I like your mod very much! If who also use GetGlam mod ,you can try to use this picture to change the picture in assets(GetGlam mod) But the Weather Sleeves cannot take effect :(
Hello everyone, I have updated this mod to work with 1.6. The sleeves can be configured either short or long but are no longer dynamic (I tried). Load your game to generate a config file to change your settings. If you use the "Mod Generic Config Menu," changes will not properly occur until you restart your game. I added no new content but made the invisible items that appear in the vanilla game-update visible, such as the leprechaun hat. Click here to download!
Change Log: 3/27/24 - Fixed invisible 1.6 items 3/30/24 - Updated configuration settings 3/31/24 - Fixed one of Indigo's misaligned shirts 4/03/24 - Improved configuration settings to be more intuitive and flexible Added long sleeves for both vanilla sprites and vanilla shirts 4/04/24 - Fixed several of Indigo's misaligned shirts Fixed bug where hair 50-56 changed sprite Fixed Indigo's misaligned farmer-pants 4/05/24 - Fixed long-sleeve animation 4/06/24 - Fixed Indigo's misaligned farmer-pants and baggy-pants - Changed several shirts to have matching long sleeves 4/09/23 - Hair now stays visible under certain hats. - Modded hats are now all positioned correctly (some hats have been switched). - The bathing suit glitch in the spa has been resolved. - Names of modded clothes now match attire.
Known bug: Sprite glitches when walking to the water in the spa. (resolved) //Note: If you wish to report a bug, please give as much detail as possible.
In progress: - Edits for those who like the vanilla sprite to improve how some shirts fit. - Finding a fix for dynamic sleeves. //Note: sleeves that change with the weather/season require that the farmer_girl_base sprite reloads each time a condition changes. The game will not do this and will only load one of the base sprites each time the game starts. I've spent a lot of time trying to find a solution within the bounds of content patcher.
You're welcome! I updated the files again as I made one small mistake that should be fixed (I forgot one of the new shirts). Let me know if there are any issues and I will do my best to fix them within reason.
thank you so much for doing this!! it irked me that the new hats were invisible, but makes sense since the last update for this mod was for 1.5. i think i ended up accidentally losing one of the new hats because of it's invisibility too lol!
thank you! I am having some issues with it though. When everything is enabled it works fine, but as soon as I start making changes in GMCM.. like disabling shirts and hair for instance, the sleeves are still a different colour to the shirt, the eyes change colour for some reason?? and it seems the farmer texture overlaps the base game farmer.. as in both are visible at the same time for some reason?
i dont know what the pants setting is supposed to do, but whether i have it on or off, the pants are too short and theres a white gap between my pants and shoes. anyone else have this issue?
I have changed the configuration settings to prevent mixing between vanilla and Indigo's farmer_girl_base sprite. Be aware that Indigo's sprite will change the appearance of the eye by adding a shadow underneath the eyebrow. However, I have added the ability to use Indigo's shirts without changes to the farmer sprite for short sleeves only. This setting will not change the eye color or shorten the pants (an intentional part of Indigo's mod). Remember to restart your game if you change any settings in the "Mod Generic Config Menu". Otherwise, conflicting assets may load at the same time.
I have updated the config settings again, which hopefully is even better. Let me know if it makes sense or if I need to write out an explanation. Also, long sleeves are now available for the vanilla sprite.
Lovely that you updated the mod but I'm having an issue where the animation of the farmer body doesn't match w the animation of the clothes ifgm. Like, when I walk around the pants and the legs are separated as if the body has the original sprite and the clothes matches Indigo's sprite. Doesn't bother me too much but was wondering if there might be a fix for this?
It's hard to say what the issue is since I can't see what you see. It could be a problem with how Indigo designed the pants that you have equipped. Can you tell me more about your settings and what clothing items you’re using?
Edit: I believe that I found and fixed the issue. The farmer pants were misaligned.
Lala66623, to download my files, click the link and look for the small download icon on the top right of the screen. It looks like a small gray arrow pointing down. I may upload this to nexus in a bit, but I was giving the original author some time.
Which pants? Vanilla or modded sprite? What settings do you have on? It's hard to help without many details. The sprite sheet for the pants is especially large in comparison to the other assets. I can't find misaligned pants easily just by opening the png file.
can anyone help me? i'm having an issue where it definitely is editing how my farmer's body looks, (meaning i don't have bow legs) but the legs are ... thicker than what the pictures on this mod look like, in fact the whole body is pretty thick and muscular looking, i dont know if maybe its clashing with another mod? i just want to be a feminine farm girl :(((
Hiii, I was wondering how I could disable the hat retextures? The witch hat looks like a teddy bear hat and I would rather have the regular witch hat (^_^')
I found the fix, but dynamic sleeves still do not work. In the content folder of the mod, change each action that is related to the “farmer_girl_base_short/long” from “Load” to “EditImage.” Personal choice, but I deleted everything related to dynamic sleeves and kept only the short sleeves. My code looks like this: { "Action": "EditImage", "Target": "Characters/Farmer/farmer_girl_base,farmer_girl_base_bald", "FromFile": "assets/farmer_girl_base_short.png" }
The farmer_girl_base for this mod no longer works in the 1.6 update (even with dynamic sleeves turned off), which causes the vanilla base body to appear around the modded shirt, pants, and boots. Does anyone have a fix?
