Skyrim Special Edition
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wankingSkeever

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wSkeever

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37 comments

  1. mohammadrezaa
    mohammadrezaa
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    How about fall damage? there are some bugs like flying npcs to the air or flying horse when player load a save on horse. i see them even with many bug fixes. so that can avoid there death at least.
  2. Adacho1331
    Adacho1331
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    • 8 kudos
    Do I need this mod when using Follower Trap Safety?
  3. geraintwd
    geraintwd
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    Awww I like getting Draugr to smash themselves with that swinging gate trap in Bleak Falls... even funnier if Arvel runs over it - smug little bastard. :D
  4. vegaswanderer
    vegaswanderer
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    Excellent mod.

    Can you make a version that only affects humanoid NPCs? Attracting Draugr and other monsters to traps is part of the fun of exploring dungeons.
    1. deleted60602256
      deleted60602256
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      • 3 kudos
      Yeah. Or maybe just make followers unaffected so you can use traps against Bandits or Mages too
    2. XxSilver22xX
      XxSilver22xX
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      I think you can just open the .ini file and delete the two lines that add the perk to the Dwarven and Creature types. then the perk should only be distributed to NPCs. However I think it would be much harder to only set it to followers.
    3. carpenihil
      carpenihil
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      For followers only you can use this: https://www.nexusmods.com/skyrimspecialedition/mods/2755?
    4. Decapper
      Decapper
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      Or if you want a small script https://www.nexusmods.com/skyrimspecialedition/mods/2755
    5. josec87
      josec87
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      +1 for only followers option
    6. Maxkingpower123
      Maxkingpower123
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      I vote for everything except spiders XD please let spiders die by themselves if they can
    7. Salvinha
      Salvinha
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      • 69 kudos
      Open the file, delete the second and third lines, leaving only the first.

      Perk = 0x5820C - Skyrim.esm | ActorTypeNPC
      Perk = 0x5820C - Skyrim.esm | ActorTypeDwarven    <--- Delete
      Perk = 0x5820C - Skyrim.esm | ActorTypeCreature    <--- Delete

      ActorTypeNPC only affects the 10 vanilla races, vampires and daedra.
    8. Kulharin
      Kulharin
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      There are a few mods/options out there already for that.
    9. geraintwd
      geraintwd
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      I see all the SPID mods with people asking for a version with this or that change and I'm wondering how difficult it can be to just edit the .ini yourself.
  5. bluepheonix
    bluepheonix
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    At first I thought this would make traps useless, but I think they will still have utility if the player sets them off. (I agree with others that editing the file so less intelligent things still do is ideal). It's also very logical- the AI *should* path NPCs around traps they set themselves, it's just not that good. Which leads to really dumb situations like elite Morag Tong assassins killing themselves...

    A good companion mod to use with this might be "Better Telekinesis" which would make it easier for the player to set off traps on the NPCs themselves, either with distance activation or dropping an object on a trigger. https://www.nexusmods.com/skyrimspecialedition/mods/42906 So you still get to feel clever by using traps, but it's you doing it not terrible AI.
  6. freemanchucknorris
    freemanchucknorris
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    Cool! Does anyone know of a mod that only stops followers from triggering traps but still allows other NPCs (or hostile ones, specifically) to trigger them?
    1. steamteck
      steamteck
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      Nether's follower framework does that.

      https://www.nexusmods.com/skyrimspecialedition/mods/55653
    2. Kedavix
      Kedavix
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    3. PRieST47
      PRieST47
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      You need to write your own MySettings_DISTR.ini with these entries:

      PlayerAllyFaction (I assume most temp followers during quests in dungeons)
      Perk = 0x5820C~Skyrim.esm|NONE|0x5A1A4~Skyrim.esm
      PlayerFollowerFaction (I think these would also be set by most mods, but probably you'll have to look it up
      Perk = 0x5820C~Skyrim.esm|NONE|0x84D1B~Skyrim.esm
      PlayerHousecarlFaction (default follower like Lydia)
      Perk = 0x5820C~Skyrim.esm|NONE|0xA2C8D~Skyrim.esm
      and PotentialFollowerFaction(together with PlayerAllyFaction these should be all temp follower)
      Perk = 0x5820C~Skyrim.esm|NONE|0x5C84D~Skyrim.esm

      These 4 entries should work (and are not bound by name)
  7. mattski123
    mattski123
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    Does anybody know if synthesis already does something like this?
  8. DaydreamingDay
    DaydreamingDay
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    Hey, nice mod, I'll install it next time I modify my load order

    Just a bit of advice: if you declared your mod as requiring SPID in the requirements section, then your mod would appear on the SPID page in the "mods using SPID" list. This list allows modders to choose mods using SPID, and most of all for me, to replace the mods doing similar things with scripts, so as to improve skyrim performance
    1. Quercia92
      Quercia92
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      i think its safe to add this mid playthrough. its only a ini file and no esp
    2. DaydreamingDay
      DaydreamingDay
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      Yes, but I have another mod based on scripts that does the same thing. And this one should probably not be uninstalled mid-playthrough.

      That being said, I won't forget this mod, I really put it in a list of mods that I keep for my nest playthrough
  9. huhwhat23921
    huhwhat23921
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    Nether NFF also has a modified trap script to give followers Safe Foot
    1. Fushigirsu77
      Fushigirsu77
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      • 15 kudos
      yes, but this doesn't affect enemy or neutral npcs (idr if it affects temporary followers, probably does)
    2. stackofbeef
      stackofbeef
      • supporter
      • 7 kudos
      Yeah, i agree with them not affecting npc's at all as most enemies are too dumb anyway. Making them become completely immune in some aspect is better than nothing imo.

      Like, how you gon set a trap and forgot to put it there? Are you suicidal?
  10. stackofbeef
    stackofbeef
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    Theme pics look like some wrestling entrance thingy. I love it