This page was last updated on 18 March 2019, 11:52PM
Changelogs
Version 2.2.6
Fix not being able to purchase/hatch blue chickens in the same game session as receiving the event
Version 2.2.5
Removed automatic save fixing
Version 2.2.4
Fixed animal not becoming available if required building built within the same sesssion
Version 2.2.3
Fixed crash when navigating away from saves screen without tapping a save to load
Version 2.2.2
Better checking of one save at a time. Handles scenarios where one save may want to use the mod and another does not
Version 2.2.1
Substitute any farm animals whose types cannot be found in Data/FarmAnimals on game launch. A crash would happen if the patch's mod folder was deleted, but the animals remained
Added guards to commands that shouldn't be done after a save is loaded
Version 2.2.0
Added IsEnabled API
Version 2.1.0
Added commands for managing the BFAV config.json file from SMAPI without having to manually update the JSON
Added more configurations for determining whether or not a newborn/hatchling can be a type within its category and not just from the parent/producer. If IgnoreParentProduceCheck is off, this means that a white egg could hatch into a Brown Chicken. If randomize is est to true, non-producing animals will be included like bulls and roosters
Added format and enable flag to config.json
Added versioning and GetBreedFarmAnimal to the API
Version 2.0.0
Ability to add new categories to the animal shop menu
Contains breaking changes in the API and config.json from 1.x.x
Version 1.1.0
Added API for modders to update their mods to support more animal variety