Skyrim Special Edition

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  1. SassiestAssassin
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    If you complain about the Khajiit designs (especially the humanoid ones) or request their removal, I am deleting your comment. I've gotten complaints since day one and I'm sick of hearing it. Use SSE Edit to remove them and leave me alone.

    I am not responsible for any weird faces with Face Discoloration Fix (or similar mod) installed. If my NPCs are regenerated, their designs will be completely lost. I strongly recommend against using it if you do not understand how it works.

    If think you found a bug: read this article. All useless bug reports will be linked back to this article and closed with no other reply.

    If you have found an incompatibility, report it on the Forum tab.

    This mod (and all my Caravan mods) do NOT cause Khajiit to never unpack/never leave town. The
    script (even the USSEP corrected one) has this issue even on vanilla games. Vanilla Script (mirco) Optimizations and USSEP are the only mods that may fix this (on a new game. Updating midgame can break them.)


  2. SassiestAssassin
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    PLEASE READ STICKY POSTS BEFORE REPORTING A BUG!

    PLEASE CHECK THE FORUMS POST FOR USER-REPORTED INCOMPATIBILITIES!

    Hi! I'm excited to finally publish my first big original mod! :D This is also the first time I've ported a mod to SE, please let me know if you find any errors related to that, thanks.

    Edit: thanks so much for the downloads and endorsements and the feedback!

    ---
    Thanks to the  talented Vaharadaro for the more jaguar-like Khayla!
    Inspired by two actual jaguars (Asta and Asgor)




    ---

     This mod (and all my Caravan mods) do NOT cause Khajiit to never unpack/never leave town. The script (even the USSEP 'corrected' one) has this issue even on vanilla games, especially if you use mods that skip the game's intro.

    Known Issues and Incompatibilities:
    ISSUES ON YOUR END:

    • issues with NPC removed with EasyNPC (wrong head, still humanoid/wrong 'race', no eyes, etc.)- you'll have to edit any patches of mine you're using to get rid of the appearance changes made to that particular NPC with xEdit
    • issues while using Face Discoloration Fix - download and install the JKJ Resources file from the Miscellaneous Files

    KNOWN INCOMPATIBILITIES:

    • custom race mods- NPCs might appear naked (or your custom race character will.) Needs a patch with xEdit. Here's how (NSFW site)
    • BeastHHBB- either pack my mod's assets into a BSA and let overwrite, or unpack the other mod's BSA, let this mod overwrite.
    • Ri'saad/M'aiq don't look like their replacers- you'll need to forward the changes made by the replacer patches to overwrite any other patch data using xEdit.
    • no height differences after EasyNPC patch- this is a quirk of EasyNPC I've been told
    MAYBE ISSUES:

    • body mods and their texture "patches" - I don't use body mods, don't know how they work, and don't want to know about whatever cat bits you just have to see in your game. Treat the patches I provided as modder's resources. I will NOT be providing any further support for them, due to the skins only coming in certain body types. SoS "patch" confirmed to work for some people, but not for other people: it contains no meshes, only textures, if that means anything to you.
    • Some users report that using this mod with The New Gentleman will cause a crash. There is nothing I can do about this as it is caused by its script. EDIT: use the Update file, it simply adds Slot 52 to all custom races and seems to fix the crash.
    • Lux causes a strange visual issue with the Glowing Eyes version. I recommend using the Non-Glowing Eyes version if you're using Lux
    KNOWN ISSUES (will not fix):

    • some textures have seams (even with vanilla bodies, including feet) - some textures are only available for SoS and UNP. I chose to include them for their variety anyways. This isn't a problem in fairly vanilla games as you likely won't see the seams, and I don 't freakin care  about any super sexy skimpy playthroughs where you might see the seams.
    • digitigrade Khajiit sink into the ground a bit- known issue with the skeleton, unfortunately.
    • some slight seams between necks and wrists - I'm not a texture artist, it is what it is. Will not fix.

    ON PATCHES:
    I’m not longer taking patch requests unless I want to, for the sake of my sanity and my limited free time. If you want to make a patch, permissions are totally open and I'm happy to provide advice (for what it's worth)!
  3. SassiestAssassin
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    Answering the most Frequently Asked Question:
    Why do some Khajiit look like that?!?
    (And YES, all heights are intentional)

    This mod contains diverse and unusual types of Khajiit: some are the size of children, some are twice the height of normal Khajiit, and some just look like elves (or elves with a fur condition.) All this information comes from the Unofficial Elder Scrolls Pages.

