Skyrim Special Edition

File information

Last updated

Original upload

Created by

Maxsu

Uploaded by

maxsu2017

Virus scan

Safe to use

106 comments

  1. gloomfrost
    gloomfrost
    • premium
    • 44 kudos
    Locked
    Sticky
    Finally fixed!

    Animated Static Reload Fix - NG

    Animated Static Reload Fix - NG
    1. SkillSharp
      SkillSharp
      • member
      • 0 kudos
      Omg ty 
  2. ribbs23
    ribbs23
    • premium
    • 2 kudos
    What's wrong with people? Honestly some folks are insane with entitlement. A person creates a mod for FREE! Which we all want (need) and because they don't want the hassle of constantly updating numerous mods because Bathesda, you rant and insult them.
    Have a word with yourselves smh. Maxu also provides open permissions so others can do the updating so guess what? You still get to eat your cake. Give them a break (or a coffee) and show some respect! Imagine if they just stopped creating these mods because of the hate?
    Maxu, you are a legend, please continue ignoring the haters.
  3. JordanW345
    JordanW345
    • premium
    • 0 kudos
    Linking us AE users to the downgrader instead of just, oh I don't know, trying to make a version of the mod for AE or saying upfront you don't support AE, is absolutely asinine. Hope you got a good laugh though. AE is better regardless.
    1. HalcyonAnd0n
      HalcyonAnd0n
      • premium
      • 27 kudos
      Did you even look at the sticky post here, directly above where you would have typed that insane message? It's a link, to a version of this mod fixed to work with AE. Dumbass.
  4. Valdaron93
    Valdaron93
    • member
    • 11 kudos
    The author just try to save your nerve and time leading you strait to the answer how to solve your problems but you resist for some reason. 1.597 is the best and stable version. Believe me I've tried 1.640 couple of times and it ended up reinstalling all skse mods and going back to 1.597

    I could tell you that Racemenu morths and SSE engine fixes conflicts in 1.640 and they make morths not apeal in realtime in game so mods like obody works just partly and fertility and other sex mods don't work at proprerly at all. Also some bugs related to SMP physics in 1.640 is also presented and they probably will never going to be fixed. Also you don't have SKSE fix for high heels in 1.640 just mere esp. plugin trying to do the same job but fails most of time. 

    So just don't blame author he defenetly has his own reasons to tell you that's the best way to run his mods.
    1. loulloko
      loulloko
      • member
      • 0 kudos
      cope coomer
  5. dejfosdajf
    dejfosdajf
    • member
    • 1 kudos
    i bet this guy expecting us to downgrade still uses a flip phone
    1. VikingPrince
      VikingPrince
      • member
      • 2 kudos
      lol
    2. WolfiPL
      WolfiPL
      • supporter
      • 3 kudos
      I bet you never created a Mod and are too immature to understand someone's freedom to NOT update every damn mod because someone plays a version he does not. We don't go around AE mods hating on people to give us our version.
    3. mytreds
      mytreds
      • premium
      • 4 kudos
      I bet you like spending money on Todd's 100th release of Skyrim.
    4. taizou123
      taizou123
      • member
      • 1 kudos
      lol ... todd the immortal with never ending skyrim releases 
    5. kuangmo2142
      kuangmo2142
      • member
      • 0 kudos
      时代的变化是必然挡在它面前毫无意义
    6. 2BB
      2BB
      • member
      • 0 kudos
      I bet your mom hasn't used a flip machine
  6. Murvel3000
    Murvel3000
    • member
    • 6 kudos
    AE/SE 1.6.xxx version is out!

    "Updated Animated Static Reload Fix with support for SSE, AE, and VR in one DLL."
    Animated Static Reload Fix - NG
    1. Edorenel
      Edorenel
      • member
      • 10 kudos
      Thank you so much for this! <3 Endorsed!
    2. Xaliber13
      Xaliber13
      • premium
      • 24 kudos
      You're the real hero
    3. Grevik366
      Grevik366
      • premium
      • 0 kudos
      Thanks :)
    4. Murvel3000
      Murvel3000
      • member
      • 6 kudos
      It needs to be updated for 1.6.629+ though....
  7. dkdksksk17
    dkdksksk17
    • member
    • 1 kudos
    Tested skyrim SE 1.5.97 

