doesnt seem to be working with OAR or DAR versions, 1st time its a differnet animation but afterwards its only the regular cross legged one (I guess from immersive interactions or the base game dunno)
The mod doesn't work. Almost... The sitting animations from the regular Immersive Interaction work, and only very occasionally the animation where my character sits hugging his knees is played. The rest of the animations from Take a Seat I was never able to see, no matter how hard I tried.
Something is wrong. No matter whether im sitting or sitting on ledge is use the same animation every single time. I dont think ive seen a different animation used all playthrough. Specifically the one in Image 7. Thats the one i get all the time and ive seen other people have this issue too in the comments. Any thoughts?
Is there a way to remove the orignal sit thats provided from immersive interactions? I dont like it and cant find the file for it. I would like just these. nvm i figured it out, i removed the random condition on the sitting idle i would like and im only getting that one now.
Hate to say this everytime, but dude the possibility for randomness is WRONG. For Dar or Oar(using lagacy way of distributing randomness), if you want every animation to be triggered equally by chance, the possibility should be : 1\0.5\0.33333\0.25\0.2\0.16777777.....etc... in summary,let say we define x to be the number of animations, the odds should be 1/x or 1/(x+1) if you want vanilla animation to be in there as well.
That's correct, if you want them all to play with the same random chance, which I don't as some are way cooler than others imo. I'm happy with the current chances but I might revisit the topic in the future.
Just my 2 cents (because where else am I going to use pennies?) - Very nice with the khajiit caravans. The merchant especially gets a nice bit of variation. - Less suited for unclothed npc, such as the hot-spring bathers near Darkwater Crossing. Arms and legs end up strangely bent without clothing.
Getting this suddenly with both the DAR and OAR version, strangely. Might be something in a new OAR update relating to looping animations?
Edit: Can be "fixed" (term used loosely) by setting Replace on loop to false for each submod. Whenever someone sits they will simply stick with whatever animation they picked the first time until they get up. Bad for the joints - good for immersion.
Is it just me ? It doesn't work... I'm using this mod with OAR and Immersive interaction but nothing. (I don't have Skyrim souls installed). So I press "T", exit the dialog and nothing happens. :(
This mod is an animation replacer. It does not include sitting. It does not include even an ESP. It just adds random sitting animations whenever you or NPCs sit.
If you want to sit on the ground anywhere at will, then yeah, you could use Immersive Interactions or any similar mod that enables you to sit down anywhere.
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nvm i figured it out, i removed the random condition on the sitting idle i would like and im only getting that one now.
For Dar or Oar(using lagacy way of distributing randomness), if you want every animation to be triggered equally by chance, the possibility should be :
1\0.5\0.33333\0.25\0.2\0.16777777.....etc...
in summary,let say we define x to be the number of animations, the odds should be 1/x or 1/(x+1) if you want vanilla animation to be in there as well.
- Very nice with the khajiit caravans. The merchant especially gets a nice bit of variation.
- Less suited for unclothed npc, such as the hot-spring bathers near Darkwater Crossing. Arms and legs end up strangely bent without clothing.
Edit: Can be "fixed" (term used loosely) by setting Replace on loop to false for each submod. Whenever someone sits they will simply stick with whatever animation they picked the first time until they get up. Bad for the joints - good for immersion.
If you want to sit on the ground anywhere at will, then yeah, you could use Immersive Interactions or any similar mod that enables you to sit down anywhere.