Skyrim Special Edition
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  • A New Hand Touches the Beacon

    Greetings fellow modders,

    I am SeaworthyHello and "I've been looking for you. Got something I'm supposed to deliver - your hands only." I am honored to be the new care taker of this mod, that has sparked great joy in me throughout the years, as I have loved this game since its release. My goal in this passion project is to update and streamline the mod for a smoother player experience. As this is my first modding endeavor, I am open to and would appreciate any feedback that can be provided. I know that Skyrim holds a very special place in all of our hearts and I hope to contribute to the spirit that made us all fall in love with it in the first place. "May the gods watch over your battles, friend."...

  • Companion - Damius the Mercenary SE

    Companion - Damius the Mercenary now on SE...

  • Sangria - hdt SMP BHUNP ver4 BODYSLIDE

    This is a bhunp conversion about Caenarvon's Sangria.This conversion is not perfect...

  • HD Stormcloak Bear Armor Set

    This Mod recolors the Stormcloak Officer Armor to more blue, Blue is the better color and it also fits the banner of Windhelm. I also upscaled the armor to as max, as my upscaled software can go. to performance issue her its tested just an increase on file size.Upscale Details (HD Resolution):8x Helmet4x Cuirass
    8X Gloves
    8X Boots.Showcase: https://www.youtube.com/watch?v=5RawrLbfo5A...

  • Where are the presets

    The presets you create with this mod will be stored in ...Data/Textures/CharGen/Exported.
    So if you want to get rid of the changes made to a character (if nothing else works), just go in  ...Data/Textures/CharGen/Exported and remove the NPC....

  • Begleiter

    Shumer ist begleiterfreundlich, ja verlangt geradezu danach. Es gibt zahreiche Situationen, wo ein Einzelkämpfer, selbst bei Verwendung von Konsole und Gott-Mode, ernsthafte Schwierigkeiten hat.

    Aber oft sind Wege, Durchgänge sehr eng und Begleiter können sich leicht selbst gegenseitig blockieren, so dass damit das Gegenteil dessen erreicht wird, das erreicht werden soll. Nicht mehr Kampfstärke bei gleichzeitig zahlreichen starken Gegnern, sondern Behinderung des Spielerchars und des Fortkommens.

    Es hängt davon ab, ob man entsprechendes Begleiterverhalten steuernde Mods sinnvoll kombiniert hat.

    Ich bin zeitweise mit 7, mindestens aber mit 2 Begleitern rumgelaufen, und mitunter waren die 7 nicht zu viel. Funktioniert bei mir bestens.

    Daf...

  • Spieler-Hinweise

    (Übersetzung der Originalseite, also Text von agerweb)
    Weltbegegnungen - zufällig oder nicht

    Weltgegner werden wie in Skyrim gelevelt (renn weg, wenn er stärker wirkt als man selbst!). Allerdings sind einige der Bösewichte in Shumer, die man vielleicht erkennt, nicht wie in Skyrim (z.B. Edimmu sehen vielleicht aus wie Skelette, aber sie beginnen Stufe 7) Ich werde irgendwann ein Bestiarium im Wiki erstellen.

    Unterirdische Begegnungen sind halblebig und nicht so verzeihend, niedrigstufige Charaktere aufpassen! Normalerweise bestehen sie aus einer inszenierten Begegnung, gefolgt von zufälligen Begegnungen.

    Quests im Allgemeinen

    Ich bin kein Fan von Questmarkern, außer wenn ich zu einem Questgeber zurückkehre, also erwartet nicht vi...

  • Piraten des Nordens

    (Übersetzung der Originalseite, also Text von agerweb)
    Dies stellt das Tamreil-Ende von Shumer dar und ist auch eine unabhängige Mod. Wer also wissen will, was darin enthalten ist, schaut auf die Seite Piraten des Nordens.

    Die Shumer-Updates werden immer die neueste Version von Piraten enthalten, die für Shumer erforderlich ist, und sie sind nicht unbedingt mit der unabhängigen Mod synchron.

    Wenn man eine neuere Version auf der Piraten-Seite sieht, kann man diese sicher herunterladen und die Shumer-Version aktualisieren, wenn man will. Die einzige Einschränkung ist, dass man, wenn die neue Version neue Skripte und Sounds enthält (was ziemlich sicher ist), die piratesnorth.bsa-Datei benötigt, bis ein Shumer-Update herauskommt. ...

  • mind transfer

    Mind Transfer Mod for Skyrim
    Description:

    The Mind Transfer mod introduces a new gameplay mechanic to Skyrim, allowing players to temporarily transfer their consciousness into NPC bodies. This README provides an overview of the mod, installation instructions, and additional information for players and modders.
    Features:

        Cast the "Mind Transfer" spell to control NPCs.
        Disable fast travel and dragon shouts while controlling NPCs.
        Seamless integration into the Skyrim world.
        Compatible with other Skyrim mods.

    Installation:

        Download the mod files from .
        Extract the files to your Skyrim data directory (<Skyrim installation folder>/Data).
        Enable the mod ...

  • Happy Skyrim

    English is not my native language. please forgive me if the grammar is weird....