    Please note: screenshots are from the Elder Scrolls Online, but NONE of the Khajiit furstocks originated in ESO. They all can be traced back to 2001 to the Interview with Three Booksellers (or in the case of Ohmes/Ohmes-Raht, Arena and Daggerfall respectively.) That being, ESO is the first official appearance in any TES game for several furstocks, and it is currently considered canon. Please don't be that guy griping about it.


    The Fun Sized Khajiit: Dagi/Dagi-Raht
    The Dagi/Dagi-Raht are among the smallest type of Khajiit (only beat out by the housecat-sized Alfiq. Their diminutive size is useful for life among the treetops of the Tenmar Forest, and are they even smaller than Bosmer (roughly child-sized, but with adult proportions.)
    Examples of Dagi/Dagi-Raht from my mod are J'zargo and Ma'randru-jo (travels with Ri'saad's caravan, from Whiterun to Markarth.)

    
    Scale Comparison: Male Dagi vs female Khajiit 
    Left: ESO, Right: This mod



    The King Sized Khajiit: Pahmar/Pahmar-Raht

    Pahmar/Pahmar-Raht are the largest of the bipedal Khajiit types. Their massive size lends itself to becoming guards or warriors.
    Examples of Pahmar/Pahmar-Raht from my mod are Ra'zhinda (a member of Ma'jhad's caravan -Solitude to Windhelm) and Dro'marash (member of Ahkari's caravan- Riften to Dawnstar.)

    Scale Comparison: Female Pahmar vs female Khajiit
    Left: ESO, Right: This mod


    The Odd Khajiit: Ohmes/Ohmes-Raht
    Ohmes and Ohmes-Raht are canonical furstocks of Khajiit originating from the first two games: Arena and Daggerfall. Ohmes look exactly like Bosmer, except a bit shorter and tattoo their faces with feline features to set them apart. Ohmes-Raht can be mistaken for men at a distance, but have a tail and light fur.

    The most visible example of an Ohmes from my mod is: Atahbah (Ri'saad's caravan).
    The most visible example of an Ohmes-Raht from my mod is: Ma'dran (leader of one of the caravans.)

    Here is some Ohmes concept art from Seht, one of the artists working on the Beyond Skyrim: Elsweyr project:




    And addressing the second most frequently asked 'question':
    Remove/change this type/part of the design!!
    No. Not going to happen.
    (and please stop asking. Seriously.)

    The goal of my mod is to bring the most amount of canon Khajiit diversity to the game. If you want to remove them, change their heights, etc. yourself or even publish a patch, by all means, go for it. Patching permissions are totally open as long as this mod's a master, you don't even have to ask for permission. If you don't want to do that/wait for someone to make a patch, use EasyNPC to restore their vanilla looks or swap to another makeover. But I ask that you please respect that I have a vision for the mod and I don't have to patch out every any  NPC because it doesn't suit your taste.

    Instead of asking me, take some initiative and use any of the many tools to change it yourself. Learning to edit out NPCs from mods was my very first step into modding, so it isn't difficult. Only you can bring about your vision for your game of Skyrim!

    Please note: the Community Mugshots on the EasyNPC page are extremely out of date. Please use my mugshot file instead.
    Also, I will not provide any more support for edits made with EasyNPC. There are too many factors outside of my control.




    An honorable mention for the most Frequently Asked Question:
    Why do they change heights when using furniture?
    This is a vanilla game issue (children will do it too.) For a fix, I recommend Furniture Height Size Fix Enhanced or a similar mod. Please don't report this as a bug. Again, I won't be changing the height of any of the furstocks, but you can do it pretty easily with SSE Edit.
  4. Predato
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    Hey mod author.

    I was able to finally get Project ja-Kha'jay working alongside EasyNPC. Would you mind pinning this comment so others who also use EasyNPC can still use this mod alongside it? Credits goes to Blackread in the EasyNPC Discord for initially finding this solution.

