~DeepwoodRedoubtWorld~ All of the Cells in this section have been modified.
~MarkarthWorld~ All of the Cells in this section have been modified.
~RiftenWorld~ All of the Cells in this section have been modified.
~WindhelmWorld~ All of the Cells in this section have been modified.
Then a patch would be needed in order for my "specified" tracks to play in those locations. Why did I edit the music for those cells? Any interior location where there is at least 1 Hagraven, I made it so Crone/Witch tracks play. Vampire locations, I made Vampire tracks from Blood and Wine play.
If you have a mod installed that edits the following Races;
ArgonianRace BearBlackRace BearBrownRace BearSnowRace BretonRace ChaurChaurusReaperRaceusRace DA13AfflictedRace DarkElfRace DLC01SoulCairnBonemanRace DLC1_BF_ChaurusRace DLC1BlackSkeletonRace DLC1ChaurusHunterRace DLC1LD_ForgemasterRace DLC1SabreCatGlowRace DLC1SoulCairnKeeperRace DLC1SoulCairnSkeletonArmorRace DLC1SoulCairnSkeletonNecroRace DLC2AcolyteDragonPriestRace DLC2BoarRace DLC2DwarvenBallistaRace DLC2HulkingDraugrRace DLC2RigidSkeletonRace DLC2SprigganBurntRace DragonPriestRace DraugrMagicRace DraugrRace DwarvenCenturionRace DwarvenSphereRace DwarvenSpiderRace FalmerFrozenVampRace FalmerRace GiantRace HagravenRace HighElfRace ImperialRace KhajiitRace MammothRace NordRace OrcRace RedguardRace RigidSkeletonRace SabreCatRace SabreCatSnowyRace SkeletonArmorRace SkeletonNecroRace SkeletonRace SprigganEarthMotherRace SprigganMatronRace SprigganRace WerewolfBeastRace WoodElfRace Please post them in this tab or private message me, and I will get to working on the patches for them immediately. The only thing I did was add a specified Keyword to those Races, allowing specific combat music trigger for them. This is VERY necessary, trust me, otherwise, it would break the immersion.
Q: Some combat tracks won't play for every enemy I face, why?
A: I made tracks play for specific enemies for more realism of course. Some tracks won't fit NPCs/Humans/Humanoids, some won't fit Animals, some won't fit Draugr, Vampires, and specific creatures.
Q: Bards keep interrupting the tavern tracks!
A: Whenever a bard decides to play an instrument, or sing, it automatically mutes tavern tracks.
Download this so that the bards will only play upon request, or play very less often, you choose.
http://www.nexusmods.com/skyrim/mods/29968/?
This works for Special Edition as well. Just manually download it and place the files manually inside your Data folder.
Q: I have successfully hidden from the enemy/or killed him/her/it, but the combat music won't stop playing, how come?!
A: This only happens for scripted attacks - for example; at the start of the game when Alduin attacks Helgen, and when you visit the Whitewatch tower North of Whiterun. Upon approaching that tower for the first time, bandits spawn in to attack it. This is a Bethesda bug, which also hasn't been fixed in the Unofficial Patch. I don't think it CAN be fixed. So the combat track will continue to play until it ends on its own, regardless of whether you hid or killed it. It's a rare bug but can be a little annoying, I know.
Just want to give this mod such a shout out. I honestly forget Skyrim's original music, and also that Master Mirrors theme plays when in a Black Book *chefs kiss*
Hi, just wondering if the song from the witcher series s3 e8 Fair Fight is included in this? That song as a combat backer would be amazing or is there a way for me to put audio file in myself thats compatible?
I agree, I don't think a music mod should have that much compatibility issues, take a look at the great Yggdrasil Music and SoundFX Overhaul. Therefore, it should be great if it is not a replacer but an addon, so we can use the both.