  • NSFW and NPC Customization

    NSFW


    NSFW Showcase Video: https://www.naughtymachinima.com/video/77837/skyrim-vr-2023-nsfw-showcase-one-click-wabbjack-install-aaa-graphics-and-physics
    New games should auto-activate Sexlab, if you are using an old save follow the instructions below
    In Mod Settings (MCM) - Enable Sex Lab and install it, this will take 30 second to 1 minute, do not do anything else during this time
    In MCM - Go to Sex Lab Animation Loader, click enable all the animations then register all the animations, I have included 100+ animations from Billly and Nibble, - This will take 15 to 30 seconds, turn off anything you dislike
    In MCM - Go to Sex Lab Tools and bind a button to the Tool key (on Oculus Quest 2 I use right joystick click), this allows you to activate ani...

  • Stability and Known Issues

    For all crash issues, drop crash.dateTime.log from Documents\My Games\Skyrim VR\SKSE.


    Depend on your headset you may need to launch Steam VR ahead of the time before opening the game in MO2, if your game still crashes before Bethesda logo and you see "Unable to Initialize VR" in crash log, uninstall and reinstall Steam VR
    Leave everything in the modlist on default. Don't EVER use Loot Sort or Enable All. When in doubt, disable all the mods you added, restore original modlist then plugin order with back arrow top of each tab, then turn on your mods/changes one at a time to find the problem
    Clean install Skyrim VR and/or Fallout 4 VR: https://github.com/Kvitekvist/FUS/wiki/Prepare-PC-for-modlist#clean-skyrim
    Increase virtual memory to at lea...

  • Updating to New Version and Add New Mods

    Updating to New Version


    With the exception of major version upgrades like 1.8 to 1.9, indoor saves are 99% safe between versions
    It is however not possible to predict save stability if you added/removed mods, or test every iteration of every save game. Review change log and make changes manually is always the safest way to update the list and keep the changes you made
    You can use in front of installed mods like " Conduit" to keep them from being removed, however you will still need to manually put them back into load order

    Add New Mods


    Always have a separate save game before adding new mods, in case you need to remove and revert
    In general any mod without specific requirement is safe to add to the end of the list
    ...

  • Image Quality and Performance

    I Need More Image Quality


    Disable dynamic resolution in game
    Make sure your encoding in Oculus, Virtual Desktop and/or Steam Link are set to manual bit rate
    Consider enabling DLAA if you are a Nvidia user as they provide better anti-aliasing than TAA, at the cost of 10% performance
    16 - 24GB VRAM users can consider replace the major texture packs like SRP 4K, 202x with 4K version

    I Need More FPS


    Make sure Steam VR resolution is always set to 100%, for Meta/Pico only change device resolution through Oculus software or better yet, Virtual Desktop
    In game super sampling slider should be set to lowest
    AMD users: Enable FSR, or reduce resolution
    Nvidia users: Try DLSS or DLAA + FSR, or reduce resolution

  • Installation and Starting the Game

    Installation

    fo4H_OJc12I


    Do not waste time if you are using a pirated copy of the game, Steam VR version is required, you will have random problems with pirated cversion
    Download the zip file from Nexus, extract into .wabbajack file
    Download and run Wabbajack program itself from https://www.wabbajack.org and choose the install from disk option, install to a root folder not shared by Skyrim VR like D:\SKYRIMVR_Overhaul, as MO2 needs full lock to the entire directory
    Antivirus will occasionally flag Wabbajack files or even textures from Nexus, it is safe to ignore, please see Wabbajack Discord for this well known issue. You may need to whitelist the directory it installs to as well as the downloads
    You do not EVER need to delete an...

  • Controls and Language Change

    Controls


    Enable VRIK binding in mods section for grip to interact. Index users, check FUS controller guide for Index bindings: https://github.com/Kvitekvist/FUS/wiki/Controller-bindings-guide
    If you play seated, edit Auto Sneak mod's INI and change height percentage, see Nexus page for details. Or disable them altogether
    Highly recommend checking out VRIK, HIGGS, and Spell Wheel pages on Nexus to learn all the options of these amazing mods

    Language Change


    Change Steam language
    Right click on the mod "Essential Boot Files" and edit Skyrim.ini to language of your choice,

    sLanguage=ENGLISH

    sFontConfigFile=Interface\FontConfig_pl.txt

    Disable audio mod Voices EN part 1 and 2 and ins...

  • Summerset Fixes (Russian translation)

    SummersetFixes русский перевод...

  • INI Settings

    Straightforwardly, you set the stuff under this to `true` if you want AoT to track items of the respective types.

    FOOD: Food
    INGR: Ingredient
    MEDC: Medicine
    POSN: Poison
    ARMO: Armor
    WEAP: Weapon
    SCRL: Scroll
    BOOK: Book
    SLGM: Soulgem
    MISC: Miscellaneous



    `WorldObjectsEvolve`: Set to true if you want stuff out in the world to be affected by this mod. Things that are placed by the game or other mods by default are not affected such as items at marketplaces unless you pick them up or buy them.

    `nMaxInstancesInThousands`: Set the maximum number of instances that you want this mod to track, e.g. 200 would be 200000.
    Segue to instances

    Instances or stage instances in AoT are ...

  • Follower Perk System

    Hello.
    Up to now NPCs/followers could be given a bunch of perks, but they had them right at the beginning at level 1 (or whatever level they started with). That made them easily overpowered at the beginning of the game. On the other hand, later in the game, it would have been nice to add some more perks to make the NPCs stronger at higher levels. This is now possible, even without scripting.

    At first you have to think about, what perks your follower/NPC should get. I read somewhere, it should not be more than 20, so your NPC/follower doesn't get too strong... therefore I decided to give Belrand a new perk every 5 levels. I still don't know, if this is well balanced or not. It will need a lot of in game testing...

    Now make a copy of the selected (vanilla) perks...