IDK if this is an unlikely possibility, but would it be possible for this mod to support custom drops for digging in the ground? As in, just hacking into the regular terrain. Usually that just yields stone, but depending one which mods one might have installed, there might be items such as new stone types, mud, clay, small roots, who knows, stuff that could make sense to have a constant chance to come out of the ground.
Does anyone have a list of the indexes of the drop tables for each character? I'm trying to change trophy drop rates but to do that I need to know which index the trophy is for each character. The only way I can figure that out so far is trial and error to see which existing index gets overwritten, but that would take an inordinate amount of time to do for all the trophies in the game.
I saw the mod dev mentioned in previous posts that they were working on a feature to see this information, is there any update on that?
Hello, I have been fiddling with this mod and have be able to customize drops with vanilla items ok. I have had less success with integrating it with epic loot. I have carefully read the documentation page but some of it seems to be outdated according to the notes in the mod description. It would be greatly helpful if someone could post an example of a functional config entry. (ex. draugr elite with small chance to drop magic iron sword)
Hi, really good mod but unfortunately it doesn't work on trophies :( [Eikthyr.0] PrefabName= TrophyEikthyr SetAmountMin = 4 SetAmountMax = 4 SetChanceToDrop = 100 SetScaleByLevel = true EnableCjavascript-event-stripped true
`SetDropOnePerPlayer If I set this parameter to "true", will things from bosses stop falling out on the server according to the number of players? And then there are 30 players playing on the server and 30 keys from one boss at once - this is such a thing. In the description of the mod, I did not find a description for this function.
Hello, I don't know if i'm doing something wrong but after reading all the documentation and posts, I tried to make a custom drop for beech log (make sure that on top of the normal drop, a seed and a resin is guarenteed) so I made :
I did choose AlwaysAppend on true (even if no id could match those I written).
The result is only one of the three work while the other two doesn't drop, meaning that after breaking a log I will only have a seed, or 10 woods or 1 resin but never the three of them at the same time
220 comments
I saw the mod dev mentioned in previous posts that they were working on a feature to see this information, is there any update on that?
PrefabName = BoneFragments
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Boar.10]
PrefabName = BoneFragments
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greyling.10]
PrefabName = Wood
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greyling.11]
PrefabName = Raspberry
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greyling.12]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf.10]
PrefabName = Raspberry
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf.11]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 30
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf.12]
PrefabName = Feathers
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf.13]
PrefabName = Feathers
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Elite.10]
PrefabName = RoundLog
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Elite.11]
PrefabName = MushroomYellow
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Elite.12]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 40
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Elite.13]
PrefabName = Blueberries
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Shaman.10]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 40
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Shaman.11]
PrefabName = MushroomYellow
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 40
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Shaman.12]
PrefabName = Blueberries
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Greydwarf_Shaman.13]
PrefabName = Feathers
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Eikthyr.10]
PrefabName = DeerHide
SetAmountMin = 2
SetAmountMax = 8
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Eikthyr.11]
PrefabName = LeatherScraps
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Eikthyr.12]
PrefabName = DeerMeat
SetAmountMin = 2
SetAmountMax = 4
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Eikthyr.13]
PrefabName = BoneFragments
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Troll.10]
PrefabName = CopperOre
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Troll.11]
PrefabName = TinOre
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Troll.12]
PrefabName = Ruby
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Troll.13]
PrefabName = Amber
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 30
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Troll.14]
PrefabName = AmberPearl
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[gd_king.10]
PrefabName = Wood
SetAmountMin = 1
SetAmountMax = 20
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
PrefabName = RoundLog
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[gd_king.11]
PrefabName = FineWood
SetAmountMin = 1
SetAmountMax = 5