    It seems not working in blackreach with large mushrooms

    cell name "Alftand Blackreach 01" 
  8. Epolbadare
    Epolbadare
    • member
    • 24 kudos
    the mod worked fine, im happy, endorsed
  9. robertkorkor
    robertkorkor
    • supporter
    • 3 kudos
    Hope for AE version 
    1. ikonomov
      ikonomov
      • premium
      • 60 kudos
      Me too.
    2. doodlum
      doodlum
      • premium
      • 3,445 kudos
      dude
  10. kevkas
    kevkas
    • premium
    • 215 kudos
    Is this working with the Anniversary Edition and the latest SKSE preliminary v2.1.2?
    1. raw666
      raw666
      • member
      • 2 kudos
      Read the description.
    2. Termiternal
      Termiternal
      • BANNED
      • 0 kudos
      downgrade patcher breaks my game, destroys a lot of the textures/meshes from the game. I know for a fact that it's the downgrade patcher, by the way. Even with no mods installed, as soon as I use the downgrader and launch the game through skse for 1.5.97 the game is missing most of the textures and a lot of meshes are missing
    3. kevkas
      kevkas
      • premium
      • 215 kudos
      @raw666: the author of the mod points AE users to the downgrader patch, I was asking if the mod is compatible with AE straight up, not AE-downgraded-to-SE, both things are not the same unfortunately.
    4. relm0re
      relm0re
      • member
      • 0 kudos
      +1
    5. deleted84054183
      deleted84054183
      • account closed
      • 14 kudos
      Edited:
      Nevermind, let's just encourage them to stay on SE and force other authors to dual-develop
    6. lancegeis
      lancegeis
      • premium
      • 89 kudos
      this is false, you never tried the downgrade.  By downgrading, you use 1.597 se executable with  AE archives data (but 1.597 interface.bsa to avoid a bug). So all mods based on AE are compatible (unless there is only AE skse version, which is extremely rare)
    7. ryanbolek
      ryanbolek
      • premium
      • 0 kudos
      honestly i had alot of issues downgrading and had to re update for a more smooth modding process. the ddl files on alott of mods would refuse to run with the downgraded version 
    8. Carboniac
      Carboniac
      • premium
      • 104 kudos
      Pity that some authors plain refuse to update their mods to AE out of pure spite. There's literally no downside of providing an option for both AE and non-AE users. Oh well, this is a nice mod to have, but certainly not something I can't live without, so it will go in the bin once I get around to updating.
    9. Magiuss
      Magiuss
      • premium
      • 8 kudos
      To be fair, they have this posted on their about: "I will port plugin to anniversary edition myself when I consider the plugin could running on AE stably enough."

      So an eventual port to AE is not out of the question.
      We just need to be patient or learn to do it ourselves. ;)
    10. R3ACT3M
      R3ACT3M
      • premium
      • 59 kudos
      i also decided to switch, lets stop this dual development malarkey
    11. wizkid34
      wizkid34
      • premium
      • 1,776 kudos
      ManiEsk Its absolutely not true, indeed I would say that it is the exact opposite, just look at the downloads to realize it, even for files with the same upload date and the same mod, SE has always a ton of downloads more. Authors continue to prefer SE, get over it.
      Carboniac It is not a pity, authors aren't stupid, the majority of users have not switched to AE for valid reasons, mainly because there are fundamental mods that will never be ported, and finally because AE has nothing worth installing it for.
    12. ChristopherC71
      ChristopherC71
      • premium
      • 11 kudos
      Unfortunate that some Mod authors are stuck. Just a LE authors they will fade away as other move forward.
  11. underskincho
    underskincho
    • premium
    • 32 kudos
    If u have time, can u compile it for SKSEVR?
    1. Illuzio
      Illuzio
      • member
      • 41 kudos
      +1
    2. Tooplex
      Tooplex
      • supporter
      • 118 kudos
      +1
    3. deathwraith10
      deathwraith10
      • supporter
      • 1 kudos
      +1
    4. brentw89
      brentw89
      • premium
      • 7 kudos
      +1
    5. Oberhigo
      Oberhigo
      • member
      • 0 kudos
      +1
    6. brentw89
      brentw89
      • premium
      • 7 kudos
      +1