File information
Last updated
Original upload
Created by
ASharpPenUploaded by
ASharpPen123Virus scan
Tags for this mod
Activity logs
This page was last updated on 15 May 2024, 9:41PM
- Changelogs
-
-
Version 1.7.11
- Compatibility: Valheim v0.218.15.
-
Version 1.7.10
- Fixed: Compatibility with Valheim v.0.217.29. Serialization issue when syncing configs from servers resolved.
- Added soft-dependency for LocalizationCache, to help it get loaded earlier.
- Changed default value for setting 'StopTouchingMyConfigs' in custom_raids.cfg to true.
-
Version 1.7.9
- Fixed: Issue with raids not always being added to "possible" list when using individual raids.
- Fixed: Vanilla does not immediately update player-based keys added on creature kill. Custom Raids will always try to trigger the key update on creature kills now.
- Added: Player-based raid conditions. These are the vanilla conditions that get enabled when using the world-modifiers for player-based events.
- Added: Terminal commands for debugging the player-based events.
- Changed: The global-key debug file now shows a list of creatures and which key is gained from killing it.
- Various minor tweaks to generated debug files.
-
Version 1.7.8
- Fixed: Setting "Faction" was only applying the faction on creature spawn, it now correctly re-applies on creature load.
-
Version 1.7.7
- Fixed: Compatibility with Valheim v0.217.14.
-
Version 1.7.6
- Fixed: Compatibility with Valheim v0.216.9.
-
Version 1.7.5
- Fixed: Compatibility with Valheim v0.215.2.
-
Version 1.7.4
- Compatibility: Moved all applications of spawn modifier settings to happen slightly later. This should solve issues with settings like CLLC UseDefaultLevels.
-
Version 1.7.3
- Compatibility: Default biome settings for spawns and raids changed to include customly added biomes.
-
Version 1.7.2
- Removed compatibility with deprecated mod (Enhanced Progress Tracker) in favour of adding compatibility with World Advancement Progression.
-
Version 1.7.1
- Fixed individual raids 'RaidFrequency' and 'RaidChance' not using their intended default values, causing raids to sometimes happen a lot less frequently than expected (or never).
-
Version 1.7.0
- Added new raid condition 'ConditionLocation'
- Added new debug setting 'WriteLocationsToDisk'
- Changed ConditionPlayersOnlineMin/Max to be skipped if not in a multiplayer game
- Fixed network packages being up to twize the size they needed, woops!
-
Version 1.6.3
- Fixed compatibility for v0.212.6
-
Version 1.6.2
- Fixed individual raids not checking CanStartDuringDay and CanStartDuringNight correctly.
- Fixed individual raids resetting raid cooldown too early under certain conditions, causing way less or no raids.
-
Version 1.6.1
- Fixed individual raids not being affected by paused raid timer.
- Changed individual raids to now be checked pr EventCheckInterval. This should make it easier to control individual raids frequency, especially when a lot of raids are available. Note this should generate less raids for most, and might require some tweaking of the EventCheckInterval if you liked it the old way.
-
Version 1.6.0
- Added server setting for pausing raid timers while no players are online. Enabled by default.
- Added raid condition ConditionMustBeNearPrefab for checking if any of the listed prefabs is nearby.
- Added raid condition ConditionMustBeNearAllPrefabs for checking if all of the listed prefabs are nearby.
- Added raid condition ConditionMustNotBeNearPrefab for ensuring none of the listed prefabs are nearby.
- Added action for starting new raid on raid stop.
-
Version 1.5.3
- Fixed issue with spawning on mountains due to distance check from player including height.
- Fixed spawn SetFaction modifier being case-sensitive.
-
Version 1.5.2
- Minor robustness improvements and internal cleanup.
- Removed mistakenly packaged dll.
-
Version 1.5.1
- Fixed an unintentional reference to SpawnThat, causing an error when not installed.
-
Version 1.5.0
- Added new raid conditions; altitude and environment.
- Additional error handling.
- Debug files are now printed to path BepInEx/Debug. Can be configured.
