Question: Is that safe to install when I already used original TK Dodge SE in my gamesave? Answer: Yes. As long as you ensure that all the files from the original TK Dodge SE is removed except files inside the meshes folder.
Question: Where is the MCM? Answer: There is not god-damn MCM in TK Dodge RE! Go to "Data\SKSE\Plugins\TK Dodge RE.ini" to configure.
Question: Dose this mod support Gamepad? Answer: Yes, of course! Why the hell you think gamepad is not supported?
Question: I meet compability issues when using with TDM! Answer: TK Dodge RE should not have conflict with TDM anymore in the newest edition, make sure that both mods had update to the newest version.
Question: Is Nemesis necessary? Answer: If you are not using any mods requiring FNIS and Nemesis, and not installed any other mods that contain the 1hm_behavior.hkx" and "magicbehavior.hkx"(except Ultimate Combat), then Nemesis is not mandatory.
Question: Cannot perform step dodge even I generated Nemesis patch successfully! Answer: Check how much animations you had generated after launched Nemesis.If the animations amount is more than hundred, than the game engine may take some times to precache the step dodge animations. Waiting for minutes after start the game and see if that could fixed by itself.
Question: Does TK Dodge RE have double tap dodge feature? Answer: No for now.
This is in the instructions but I missed it and ended up with issues. I've always put my Nemesis and Nemesis Output folder below each other at the bottom of my load order. For this to work TK Dodge Re must be BELOW THE NEMISIS FOLDER So the load order needs to be
TK Dodge (meshes only folder delete everything else) Nemesis TK Dodge RE TKDodge Forward and Back Animations (If Using) Nemesis Output
I would recommend, especially with these "big" mods, to just nuke your Nemesis Output folder and start from scratch, a lot of weird cases arise when the Output overwrite itself.
So the correct patch name is showing up in Nemesis, but Nemesis refuses to process it. Flashes up an error saying the engine is out of date, when I've been using it fine all week until now. And of course, running the "update engine" button also flashes up an error, because why on earth would the solution be as simple as that?
The error I get there reads: ERROR(2003): Invalid file name. File name must only be #<modcode>$<id> or #<id>. Please contact the mod author File: mod\tkuc\_1stperson\1hm_behavior\#tkuc$21.txt.vortex_backup
Now I literally installed Ultimate Combat yesterday and ran it through Nemesis without issue. So I can only guess that somehow it's this dodge mod that has changed something? Is it incompatible with Ultimate Combat somehow? Or have I done something stupid with install process?
"File: mod\tkuc\_1stperson\1hm_behavior\#tkuc$21.txt.vortex_backup" That seems a conflict between Vortex and Nemesis. Delete those ".vortex_backup" files may fix it.
That was the trick! Classic Vortex! Thanks for the quick help
EDIT: Since this is stickied now, another tip for anyone with same issue - when deleting the Vortex backup files, sort your folders to list files by date modified rather than alphabetically, and it will group all the backup files together for you to make shift-clicking them all nice and easy
Only dodge version Outdate now, please use version 0.55-rc2
As the original author is no time and no longer maintaining it, the file has been archived to prevent confusion among the community. I apologize for any confusion caused by the previous mix-up.
Spoiler:
Show
Only Dodge version for precision and new staff school mod (link) if you have any issue after download Only Dodge version pls let me know and pls dont bother Maxsu thank you a lot
only dodge version:
For precision now you need to re install and re-select the option again if you dont install Ultimate combat for precision option step you can just select "None"
If you have Ultimate Combat When you install precision ,During the compatible installation step of Fomod, You Need To Select" Ultimate Combat"
For modder :
Now in order to use AMR more accurately and solve compatibility problems you need to add AMR's motion annotation to your dodge animation (So now you dont need to edit animationdatasinglefile) so the motion data fully control by AMR, so that different animation can have different motion (displacement)
Also change animation files to the TKDodge folder path
And added a new animation DodgeForward So for those mods want use Only Dodge version need to adjust the path and dodge forward name
If you use DAR just need to add a TKDodge folder under the DAR and change the dodge forward name so now all the dodge animation will under TKDodge file
Cannot use nemesis with the patch I get this error ERROR(1026): Missing referencing ID. Could be a bug. Report to Nemesis' author if you are sure File: temp_behaviors\magicbehavior.txt Mod ID: tkuc
Man i had this s#*! working perfectly, suddenly it won't let me RUN while my weapon is out, it constantly dodges. Before i could RUN and then PRESS the button to dodge when needed without the game constantly registering me dodging. How do i fix this?
Download TK Dodge SE, download this mod. Delete ONLY the SKSE file from TK Dodge SE and then select TK Dodge RE standalone option and any other options in that same menu don't select anything in the top menu and run with nemesis and it should work! This is what got it to work for me on 1.6.1179!
