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      You'll want to use one or the other. They aren't necessarily incompatible in a bad game breaking way, but I made Waymark as a personal standalone sign mod that took a different approach to things. Waymark isn't supposed to be used with Point the Way and it will look weird at best if you use them together.

      As for differences, I will quote part of a post I made on the LE backport page:
      You won't necessarily be able to pop out Point the Way and add Waymark and get the exact same experience. Point the Way and Waymark approach things differently.

      Point the Way adds signs pointing to pretty much everywhere you can get to from a signpost.

      Waymark has a bit of a different philosophy where I only(mostly) add signs to locations the road goes directly to. A sign post I add in Haafingar won't have sign pointing to Windhelm (vanilla signs that do things like this were left intact), but it will have one pointing to Whiterun which will itself have one pointing to Windhelm. Waymark is more "leap-froggy" for painful lack of a better word.

      You go Haafingar > Whiterun > Windhelm in it as opposed to Point the Way's Haafingar > Windhelm.

      Waymark has a somewhat different "logic" to where it adds signs. I don't know how to put the whole mental "ruleset" I have for where signs go into words, but for example Waymark tries to have signs at the entrance/exits of small towns, near forts, etc. I overall try to take what I feel is a realistic and grounded approach to where roadsigns are and what they point to. I try to make them less in the context of the player's convenience and more in the context of the game's world.

      Waymark also has what I call "special signs" which are different in some way from normal signs as a way of world building. There are only two in this version of the mod, you can read about them in the articles tab if you'd like to know more about them.