came here for update but had to notice that the esp in the AIO version is the same like in the full version. So I stick with my older version then since it plays more songs in each music type category
393 comments
If you have a mod installed that edits the following cells;
~Interiors~
AzurasStarInterior01
BilegulchMine
BlindCliffCave01
BloodletThrone01
BluePalaceWing01
BrokenFangCave01
CidhnaMine01
CidhnaMine02
CidhnaMine03
DarkwaterCrossingGoldenrockMine
DawnstarIronBreakerMine
DawnstarQuicksilverMine
DawnstarWindpeakInn
DeadCroneRock01
DLC1MolderingRuins01
DLC1RedwaterDen01
DLC1RedwaterDen02
DLC2AltarOfThrond01
DLC2BrokenTuskMine01
DLC2DamphallMine01
DLC2RRTheRetchingNetch
DushnikhYalMine
EmbershardMine01
FalkreathDeadMansDrink
GlenmorilCoven01
GloomboundMine01
HaemarsShame01
HaemarsShame02
HagsEnd01
HaltedStreamCamp01
KarthwastenFennsGulchMine
KarthwastenSanuarachMine
KolskeggrMine01
KynesgroveSteamscorchGullyMine
LeftHandMine
LostProspectMine01
MarasEyePond01
MarkarthAbandonedHouse
MarkarthArnleifandSonsTradingCompany
MarkarthEndonsHouse
MarkarthGuardTower
MarkarthHagsCure
MarkarthHalloftheDead
MarkarthNepossHouse
MarkarthOgmundsHouse
MarkarthShrineofTalos
MarkarthSilverBloodInn
MarkarthSmelterOverseersHouse
MarkarthTempleInnerSanctum
MarkarthTempleofDibella
MarkarthTreasuryHouse
MarkarthUnderStoneKeep
MarkarthVlindrelHall
MarkarthWarrens
MehrunesDagonShrine
MorKhazgurMine
MorthalMoorsideInn
MovarthsLair01
NightcallerTemple01
NorthwindMine01
OLDBluePalaceWing01
PinemoonCave01
PotemasCatacombs01
PotemasCatacombs02
PotemasCatacombs03
RavenscarHollow01
RiftenBeeandBarb
RiftenBeggarsRow
RiftenBlackBriarManor
RiftenBlacksmith
RiftenBollisHouse
RiftenElgrimsElixirs
RiftenEsbernsVault
RiftenHaelgasBunkhouse
RiftenHonorhallOrphanage
RiftenHouseofClanSnowShod
RiftenHouseofMjolltheLioness
RiftenJail01
RiftenJail02
RiftenMariseAravelsHouse
RiftenMausoleum
RiftenMercerFreyHouse
RiftenMistveilBarracks
RiftenMistveilKeep
RiftenMistveilKeepJarlsChambers
RiftenPawnedPrawn
RiftenRaggedFlagon
RiftenRatway01
RiftenRatway02
RiftenRomlynDrethsHouse
RiftenTempleofMara
RiftenThievesGuildHeadquarters
RiftenValindorsHouse
SeptimusSignusOutpost
SerpentsBluffRedoubt01
ShorsStoneRedbellyMine
ShriekwindBastion01
SkyHavenTemple
SnaplegCave01
SolitudeBluePalace
SolitudeCastleDour
SolitudeCastleDourEmperorsTower
SolitudeCastleDourTower
SolitudeHalloftheDeadCatacombs
SolitudeJail01
SolitudeJusticiarsHeadquarters
SolitudeTempleoftheDivines
SolitudeWinkingSkeever
SoljundsSinkhole01
StonehillsMine
ThalmorEmbassy01
ThalmorEmbassy02
ThalmorEmbassy03
ThalmorEmbassy04
ThalmorEmbassy05
vampireDreamworld01
vampireDreamworld02
vampireDreamworld03
WhistlingMine01
WhiterunBanneredMare
WhiterunDragonsreach
WhiterunDragonsreachBasement
WhiterunDragonsreachJarlsQuarters
WhiterunGuardHouse
WhiterunHalloftheDeadCatacombs
WhiterunJail02
WhiterunTempleofKynareth
WhiterunUnderforge
WindhelmAretinoResidence
WindhelmArgonianAssemblage
WindhelmAtheronResidence
WindhelmBelynHlaalusHouse
WindhelmBlacksmith
WindhelmBloodworks
WindhelmBrunwulfFreeWintersHouse
WindhelmCalixtosHouseofCuriosities
WindhelmCandlehearthHall
WindhelmClanShatterShieldOffice
WindhelmEastEmpireCompany
WindhelmHalloftheDead
WindhelmHjerim
WindhelmHouseofClanCruelSea
WindhelmHouseofClanShatterShield
WindhelmNiranyesHouse
WindhelmNiranyesHouseBasement
WindhelmPalaceoftheKings
WindhelmPalaceUpstairs01
WindhelmPalaceUpstairs02
WindhelmSadrisUsedWares
WindhelmTempleofTalos
WindhelmViolaGiordanosHouse
WindhelmWhitePhial
WinterholdCollegeMidden01
WinterholdCollegeMidden02
WinterholdJail
WinterholdJarlsLonghouse
~DeepwoodRedoubtWorld~
All of the Cells in this section have been modified.