Yh but...I gave it some thought and atleast right now it seemed better to roll back to 1.6.659 because of how stable the mods are regarding that. 1179 was mostly creation club rubbish which is why I wanted the gog version but I'll keep Pandora tk in mind for future reference so thank you for the suggestion!
Does anyone know how to turn off the annoying analog dodge? Double tapping the movement keys to dodge is too janky for me, and I just want to use only the dodge key to dodge
1800 comments
Question: Is that safe to install when I already used original TK Dodge SE in my gamesave?
Answer: Yes. As long as you ensure that all the files from the original TK Dodge SE is removed except files inside the meshes folder.
Question: Where is the MCM?
Answer: There is not god-damn MCM in TK Dodge RE! Go to "Data\SKSE\Plugins\TK Dodge RE.ini" to configure.
Question: Dose this mod support Gamepad?
Answer: Yes, of course! Why the hell you think gamepad is not supported?
Question: I meet compability issues when using with TDM!
Answer: TK Dodge RE should not have conflict with TDM anymore in the newest edition, make sure that both mods had update to the newest version.
Question: Is Nemesis necessary?
Answer: If you are not using any mods requiring FNIS and Nemesis, and not installed any other mods that contain the 1hm_behavior.hkx" and "magicbehavior.hkx"(except Ultimate Combat), then Nemesis is not mandatory.
Question: Cannot perform step dodge even I generated Nemesis patch successfully!
Answer: Check how much animations you had generated after launched Nemesis.If the animations amount is more than hundred, than the game engine may take some times to precache the step dodge animations. Waiting for minutes after start the game and see if that could fixed by itself.
Question: Does TK Dodge RE have double tap dodge feature?
Answer: No for now.
I've always put my Nemesis and Nemesis Output folder below each other at the bottom of my load order. For this to work TK Dodge Re must be
BELOW THE NEMISIS FOLDER
So the load order needs to be
TK Dodge (meshes only folder delete everything else)
Nemesis
TK Dodge RE
TKDodge Forward and Back Animations (If Using)
Nemesis Output
The error I get there reads: ERROR(2003): Invalid file name. File name must only be #<modcode>$<id> or #<id>.
Please contact the mod author
File: mod\tkuc\_1stperson\1hm_behavior\#tkuc$21.txt.vortex_backup
Now I literally installed Ultimate Combat yesterday and ran it through Nemesis without issue. So I can only guess that somehow it's this dodge mod that has changed something? Is it incompatible with Ultimate Combat somehow? Or have I done something stupid with install process?
That seems a conflict between Vortex and Nemesis.
Delete those ".vortex_backup" files may fix it.
EDIT: Since this is stickied now, another tip for anyone with same issue - when deleting the Vortex backup files, sort your folders to list files by date modified rather than alphabetically, and it will group all the backup files together for you to make shift-clicking them all nice and easy
As the original author is no time and no longer maintaining it,
the file has been archived to prevent confusion among the community.
I apologize for any confusion caused by the previous mix-up.
Only Dodge version for precision and new staff school mod (link)
if you have any issue after download Only Dodge version pls let me know and pls dont bother Maxsu
thank you a lot
only dodge version:
For precision now you need to re install and re-select the option again
if you dont install Ultimate combat for precision option step you can just select "None"
If you have Ultimate Combat
When you install precision ,During the compatible installation step of Fomod, You Need To Select" Ultimate Combat"
For modder :
Now in order to use AMR more accurately and solve compatibility problems
you need to add AMR's motion annotation to your dodge animation (So now you dont need to edit animationdatasinglefile)
so the motion data fully control by AMR, so that different animation can have different motion (displacement)
Also change animation files to the TKDodge folder path
And added a new animation DodgeForward
So for those mods want use Only Dodge version need to adjust the path and dodge forward name
If you use DAR just need to add a TKDodge folder under the DAR and change the dodge forward name
so now all the dodge animation will under TKDodge file
For more detail you can check out the change logs
ERROR(1026): Missing referencing ID. Could be a bug. Report to Nemesis' author if you are sure
File: temp_behaviors\magicbehavior.txt
Mod ID: tkuc
Nemesis unlimited behaveor engine
Nemesis creatures behaveor compatibility
Nemesis Creature Behaivour-WereWolf Addon
Precision
Precsion Creatures
TK Dodge For RE
TK Dodge RE
TK Dodge NG
Mortal Enemies SE
Reduce Attack Skating Movement(Mortal Combat)
Run Nemesis---update engine----choose files----launch
Well i did not put "TK dodge for RE" on top of Nemesis,but make sure precison bleow Nemseis and choose TK dodge patch.
do they mean the custom nemesis output empty mod?
cus that doesn't work.