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[gd_king.12]
PrefabName = Mushroom
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[gd_king.13]
PrefabName = MushroomYellow
SetAmountMin = 1
SetAmountMax = 5
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[gd_king.14]
PrefabName = QueenBee
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Skeleton.10]
PrefabName = Coins
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton.11]
PrefabName = WitheredBone
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 05
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton.12]
PrefabName = LeatherScraps
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton.13]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton_Poison.10]
PrefabName = Coins
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton_Poison.11]
PrefabName = WitheredBone
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton_Poison.12]
PrefabName = Ooze
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Skeleton_Poison.13]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Blob.10]
PrefabName = Guck
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[BlobElite.10]
PrefabName = TrophyBlob
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[BlobElite.11]
PrefabName = Guck
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Abomination.10]
PrefabName = ElderBark
SetAmountMin = 5
SetAmountMax = 20
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr.10]
PrefabName = Coins
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr.11]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr.12]
PrefabName = CopperScrap
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr.13]
PrefabName = LeatherScraps
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr_Elite.10]
PrefabName = Coins
SetAmountMin = 5
SetAmountMax = 10
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr_Elite.11]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Draugr_Elite.12]
PrefabName = CopperScrap
SetAmountMin = 2
SetAmountMax = 4
SetChanceToDrop = 40
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Bonemass.10]
PrefabName = Guck
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Bonemass.11]
PrefabName = Ooze
SetAmountMin = 1
SetAmountMax = 20
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Bonemass.12]
PrefabName = BoneFragments
SetAmountMin = 1
SetAmountMax = 10
SetChanceToDrop = 100
EnableCjavascript-event-stripped true
[Serpent.10]
PrefabName = FishRaw
SetAmountMin = 5
SetAmountMax = 20
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Leech.10]
PrefabName = Ooze
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Wraith.10]
PrefabName = IronScrap
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[StoneGolem.10]
PrefabName = SilverOre
SetAmountMin = 1
SetAmountMax = 5
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[StoneGolem.11]
PrefabName = Obsidian
SetAmountMin = 1
SetAmountMax = 5
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Fenring.10]
PrefabName = WolfPelt
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Ulv.10]
PrefabName = WolfPelt
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Fenring_Cultist.10]
PrefabName = WolfPelt
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Hatchling.10]
PrefabName = ScaleHide
SetAmountMin = 1
SetAmountMax = 4
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Deathsquito.10]
PrefabName = Bloodbag
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Goblin.10]
PrefabName = Barley
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 30
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[GoblinArcher.10]
PrefabName = Barley
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 30
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[GoblinBrute.10]
PrefabName = Barley
SetAmountMin = 2
SetAmountMax = 5
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[GoblinShaman.10]
PrefabName = Barley
SetAmountMin = 1
SetAmountMax = 3
SetChanceToDrop = 20
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[GoblinShaman.11]
PrefabName = Flax
SetAmountMin = 1
SetAmountMax = 1
SetChanceToDrop = 10
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[BlobTar.10]
PrefabName = Tar
SetAmountMin = 1
SetAmountMax = 2
SetChanceToDrop = 50
SetScaleByLevel = true
EnableCjavascript-event-stripped true
[Eikthyr.0]
PrefabName= TrophyEikthyr
SetAmountMin = 4
SetAmountMax = 4
SetChanceToDrop = 100
SetScaleByLevel = true
EnableCjavascript-event-stripped true
If I set this parameter to "true", will things from bosses stop falling out on the server according to the number of players? And then there are 30 players playing on the server and 30 keys from one boss at once - this is such a thing. In the description of the mod, I did not find a description for this function.
[beech_log_half.100]
PrefabName= BeechSeeds
SetAmountMin = 1
SetAmountMax= 1
SetChanceToDrop = 100
EnableConfig = true
[beech_log_half.101]
PrefabName= Wood
SetAmountMin = 10
SetAmountMax= 10
SetChanceToDrop = 100
EnableConfig = true
[beech_log_half.102]
PrefabName= Resin
SetAmountMin = 1
SetAmountMax= 1
SetChanceToDrop = 100
EnableConfig = true
I did choose AlwaysAppend on true (even if no id could match those I written).
The result is only one of the three work while the other two doesn't drop, meaning that after breaking a log I will only have a seed, or 10 woods or 1 resin but never the three of them at the same time