Skyrim Special Edition

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johnskyrim

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johnskyrim

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81 comments

  1. johnskyrim
    johnskyrim
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    Super simple, super quick. Not much else to say about it really!

    As always, if something is broken let me know. If you like it, show the love! and definitely feel free to upload your own screenshots!

    Silent Update:
    - Added animated alternative

    LE: Click Here
    SE: Click Here
  2. vvk78
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    This looks awesome!

    JS, can you please release an alternate version of this mod as a portable storage contained (zero weight, like Bag of Holding) please? It would be perfect use for this beautiful animated cube you made.
    1. johnskyrim
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      Doesn't a mod like that already exist? I think I've seen one, I forget though
    2. pixeylights
      pixeylights
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      I believe this is what you're looking for:
      Hypercube
      https://www.nexusmods.com/skyrimspecialedition/mods/59708
  3. Deemer86
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    Guess it's my turn to ask: Does this work with LotD out of the box, or will it need a patch? :)
    1. johnskyrim
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      You tell me. If they changed the path to the original, then yes, if not, no.
  4. ghostofrimera
    ghostofrimera
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    And when you succeed in opening the cube, chains shoot out of the wall and hook into your skin, and the Cenobites come for you...

    Edit - I thought I was so original, then I scrolled down, and everyone else had this same idea.  I wanna download this mod now, if only for the memories...
  5. quabityassuance
    quabityassuance
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    Beautiful work as always John! Have you thought about doing Dragon Priest Masks yet? We are in great need of your talent for those
    1. johnskyrim
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      check images on my profile
    2. quabityassuance
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    3. Motenator
      Motenator
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      it is so beautiful. 
      link for the lazy https://www.nexusmods.com/skyrimspecialedition/images/150668?BH=0
  6. Bluemanthing
    Bluemanthing
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    The box, you opened it. I CAME.
    1. GabrielWithoutWings
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      Now, you must come with US.  Taste our pleasures.
  7. Shardoom
    Shardoom
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    Which parts animate John? I'm not close to starting a new playthrough just yet, is there any chance of a vid or a gif so I can see it? Please?
    1. johnskyrim
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      description page
    2. Shardoom
      Shardoom
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      Ooh yeah, I like it!! That's sexy AF
  8. LoRDFeniXXX
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    Looks amazing! As always)) 
    Are you also going to remake the Dwemer Control Cube from the Dragonborn DLC?
    There is already an animated version of it with ENB Light, but it should look amazing with your new meshes
  9. Dscott401
    Dscott401
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    Quick question for anyone who knows, and  please forgive my ignorance.  When it says "Override the main file with this", in MO2 do I click "merge" or "replace" or what?  TIA
    1. deleted98644723
      deleted98644723
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      either merge or load after
    2. Dscott401
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      Thanks Vish
    3. tattwood
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      I assume you are updating an existing installation with a later version? In that case, you should use "Replace", because merge will combine files from the existing installation with the new mod you wish to install. Merging is bad because if a mod author updates a mod and purposely deletes some of the old files because they are no longer used or they were added to the mod incorrectly in a previous version, then "Merge" will end up keeping those files which are supposed to be deleted. This can cause unnecessary conflicts with other mods and fill your mods with files which should no longer be there, as well as wasting space on your drive.

      Hence, when updating an existing installation with a later version, always use "Replace", because that will delete entirely, the existing installation, and then install the latest version into that same directory, so you will have the correct set of files as intended by the mod author for the latest version.

      On a side note, if you have a mod with a config or ini file, then it is good practice to copy those ini files into an empty mod, called "my xxxx patch" where xxx is the name of the mod containing the original config or ini files (also ensure to put the patch mod after the original mod). That way, you can make your config or ini file changes in the "my xxx patch", and if that mod is ever updated in the future, then you can replace the original mod with the update, and you retain your config/ini file changes. Note however, you should always compare the config/ini file from the updated mod with your patch mod, and see if the config/ini file has also been updated, and you will need to copy across any changes from the updated config/ini file, into your patch file.
  10. knightHAL0
    knightHAL0
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    quality s#*! as always
    there's no reason not to use JS stuff
  11. TBGRicky
    TBGRicky
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    An animated version!  :O   Holy sheeeeet, you're spoiling us. Thank you!   <3