JS, can you please release an alternate version of this mod as a portable storage contained (zero weight, like Bag of Holding) please? It would be perfect use for this beautiful animated cube you made.
And when you succeed in opening the cube, chains shoot out of the wall and hook into your skin, and the Cenobites come for you...
Edit - I thought I was so original, then I scrolled down, and everyone else had this same idea. I wanna download this mod now, if only for the memories...
Looks amazing! As always)) Are you also going to remake the Dwemer Control Cube from the Dragonborn DLC? There is already an animated version of it with ENB Light, but it should look amazing with your new meshes
Quick question for anyone who knows, and please forgive my ignorance. When it says "Override the main file with this", in MO2 do I click "merge" or "replace" or what? TIA
I assume you are updating an existing installation with a later version? In that case, you should use "Replace", because merge will combine files from the existing installation with the new mod you wish to install. Merging is bad because if a mod author updates a mod and purposely deletes some of the old files because they are no longer used or they were added to the mod incorrectly in a previous version, then "Merge" will end up keeping those files which are supposed to be deleted. This can cause unnecessary conflicts with other mods and fill your mods with files which should no longer be there, as well as wasting space on your drive.
Hence, when updating an existing installation with a later version, always use "Replace", because that will delete entirely, the existing installation, and then install the latest version into that same directory, so you will have the correct set of files as intended by the mod author for the latest version.
On a side note, if you have a mod with a config or ini file, then it is good practice to copy those ini files into an empty mod, called "my xxxx patch" where xxx is the name of the mod containing the original config or ini files (also ensure to put the patch mod after the original mod). That way, you can make your config or ini file changes in the "my xxx patch", and if that mod is ever updated in the future, then you can replace the original mod with the update, and you retain your config/ini file changes. Note however, you should always compare the config/ini file from the updated mod with your patch mod, and see if the config/ini file has also been updated, and you will need to copy across any changes from the updated config/ini file, into your patch file.
81 comments
As always, if something is broken let me know. If you like it, show the love! and definitely feel free to upload your own screenshots!
Silent Update:
- Added animated alternative
LE: Click Here
SE: Click Here
JS, can you please release an alternate version of this mod as a portable storage contained (zero weight, like Bag of Holding) please? It would be perfect use for this beautiful animated cube you made.
Hypercube
https://www.nexusmods.com/skyrimspecialedition/mods/59708
Edit - I thought I was so original, then I scrolled down, and everyone else had this same idea. I wanna download this mod now, if only for the memories...
link for the lazy https://www.nexusmods.com/skyrimspecialedition/images/150668?BH=0
Are you also going to remake the Dwemer Control Cube from the Dragonborn DLC?
There is already an animated version of it with ENB Light, but it should look amazing with your new meshes
Hence, when updating an existing installation with a later version, always use "Replace", because that will delete entirely, the existing installation, and then install the latest version into that same directory, so you will have the correct set of files as intended by the mod author for the latest version.
On a side note, if you have a mod with a config or ini file, then it is good practice to copy those ini files into an empty mod, called "my xxxx patch" where xxx is the name of the mod containing the original config or ini files (also ensure to put the patch mod after the original mod). That way, you can make your config or ini file changes in the "my xxx patch", and if that mod is ever updated in the future, then you can replace the original mod with the update, and you retain your config/ini file changes. Note however, you should always compare the config/ini file from the updated mod with your patch mod, and see if the config/ini file has also been updated, and you will need to copy across any changes from the updated config/ini file, into your patch file.
there's no reason not to use JS stuff