Ooh, I like this! I prefer to walk/ride everywhere rather than fast travel, but as a directionally challenged person (even in real life) I still found myself referring to my map A LOT even with Point the Way. Been using that mod for years, and it's fantastic, but I think your approach will suit my play style a bit better. Thank you so much for sharing it!
Any plans on a cutting room floor patch? There are some spots containing two road signs. One is from this mod and the other from CRF. No big deal since I can use disable on the CRF one in the end.
I'll give it some thought. I should be fine, but the patch file would need to disable CRF references and CRF uses Nexus template permissions which are sort of ambiguous when it comes to patches.
I normally wouldn't be so hesitant, but, well, you know.
Oh yeah...I totally understand. Won't get into that. I'll mess around myself in xedit and see how hard it would be to do myself. Thanks for considering :)
It shouldn't. I would have esl-flagged it myself, but I am concerned (probably unreasonably) that future updates might somehow push it beyond the form ID limits.
You'll want to use one or the other. They aren't necessarily incompatible in a bad game breaking way, but I made Waymark as a personal standalone sign mod that took a different approach to things. Waymark isn't supposed to be used with Point the Way and it will look weird at best if you use them together.
As for differences, I will quote part of a post I made on the LE backport page:
Waymark has a somewhat different "logic" to where it adds signs. I don't know how to put the whole mental "ruleset" I have for where signs go into words, but for example Waymark tries to have signs at the entrance/exits of small towns, near forts, etc. I overall try to take what I feel is a realistic and grounded approach to where roadsigns are and what they point to. I try to make them less in the context of the player's convenience and more in the context of the game's world.
Waymark also has what I call "special signs" which are different in some way from normal signs as a way of world building. There are only two in this version of the mod, you can read about them in the articles tab if you'd like to know more about them.
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https://www.nexusmods.com/skyrimspecialedition/mods/81792
Schlitzohr profile
No more getting horridly lost for this derptastically dumb lizard man x3
I normally wouldn't be so hesitant, but, well, you know.
note: i haven't tested it extensively so i don't know if it could cause problems
Thank you for making this version and keeping it available for everyone.
As for differences, I will quote part of a post I made on the LE backport page:
Waymark has a somewhat different "logic" to where it adds signs. I don't know how to put the whole mental "ruleset" I have for where signs go into words, but for example Waymark tries to have signs at the entrance/exits of small towns, near forts, etc. I overall try to take what I feel is a realistic and grounded approach to where roadsigns are and what they point to. I try to make them less in the context of the player's convenience and more in the context of the game's world.
Waymark also has what I call "special signs" which are different in some way from normal signs as a way of world building. There are only two in this version of the mod, you can read about them in the articles tab if you'd like to know more about them.