Skyrim Special Edition
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lordkenyonkmp

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lordkenyonkmp

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10 comments

  1. Tami535
    Tami535
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    Such small mod, gives 10/10 immersion, thankyou
  2. buncer
    buncer
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    Will this need an update for the new Skyrim SE version and SKSE update? I appreciate your work and want to continue utilizing this mod. I thank you.
    1. lordkenyonkmp
      lordkenyonkmp
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      Most likely not.
  3. lucabarbierisosa
    lucabarbierisosa
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    If I have to spid mods for aranea which would win? 
    1. lordkenyonkmp
      lordkenyonkmp
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      I'm not sure, the author of SPID might be able to answer the question better.

      My guess is whichever loads last in the left Mod Organizer 2 pane wins, but it really depends how SPID processes the ini files. It could possibly be alphabetical, for example.

      If the other mod doesn't alter the outfit, my understanding is that it should be fine.
  4. deleted77742423
    deleted77742423
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    Hello,

    I can't get the outfit to change.

    I have the required mods.

    I noticed on the non-SPID mod you have a patch for WACCF.

    Do you think we need one on this mod as well?

    Thank you for your time.
    1. lordkenyonkmp
      lordkenyonkmp
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      It's been awhile, so I'm not certain, but if I recall WACCF implements its changes by a script that forces the npcs into their WACCF outfits when the game starts. If that script runs after SPID does its thing, then WACCF would undo anything this mod does and apply its outfit.

      I don't think I can fix that in this version of the mod without defeating the whole point of using SPID(changing the outfit without editing other records).
  5. invinoveritas99
    invinoveritas99
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    Looks cool - I'm going to try it out. I assume it should work with Azura Shrine Temple SSE as it's SPID.
    1. lordkenyonkmp
      lordkenyonkmp
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      It should be fine
  6. xezberzs
    xezberzs
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    Never thought about this, definitely a must have for lore reasons.