I found the fix, but dynamic sleeves still do not work. In the content folder of the mod, change each action that is related to the “farmer_girl_base_short/long” from “Load” to “EditImage.” Personal choice, but I deleted everything related to dynamic sleeves and kept only the short sleeves. My code looks like this: { "Action": "EditImage", "Target": "Characters/Farmer/farmer_girl_base,farmer_girl_base_bald", "FromFile": "assets/farmer_girl_base_short.png" }
thank you sm for this mod!!! one of my favs. would absolutely love a FS port for the hair and/or shirts at some point!! if anyone has converted it for themselves Id be so grateful if you'd share :-)
I haven't had too many issues with this mod not working, but at least one of the new hats turns invisible with the mod in. I don't think I've encountered any of the other new hats at this time, but if they're all invisible, it could be possible to miss them. I love this mod, so I do hope that you can update
I'm not sure which one of my mods caused this, but is anyone else having issues where it sets your clothes to *look* like a different thing then what you have on? any help is greatly appreciated!
alright, just ignore this. i had a mod installed that was causing this, if you are experiencing this same problem, it might be cozy clothing ( because i have way too many mods installed )
212 comments
I like your mod very much!
If who also use GetGlam mod ,you can try to use this picture to change the picture in assets(GetGlam mod)
But the Weather Sleeves cannot take effect :(
Thank-you for all of your kind words and support, it means a lot <3
I have updated this mod to work with 1.6. The sleeves can be configured either short or long but are no longer dynamic (I tried). Load your game to generate a config file to change your settings. If you use the "Mod Generic Config Menu," changes will not properly occur until you restart your game. I added no new content but made the invisible items that appear in the vanilla game-update visible, such as the leprechaun hat.
Click here to download!
Change Log:
3/27/24 - Fixed invisible 1.6 items
3/30/24 - Updated configuration settings
3/31/24 - Fixed one of Indigo's misaligned shirts
4/03/24 - Improved configuration settings to be more intuitive and flexible
Added long sleeves for both vanilla sprites and vanilla shirts
4/04/24 - Fixed several of Indigo's misaligned shirts
Fixed bug where hair 50-56 changed sprite
Fixed Indigo's misaligned farmer-pants
4/05/24 - Fixed long-sleeve animation
4/06/24 - Fixed Indigo's misaligned farmer-pants and baggy-pants
- Changed several shirts to have matching long sleeves
4/09/23 - Hair now stays visible under certain hats.
- Modded hats are now all positioned correctly (some hats have been switched).
- The bathing suit glitch in the spa has been resolved.
- Names of modded clothes now match attire.
Known bug:
Sprite glitches when walking to the water in the spa. (resolved)//Note: If you wish to report a bug, please give as much detail as possible.
In progress:
- Edits for those who like the vanilla sprite to improve how some shirts fit.
- Finding a fix for dynamic sleeves. //Note: sleeves that change with the weather/season require that the farmer_girl_base sprite reloads each time a condition changes. The game will not do this and will only load one of the base sprites each time the game starts. I've spent a lot of time trying to find a solution within the bounds of content patcher.
for short sleeves only. This setting will not change the eye color or shorten the pants (an intentional part of Indigo's mod). Remember to restart your game if you change any settings in the "Mod Generic Config Menu". Otherwise, conflicting assets may load at the same time.Edit: I believe that I found and fixed the issue. The farmer pants were misaligned.
Lala66623, to download my files, click the link and look for the small download icon on the top right of the screen. It looks like a small gray arrow pointing down. I may upload this to nexus in a bit, but I was giving the original author some time.
It's hard to help without many details. The sprite sheet for the pants is especially large in comparison to the other assets. I can't find misaligned pants easily just by opening the png file.
The body changes don't apply, even though the mod does load into the game.
In the content folder of the mod, change each action that is related to the
“farmer_girl_base_short/long” from “Load” to “EditImage.”
Personal choice, but I deleted everything related to dynamic sleeves and kept only the short sleeves. My code looks like this:
{
"Action": "EditImage",
"Target": "Characters/Farmer/farmer_girl_base,farmer_girl_base_bald",
"FromFile": "assets/farmer_girl_base_short.png"
}
You can download the updated mod I made here with all the files.
In the content folder of the mod, change each action that is related to the “farmer_girl_base_short/long” from “Load” to “EditImage.”
Personal choice, but I deleted everything related to dynamic sleeves and kept only the short sleeves. My code looks like this:
{
"Action": "EditImage",
"Target": "Characters/Farmer/farmer_girl_base,farmer_girl_base_bald",
"FromFile": "assets/farmer_girl_base_short.png"
}
thanks for reading :,)