Skyrim Special Edition

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JaySerpa

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jayserpa

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286 comments

  1. jayserpa
    jayserpa
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    I'm not sure if I'll be doing any other Daedric quests any time soon, this was a lot harder than A House of Horrors. For now let's just chill and wait for Anniversary Edition to set our modlists on fire. (Yay!)

    As always, feel free to let me know your feedback and suggestions. If you want to chat in real time and catch up with my Skyrim adventures, you can check me up on twitch! twitch.tv/jayserpa. Hope you enjoy the mod!
  2. Lonelysiegetank
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    Apparently Orchendor is immune to magic?
    He's also teleporting around roughly once every two seconds. Not super fun.
    1. jayserpa
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      I don't modify Orchendor's resistances or combat. I only give him new lines, so yeah, you have another mod changing things.
    2. Shadow5001
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      Yeah he's always been immune to magic
      https://elderscrolls.fandom.com/wiki/Orchendor
    3. mwlshf
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      He's also teleporting around roughly once every two seconds.
      I am at the same situation, some other mods changed Orchendor's AI. Do you figure out what cause that?  (sorry for irrelevant comment)
    4. SirDaemon
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      I am also looking at this character in xedit. Does your change to his faction (removed the Afflicted faction from him) need forwarding onto npc replacers?
    5. jayserpa
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      Yes, otherwise he'll attack you on sight. You'll miss out on the dialogue confrontation with him, but it should still work anyway.
  3. neverhaveinever
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    I realize this is kind of a dumb question, but is there any way to install this on a save where I've already started the quest? This is the kinda mod you don't realize you need until you actually need it. Would it be safe for me to just reset the quest in console and then install this?
  4. Hermitpriest
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    Been going on a reinstall spree the last few days. Don't recall if the statue patch was in the old files before recent. But I'm curious if it's needed now or not?
  5. beebophuckleberry
    beebophuckleberry
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    Should this overwrite Daedric Enigma?
  6. lolnezz
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    idk if it's the Molag bal mod or this one but bringing Vigilant Tyranus to Kesh will result to a funny moment
  7. Erkki6
    Erkki6
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    Path of Sorcery perk tree mod has a conflict with this mod, that being "scripts\QF_DA13_0008998D.pex" what might that, uh...mean? Frankly I've no idea which one to load before or after.
    1. Erkki6
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      Oh well. For now I, a nearly computer illiterate, tried changing the Quest's ID to 0008998E, but that didn't seem to do anything on Vortex's end. I tried- At least I identified the problem closer, wee me. Would still be nice if this were to be fixed. Don't want to leave loose ends before starting my playthrough 
  8. megablackk1d
    megablackk1d
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    I just realized that this conflicts with path of sorcery they both edit this script QF_DA13_0008998D.pex
    1. DiomedesNZ
      DiomedesNZ
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      I came here about that. Any recommendations on which I should give  priority? What are the consequences either way?
    2. ThePiggygalaxy
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      +1
    3. Erkki6
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      Oh hey same. +1
  9. PillowEater064
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    Peryite: Don't think yourself smarter than a daedric prince, mortal!
    Me: (xEdits the curse effects into minor buffs) I don't think so, Perry. I know so.

    Sillyness aside, well done. Nice RP value, no bugs, logical way to break the altar. Endorsement well deserved.
    1. jayserpa
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      You've achieved CHIM!
  10. NobleGem01
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    Before I install this mod I've gotta ask what would happen if the alter were to be destroyed by outside influence such as a dragon attack, ally missing spells or arrows etc, etc.
    1. jayserpa
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      Source of the destruction has to be the player.
    2. NobleGem01
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      Much appreciated, than you.
  11. Thijmen2017
    Thijmen2017
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    Is there still any point in using The Only Cure Quest Expansion - Patches their USSEP patch or have you ''fixed'' this yourself by now?