Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Maxsu and FBplus and Loop and Xing

Uploaded by

maxsu2017

Virus scan

Safe to use

1800 comments

  1. maxsu2017
    maxsu2017
    • premium
    • 1,162 kudos
    Locked
    Sticky
    FAQ:

    Question: Is that safe to install when I already used original TK Dodge SE in my gamesave?
    Answer: Yes. As long as you ensure that all the files from the original TK Dodge SE is removed except files inside the meshes folder.

    Question: Where is the MCM?
    Answer: There is not god-damn MCM in TK Dodge RE! Go to "Data\SKSE\Plugins\TK Dodge RE.ini" to configure.

    Question: Dose this mod support Gamepad?
    Answer: Yes, of course! Why the hell you think gamepad is not supported?

    Question: I meet compability issues when using with TDM!
    Answer: TK Dodge RE should not have conflict with TDM anymore in the newest edition, make sure that both mods had update to the newest version.

    Question: Is Nemesis necessary?
    Answer: If you are not using any mods requiring FNIS and Nemesis, and not installed any other mods that contain the 1hm_behavior.hkx" and "magicbehavior.hkx"(except Ultimate Combat), then Nemesis is not mandatory.

    Question: Cannot perform step dodge even I generated Nemesis patch successfully!
    Answer: Check how much animations you had generated after launched Nemesis.If the animations amount is more than hundred, than the game engine may take some times to precache the step dodge animations. Waiting for minutes after start the game and see if that could fixed by itself.

    Question: Does TK Dodge RE have double tap dodge feature?
    Answer:  No for now.

     
  2. nuecreature
    nuecreature
    • member
    • 1 kudos
    Locked
    Sticky
    This is in the instructions but I missed it and ended up with issues. 
    I've always put my Nemesis and Nemesis Output folder below each other at the bottom of my load order. For this to work TK Dodge Re must be
    BELOW THE NEMISIS FOLDER 
    So the load order needs to be 

    TK Dodge (meshes only folder delete everything else)
    Nemesis 
    TK Dodge RE
    TKDodge Forward and Back Animations (If Using) 
    Nemesis Output  
    1. NocturnalNerd
      NocturnalNerd
      • supporter
      • 9 kudos
      I would recommend, especially with these "big" mods, to just nuke your Nemesis Output folder and start from scratch, a lot of weird cases arise when the Output overwrite itself. 
    2. nuecreature
      nuecreature
      • member
      • 1 kudos
      Yep that should a standard practice no matter what you do when running Nemesis.
    3. thekid316
      thekid316
      • supporter
      • 2 kudos
      where is located the nemesis output folder?
  3. Darkstorne
    Darkstorne
    • supporter
    • 47 kudos
    Locked
    Sticky
    So the correct patch name is showing up in Nemesis, but Nemesis refuses to process it. Flashes up an error saying the engine is out of date, when I've been using it fine all week until now. And of course, running the "update engine" button also flashes up an error, because why on earth would the solution be as simple as that?

    The error I get there reads: ERROR(2003): Invalid file name. File name must only be #<modcode>$<id> or #<id>.
    Please contact the mod author
    File: mod\tkuc\_1stperson\1hm_behavior\#tkuc$21.txt.vortex_backup

    Now I literally installed Ultimate Combat yesterday and ran it through Nemesis without issue. So I can only guess that somehow it's this dodge mod that has changed something? Is it incompatible with Ultimate Combat somehow? Or have I done something stupid with install process?
    1. maxsu2017
      maxsu2017
      • premium
      • 1,162 kudos
      "File: mod\tkuc\_1stperson\1hm_behavior\#tkuc$21.txt.vortex_backup"
      That seems a conflict between Vortex and Nemesis.
      Delete those ".vortex_backup" files may fix it.
    2. Darkstorne
      Darkstorne
      • supporter
      • 47 kudos
      That was the trick! Classic Vortex! Thanks for the quick help

      EDIT: Since this is stickied now, another tip for anyone with same issue - when deleting the Vortex backup files, sort your folders to list files by date modified rather than alphabetically, and it will group all the backup files together for you to make shift-clicking them all nice and easy
  4. Xingda666
    Xingda666
    • premium
    • 198 kudos
    Locked
    Sticky
    Only dodge version Outdate now, please use version 0.55-rc2

    As the original author is no time and no longer maintaining it, 
    the file has been archived to prevent confusion among the community.
    I apologize for any confusion caused by the previous mix-up. 