    -------------------------------------

    The trick with this mod is to not use it with EasyNPC, as the mod author has already said many times that it is incompatible.
    For the mod to still work alongside EasyNPC, you have to set Project ja-Kha'jay - Khajiit Diversity Overhaul.esp as the default plugin. Once you've done that, you can just use EasyNPC for the characters that this mod (and its addons) do not touch.

    For the addons: Select the addon as the face mod.
    For example:
    Interesting NPCs : Face: JKJ - 3DNPC.esp
    Default: 3DNPC.esp

    Do the same for other mods that this touches.
    I also placed my Project ja-Kha'jay at the bottom, below my EasyNPC output for now. I am unsure if that is needed as I need to check it out further. But for me this seems to work so far.

    Do NOT disable Project ja-Kha'Jay, do not disable the plugin either. Keep them both activated (t's an ESPFE anyway, so it won't take a slot).

    EDIT: If you have more issues, use the post-build mode in EasyNPC and use the workaround.
    1. ArtificialEnt
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      Thank you so much for figuring this out! JKJ is my favorite NPC overhaul ever, so I've been very sad about having to pick between JKJ or the ability to cherry-pick all my other NPCs. Your trick worked like a charm for me :)

      Also, mod author, thank you so much for this wonderful mod <3
      I love the detail you've put into it, and I especially love the variety- I think all the weird varieties of khajiit are just fascinating, and it's amazing that you've managed to incorporate so many khajiit body types into the mod. (and kudos for keeping the Ohmes and the Ohmes-Raht!)
    2. ArchGuardianAngel
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      even when I put it under the easynpc it removed the jkj 3dnpc patch for this ; w ; 
      I don't even know how to do post-build either
  5. vollukas
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    For people who use FELINE MOVEMENT ANIMATIONS !!!!!!!!!!!!!

    Unfortunately, modded race IDs are different upon every installation :/

    If you want new races to have feline animations so for example, small JZargo runs like a cat, you must edit your _conditions.txt file inside feline movement folders (in my case folder is in: "Skyrim Special Edition\Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2300")

    Instead of the original 3 lines, you must add 9 new lines that contain correct IDs for your races (don't worry, entering wrong ID wont break anything, it just won't work). In my case file looked like this (be careful to keep the correct order of AND/ORs):
    Spoiler:  
    Show

    IsRace("Skyrim.esm"|0x00013745) OR
    IsRace("Skyrim.esm"|0x00088845) OR
    IsRace("Skyrim.esm"|0xFE009938) OR
    IsRace("Skyrim.esm"|0xFE009807) OR
    IsRace("Skyrim.esm"|0xFE009942) OR
    IsRace("Skyrim.esm"|0xFE009809) OR
    IsRace("Skyrim.esm"|0xFE009805) OR
    IsRace("Skyrim.esm"|0xFE0098C4) OR
    IsRace("Skyrim.esm"|0xFE009806) OR
    IsRace("Skyrim.esm"|0xFE00980A) OR
    IsRace("Skyrim.esm"|0xFE009815) OR
    IsRace("Skyrim.esm"|0xFE009808) AND
    NOT IsWeaponDrawn()
    (0x00013745 and 0x00088845 are vanilla khajiits)

    How to find race IDs
    1. Open Console with ~ or ; Key
    2. Write following command and Enter: help jkjkhajiit
    3. Take a photo of your screen with a phone :D and enter correct IDs for all the 9 races into your _conditions.txt

    Hope it helps someone :)
  6. Anieu
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    Hello!

    I have a question, I LOVE Zaynabi's headwrap/veil. How can I get it for my player character?
    1. SassiestAssassin
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      Hi, it's from this mod. Note that it it humanoids only and in the LE format (it may work anyways, idk)
    2. Anieu
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      Worth a try, thanks for the deets

      EDIT: No luck, ah well I tried lol
    3. SassiestAssassin
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      Should be a pretty simple convert: just run the meshes through Cathedral Assets Optimizer or NifOptimizer, and you can open and resave the plugin in creation kit if that causes issues too
    4. Anieu
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      I don't really know what I'm doing with all that, I looked at getting CK for my 1.640 and it just looks like way too much for me to handle
  7. Rimheirts
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    Hello, I'm experiencing a mod conflict between "KS Hairdos SSE" and "Project ja-Kha'jay- Khajiit NPC", "Project ja-Kha'jay - Moonpath". KS Hairdos doesn't like them.
    I'm using Vortex and I tried to use the "Manage file conflicts" tab to override the KS Hairdo files. I've done that but I'm still getting a file conflict message.
    1. SassiestAssassin
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      It is the hair textures I included in the mod. It's safe to overwrite or delete the KS Hairdo's texture.