~MarkarthWorld~
All of the Cells in this section have been modified.
~RiftenWorld~
All of the Cells in this section have been modified.
~WindhelmWorld~
All of the Cells in this section have been modified.
Then a patch would be needed in order for my "specified" tracks to play in those locations. Why did I edit the music for those cells? Any interior location where there is at least 1 Hagraven, I made it so Crone/Witch tracks play. Vampire locations, I made Vampire tracks from Blood and Wine play.
--------------------------------------------------------------------------
If you have a mod installed that edits the following Races;
ArgonianRace
BearBlackRace
BearBrownRace
BearSnowRace
BretonRace
ChaurChaurusReaperRaceusRace
DA13AfflictedRace
DarkElfRace
DLC01SoulCairnBonemanRace
DLC1_BF_ChaurusRace
DLC1BlackSkeletonRace
DLC1ChaurusHunterRace
DLC1LD_ForgemasterRace
DLC1SabreCatGlowRace
DLC1SoulCairnKeeperRace
DLC1SoulCairnSkeletonArmorRace
DLC1SoulCairnSkeletonNecroRace
DLC2AcolyteDragonPriestRace
DLC2BoarRace
DLC2DwarvenBallistaRace
DLC2HulkingDraugrRace
DLC2RigidSkeletonRace
DLC2SprigganBurntRace
DragonPriestRace
DraugrMagicRace
DraugrRace
DwarvenCenturionRace
DwarvenSphereRace
DwarvenSpiderRace
FalmerFrozenVampRace
FalmerRace
GiantRace
HagravenRace
HighElfRace
ImperialRace
KhajiitRace
MammothRace
NordRace
OrcRace
RedguardRace
RigidSkeletonRace
SabreCatRace
SabreCatSnowyRace
SkeletonArmorRace
SkeletonNecroRace
SkeletonRace
SprigganEarthMotherRace
SprigganMatronRace
SprigganRace
WerewolfBeastRace
WoodElfRace
Please post them in this tab or private message me, and I will get to working on the patches for them immediately.
The only thing I did was add a specified Keyword to those Races, allowing specific combat music trigger for them. This is VERY necessary, trust me, otherwise, it would break the immersion.
--------------------------------------------------------------------------
NOTES ON TW3MO Full Version
*I left Sovngarde's music default, I couldn't find anything from Witcher 3 that'll fit.
*I left DLC1 (Dawnguard) Forgotten Vale's exploration music default, it is already fitting enough.
*I left DLC2 (Dragonborn) landscape exploration default. But everything else: Apocrypha, Dungeons, Caves, etc will play Witcher 3 music.
*I left Jorrvaskr's music default. I will replace it with something else in the future... as soon as I find what to replace it with.
*I left High Hrothgar's music default. I will replace it with something else in the future... as soon as I find what to replace it with.
*Taverns with a very low population will only play calm/relaxed Witcher 3 Tavern music to better fit the atmosphere.
--------------------------------------------------------------------------
Q&A
Q: Some combat tracks won't play for every enemy I face, why?
A: I made tracks play for specific enemies for more realism of course. Some tracks won't fit NPCs/Humans/Humanoids, some won't fit Animals, some won't fit Draugr, Vampires, and specific creatures.
Q: Bards keep interrupting the tavern tracks!
A: Whenever a bard decides to play an instrument, or sing, it automatically mutes tavern tracks.
Download this so that the bards will only play upon request, or play very less often, you choose.
http://www.nexusmods.com/skyrim/mods/29968/?
This works for Special Edition as well. Just manually download it and place the files manually inside your Data folder.
Q: I have successfully hidden from the enemy/or killed him/her/it, but the combat music won't stop playing, how come?!
A: This only happens for scripted attacks - for example; at the start of the game when Alduin attacks Helgen, and when you visit the Whitewatch tower North of Whiterun. Upon approaching that tower for the first time, bandits spawn in to attack it. This is a Bethesda bug, which also hasn't been fixed in the Unofficial Patch. I don't think it CAN be fixed. So the combat track will continue to play until it ends on its own, regardless of whether you hid or killed it. It's a rare bug but can be a little annoying, I know.
That song as a combat backer would be amazing or is there a way for me to put audio file in myself thats compatible?
which mod should i use if I want music from The Witcher plus vanilla Skyrim, instead of a music replacer?