    Spoiler:  
    Show
    
    Only Dodge version for precision and new staff school mod  (link)
    if you have any issue after download Only Dodge version pls let me know and pls dont bother Maxsu
    thank you a lot

    only dodge version:


    For precision now you need to re install and re-select the option again
    if you dont install Ultimate combat for precision option step you can just select "None"

    If you have Ultimate Combat
    When you install precision ,During the compatible installation step of Fomod, You Need To Select" Ultimate Combat"

    For modder  :

    Now in order to use AMR more accurately and solve compatibility problems
    you need to add AMR's motion annotation to your dodge animation (So now you dont need to edit animationdatasinglefile)
    so the motion data fully control by AMR, so that different animation can have different motion (displacement)

    Also change animation files to the TKDodge folder path

    And added a new animation DodgeForward
    So for those mods want use Only Dodge version need to adjust the path and dodge forward name

    If you use DAR just need to add a TKDodge folder under the DAR and change the dodge forward name
    so now all the dodge animation will under TKDodge file 


    For more detail you can check out the change logs
    
  5. Dojurin
    Dojurin
    • member
    • 0 kudos
    Cannot use nemesis with the patch I get this error
    ERROR(1026): Missing referencing ID. Could be a bug. Report to Nemesis' author if you are sure
    File: temp_behaviors\magicbehavior.txt
    Mod ID: tkuc
  6. Maxmus123
    Maxmus123
    • member
    • 0 kudos
    steam 1170   Using  MO2
    Nemesis unlimited behaveor engine
    Nemesis creatures behaveor compatibility
    Nemesis Creature Behaivour-WereWolf Addon
    Precision
    Precsion Creatures
    TK Dodge For RE
    TK Dodge RE
    TK Dodge NG
    Mortal Enemies SE
    Reduce Attack Skating Movement(Mortal Combat)

    Run Nemesis---update engine----choose files----launch

    Well i did not put "TK dodge for RE" on top of Nemesis,but make sure precison bleow Nemseis and choose TK dodge patch.
  7. Zerzavy
    Zerzavy
    • member
    • 3 kudos
    Man i had this s#*! working perfectly, suddenly it won't let me RUN while my weapon is out, it constantly dodges. Before i could RUN and then PRESS the button to dodge when needed without the game constantly registering me dodging. How do i fix this?
  8. krauserXplay
    krauserXplay
    • supporter
    • 0 kudos
    In this new version v1.6.1170 I cannot run the TK Dodge RE. Everything is installed but it doesn't work. Can someone help me?
  9. ChocMoc
    ChocMoc
    • premium
    • 0 kudos
    Download TK Dodge SE, download this mod. Delete ONLY the SKSE file from TK Dodge SE and then select TK Dodge RE standalone option and any other options in that same menu don't select anything in the top menu and run with nemesis and it should work! This is what got it to work for me on 1.6.1179!
    1. AeonDaemon
      AeonDaemon
      • premium
      • 1 kudos
      If you have the latest version this is the way to do it, use the pandora tk dodge roll patch as well if you use pandora.
    2. ChocMoc
      ChocMoc
      • premium
      • 0 kudos
      Yh but...I gave it some thought and atleast right now it seemed better to roll back to 1.6.659 because of how stable the mods are regarding that. 1179 was mostly creation club rubbish which is why I wanted the gog version but I'll keep Pandora tk in mind for future reference so thank you for the suggestion!
  10. DrasticPup
    DrasticPup
    • member
    • 0 kudos
    Use TK Dodge NG if you're having trouble getting this mod to work on the new AE versions.
    1. ElLocoTruco
      ElLocoTruco
      • premium
      • 0 kudos
      You, good man/woman, are amazing, thanks a lot!
  11. Putterbutter
    Putterbutter
    • premium
    • 0 kudos
    Does anyone know how to turn off the annoying analog dodge? Double tapping the movement keys to dodge is too janky for me, and I just want to use only the dodge key to dodge
  12. hoangdai94
    hoangdai94
    • member
    • 40 kudos
    @All Does anyone here know whether this TK Dodge Step Dodge Stack Fix has been included in the latest version or not ? :)
  13. eldritchsyntax
    eldritchsyntax
    • member
    • 2 kudos
    anyone have any idea what "Ensure that the "TK Dodge RE" is load after the "Nemesis" and override the "TKUC" patch files inside "Nemesis"." means?

    do they mean the custom nemesis output empty mod?

    cus that doesn't work.
  14. DarthScythan
    DarthScythan
    • premium
    • 16 kudos
    Hm, no controller support?