      It's there for people who don't use KS and uses the same filepath so it can ve overwritten easily by any texture replacer of your choice
  8. Luxembroom
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    Hello! Great mod!

    I have a question about Zaynabi appearence.

    How did you manege to make her teeth small? I want to add them to other khajiit NPC.

    I looked at her head parts in SSE Edit but found only original Serval .nif files with different teeth.

    Thanks!
    1. SassiestAssassin
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      Huh, well... i'm not actually sure! I designed her in like 2020, my guess is that it's either something in the Serval Khajiit Race mod or Khajiit Overhaul that was active when I generated her.
      Khajiit Overhaul does have options for mouth sizes including a small one, so that may be worth checking out?
    2. Luxembroom
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      I will look it up. Thanks for your answer!
    3. SassiestAssassin
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      Sure, good luck!
  9. HyperActive1
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    Most of the new models are loading, but for some reason, Dro'marash, Ra'zhinda, and Khayla are all vanilla. There may also be others as I couldn't check certain NPC's without their quests active (Hunters Of Hircine, A Cornered Rat, etc.), but the rest of the ones I was able to check are working as intended.
    1. SassiestAssassin
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      You have another mod editing them (whether appearance or adding to the inventory, etc) loading after my mod. I recommend using SSE Edit to check out what is conflicting
    2. HyperActive1
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      SSEEdit says Apex Armory is overwriting some parts, but merging doesn't seem to fix it.

      My bad. Was trying to deploy with SSEEdit still open, didn't see the pop up. Everything's working now. Cheers!
    3. SassiestAssassin
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      Are you using Face Discoloration Fix?
    4. HyperActive1
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      Updated last comment, sorry for the confusion.
    5. SassiestAssassin
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      Nice, glad you got it sorted!
  10. HellPaul
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    It says "Project ja-Kha'jay - Khajiit Diversity Overhaul.esp" is missing, but I downloaded everything, where should I find it?
    1. SassiestAssassin
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      It's in the FOMOD, did you try to install it manually or something?
    2. HellPaul
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      I used MO2, but it still says that it's missing "Project ja-Kha'jay - Khajiit Diversity Overhaul.esp"
    3. HellPaul
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      It says that on the "Fluffy Tail.esp" which I don't know where it comes from
    4. SassiestAssassin
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      Not sure. If you could tell me what options you chose in the FOMOD that would help me to test.

      It could have also gotten corrupted and maybe just needs to be redownloaded
    5. SassiestAssassin
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      Fluffy tails is not from my mod, you can look at the mods you downloaded here:
      https://www.nexusmods.com/skyrimspecialedition/users/myaccount?tab=download+history
    6. HellPaul
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      ehm that's strange, anyway thank you, and praise you for the amazing work.
      I'll see even more in depth where the problem lies, thank you again!
    7. SassiestAssassin
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      Good luck!
  11. RiverJam
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    Wonderful mod!

    FOR USERS OF EASY NPC -- make sure to load the plugins from this mod AFTER the plugin "NPC Appearances merged" (which should normally be loaded at the bottom of your plugins order) 
    figured I'd post this in case anyone else has had issues (only noticed it on khayla-invisible head, and atahba-potato head, but there could've been others) to save people some head-scratching
  12. ConanDrake
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    Thank you for everything truly 
    Big fan of your work here ^^
  13. LummoxJR
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    I noticed that textures for Ohmes-Raht were just added for CBBE and HIMBO, but there aren't any bodyslide files. Can we hope for bodyslide files in the future?
    1. SassiestAssassin
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      No plans for it for this mod, sorry
      I still don't really understand how body mods work
  14. Atlusny
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    I made this mod work with other NPC overhauls by editing the other plugins in SSEEdit where I removed every entry that affected the Khajiit character. 
    In my case it was easy because I had those mods merged.

    The easiest way to do is to load every mod that change the NPC appearance, including this one, and check each character under Non-playable Character and remove each record from the other mods. 

    Without doing this I had a bunch of regular Khajiits with dark faces. 
     
  15. GMBuild
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    Thank you for the mod!