Skyrim Special Edition

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powerofthree

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powerofthree

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  1. powerofthree
    powerofthree
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    Locked
    Sticky
    Config will regenerate on its own once you start the game. MO2 users can find this in the overwrite folder.
  2. RantanplanSkA
    RantanplanSkA
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    PSA if activation buttons still show up for you:

    Like RealGohanBlanco pointed out earlier in the comments Better Third Person Selection re-enables activation buttons. To change that simply go to BTPS MCM -> "Widgets" -> "3D Widget Style" -> "Enable Activation Button" and untick. Enjoy your de-cluttered screen.
    1. Greyzorg
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      Wow, thank you so much. I was looking through skyHUD and moreHUD config files, but thats was the cause.
      This post needs to be stickied.
    2. Grant81
      Grant81
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      Many thanks ( ̄︶ ̄)
    3. Hungryshark98
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      You can also just edit the ini in the mod with MO2

      bIsActivationButtonEnabled = 0

      Without MCM hustle
  3. Solus200
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    Mod is MOSTLY working on 1170... except I can't get the E button to go away. Skyhud can't hide it either, I think something about the 1170 update broke whatever method these mods used to hide the button.

    Nevermind, I am an idiot. If anyone is using a wabbajack/vortex modpack, make sure Better Third Person Selection isn't Overriding this mod's or SkyHUDs settings.
  4. HexsGengar
    HexsGengar
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    TYSM!!
  5. Neutrall9
    Neutrall9
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    .
  6. SvkHazra
    SvkHazra
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    I am having a really weird issue, for some of the items, when I look at it, from a fraction of moment the activator key and action shows up and hides. Nothing deal breaking, most of the time barely noticeable but sometime its more obvious. Is there anybody else facing this?
    1. Calistorrr
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      Several months late, but in case anybody else has this issue -- QuickLoot (both EE and RE versions ) will cause that flickering. If you're dead set on keeping both QL and Simple Activate (and by extension, the Immersive Activate and/or Decluttered Activators mods) you're just gonna have to settle for the flickering. If you're leaning towards dropping QuickLoot but are still on the fence about it, I'd suggest Smart Harvest NG Autoloot as an alternative, which comes with a highly configurable auto-loot system. It's not a direct replacement for QL, but it's close enough. (Do note however that at the time of this writing, if you're running game version 1.6.1130 and have SSE Engine Fixes in your active load order, Smart Harvest will cause an infinite loading screen. You can only use one or the other, not both, at least until SSEEF is updated.)
    2. zohryu
      zohryu
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      Thank you for finally providing some closure on this.
  7. temporalsoup
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    Not compatible with QuickLoot RE or EE fyi. With both activated, looking at locked containers still show activation button and lock information.
    1. theicedevil
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      ..
  8. vhcanton
    vhcanton
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    Which mod is used for the screeshots, that make the steel shield that reflective and cool looking? Thanks!
  9. Giboss
    Giboss
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    Hello...

    I have Ctrl set as the activation button - can I change it to a mod so that it is not visible?
  10. c1211suicide
    c1211suicide
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    Oh God! I finally found this mod.
    You are the best. It solved my small and annoying problem in one go.
    I'd like to add more rhetoric, but my poor English skills are holding me back.
  11. kingmvndus
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    Hi po3, would it be possible to hide the 'Owned' tag as well for furniture? I noticed in one of your screenshots the bed has no 'Owned' tag, but I don't see an option to do that in the .ini file.