Everything is working fine except the "Hit" sounds, vanilla sounds still play from time to time when I hit an enemy with any weapon, even more often than the redesigned sounds, anyone happens to know how to fix it?
Still, the sounds are fantastic.
Edit: It's acting like a delay, like I need a few vanilla sounds to trigger the redesigned sounds (for one enemy only, I need to "trigger" once again if I fight another).
so glad you included a lower volume sound.. am using VR and the axe and great axe equip sounds are just completely ear deafening. Especially when you use throwable weapons and there's a constant LOUD equip sound you have to deal with. Great mod while also using AIO one.
how do the sounds play when you slap people or hit them with the flat? i'm using vr too with plank and vrik and like the sound, just fear they wont feel immersive or break anything if i remove them
well they just work.. I don't know if those were touched on a lot or not. Brawling is a thing, but you can't just slap them without getting combat ready.
Somehow dont work on certain unhuman enemies when using 2h weapon. For examples,giants and Mammoth,and all kinds of Draugrs. They can still get hit and receive damages,but the hit effect and the ragdoll wiggle of "Precision" mod don't work on them,and there is no hit sounds.They did have the effects when you execute them,really weird problem. Can anyone help me?I'll be really grateful for that.
weirdly, in my game it sounds a lot worse then on soundcloud, the effects are of notably worse audio quality then the rest oO sounds like san andreas on a mobile phone, how can that be
like, sound quality so low you can "hear the pixels", but i think to myself you cant have compressed them that much, right? after all on soundcloud it sounds crisp
they're the same files i used in the soundcloud and since they're uncompressed they sound even better ingame, so it must be either a conflict or something corrupt in your game!
try disabling all your mods except this one and test in a fresh save aka (open console in the main menu and type: coc riverwood) if it s not a mod conflict try redownloading and reinstalling!
126 comments
- Weapons Sounds Redesigned -
Q: Why the music in the trailer?
A: Tired of people stealing my works and claiming it as their own!
All in one Weapons Sounds Redesigned
Eviscerate to your heart content
LE Compatible
AE Compatible
Note about iSC patch, it is not perfect I recommend trying the Eviscerate alone first then go about your iSC patching business!
As for Audio Overhaul Skyrim it is compatible as long as you load eviscerate after it
Still, the sounds are fantastic.
Edit: It's acting like a delay, like I need a few vanilla sounds to trigger the redesigned sounds (for one enemy only, I need to "trigger" once again if I fight another).
For examples,giants and Mammoth,and all kinds of Draugrs.
They can still get hit and receive damages,but the hit effect and the ragdoll wiggle of "Precision" mod don't work on them,and there is no hit sounds.They did have the effects when you execute them,really weird problem.
Can anyone help me?I'll be really grateful for that.
try disabling all your mods except this one and test in a fresh save aka (open console in the main menu and type: coc riverwood) if it s not a mod conflict try redownloading and reinstalling!
What the heck?
I copied everything properly.
EDIT: Nevermind the pack is just incomplete it lacks replacement for certain sounds including some of the vanilla hit and swing sounds.