Patches woodcutting axes that you get from sidequests.
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Block Sidequest dialog appearing for NPCs currently force greeting player. Should fix misconfigured force greet AI packages found in mods.
Version 0.7.1
Clean plugin
Version 0.7
Improve random name generation for rescue quest
Fix some text capitalization
Changed some text around
Version 0.6.1
Remove a notification
Version 0.6
Refactor rescue victim despawn
Version 0.5
Add option to only receive quests from unique NPCs
Version 0.4
Tweaked dialog conditions.
Changed some punctuation for rescue quest.
Added MCM to disable quest types.
Change temper quest steel dagger recipe
Version 0.3.6
Remove hit event from delay mgefs to fix world encounter actors aggroing
Version 0.3.5
Fixed missing cancellation dialog script
Version 0.3.4
Add disposition fix dialog to restore disposition if vanilla quest sets it to a lower positive value
Add some spaces around default victim name
Version 0.3.3
Small change: hide dialog if enemy already said they don't have quest for you.
Version 0.3.2
Remove accidentally included debug code
Version 0.3
Added MCM-configurable ability to turn NPCs into potential followers based on their disposition and assistance levels. Configurable confidence check to prevent cowards from becoming potential followers.
Added MCM-configurable ability to turn NPCs into potential marriage candidates based on their disposition level. Configurable relationship check to prevent NPCs already in a relationship from becoming potential marriage candidates
Added MCM setting to turn off disposition increases altogether.
Added MCM-configurable chance that NPCs will not have a quest for you.
Added MCM-configurable optional better prices from high disposition merchants.
Version 0.2
Fix issue with disposition resetting to 0 after 4
Fix recipient and quest giver disposition increase logic
Version 0.1.3
Fix delayed delete script on the rescue victim
Version 0.1.2
Prevent planters and mannequins from becoming quest aliases
Add fallback text for location aliases
Add configurable reward in MCM
Slightly changed reward leveled list
Version 0.1.1
Using rar to avoid windows defender false positive
Donations
No donations accepted
Description
Take side quest from almost any NPC.
Vanilla voice NPCs will give you quests by default.
Custom voice NPCs can be enabled in MCM and will have silent voice.
Uninstall whenever, but preferably when quest is not running. Clean save with Fallrim's tool.
Known Issues
Some quests from vanilla Skyrim or other mods will set NPC disposition to a specific level such as 1-friend regardless of what their previous disposition is, so you might do a vanilla quest for an NPC and get a lower disposition after. Either ignore it, or use the disposition fix dialog option to fix it for any NPC.