- Fixed detection of Spawn That installation.
- Fixed supplemental file detection not being restricted to cfg's.
- Lots internal fixes and updates.
-
Version 1.4.0
- Support for Creature Level and Loot Control.
- Support for most Spawn That modifiers.
- Ported over Spawn That spawning conditions.
- Stopped raids from starting a new raid, if another event is already active.
- Fixed bug causing a lot of raids to not run when not using IndividualRaids.
-
Version 1.3.7
- RemoveAllExistingRaids no longer removes non-random events. This should fix boss events being cleared as well.
-
Version 1.3.6
- Scanning all subfolders for Custom Raids supplemental files.
- Fixed bug with NotRequiredGlobalKeys not being checked.
-
Version 1.3.5
- Fixed issue with individual frequencies causing raids to not start.
- Fixed potential multiplayer issue with faction assignment.
-
Version 1.3.4
- Fixed a critical bug in the compatibility code of 1.3.3 causing raid creatures not to spawn.
-
Version 1.3.3
- Improved compatibility with mods supplying prefabs.
- Fixed installation detection of Enhanced Progress Tracker.
- Changed global key check logic to reduce complexity and potential for errors.
-
Version 1.3.2
- Raid debug files now follow config format.
- Fixed issue with faction assignment for raids with different factions for same mob type.
-
Version 1.3.1
- Fixed issue with faction assignment being skipped in certain situations
-
Version 1.3.0
- Set raid faction. Defaults to boss now, for all spawned creatures.
- Conditions for day/night
- Conditions for world age
- Conditions for distance to world center
- Condition for requiring one global key out of multiple
- Fixed Valheim bug of NearBaseOnly being required. This enables raids anywhere in the world when false.
- Overhaul of raid frequencies and chances. Can now select individual frequency and chance for each raid.
- Support for Enhanced Progress Tracker.
-
Version 1.2.0
- Server-to-client config synchronization added.
- Fixed various mistakes in config descriptions. Sorry guys, I am bad at reading. EventChance is in range 0-100, frequency is in minutes.
- Removed "LoadRaidConfigsOnWorldStart" option. This is always done by default now.
-
- Author's activity
-
May 2024
-
15 May 2024, 9:41PM | Action by: ASharpPen123
File added
'custom-raids [version 1.7.11]'
-
15 May 2024, 9:41PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.7.11'
-
15 May 2024, 9:41PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.7.11.'
November 2023
-
11 Nov 2023, 2:27PM | Action by: ASharpPen123
File added
'custom-raids [version 1.7.10]'
-
11 Nov 2023, 2:27PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.7.10'
-
11 Nov 2023, 2:27PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.7.10.'
October 2023
-
15 Oct 2023, 4:53PM | Action by: ASharpPen123
File added
'custom-raids [version 1.7.9]'
-
15 Oct 2023, 4:53PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.7.9'
-
15 Oct 2023, 4:52PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.7.9.'
September 2023
-
04 Sep 2023, 6:51PM | Action by: ASharpPen123
File added
'custom-raids [version 1.7.8]'
-
04 Sep 2023, 6:50PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.7.8'
-
04 Sep 2023, 6:50PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.7.8.'
August 2023
-
22 Aug 2023, 11:25PM | Action by: ASharpPen123
File added
'custom-raids [version 1.7.7]'
-
22 Aug 2023, 11:25PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.7.7'
-
22 Aug 2023, 11:24PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.7.7.'
June 2023
-
12 Jun 2023, 7:08PM | Action by: ASharpPen123
File added
'custom-raids [version 1.7.6]'
-
12 Jun 2023, 7:08PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.7.6'
-
12 Jun 2023, 7:08PM | Action by: ASharpPen123
Attribute change
'Mod version changed to 1.7.6.'
April 2023
-
12 Apr 2023, 6:36PM | Action by: ASharpPen123
File added
'custom-raids [version 1.7.5]'
-
12 Apr 2023, 6:35PM | Action by: ASharpPen123
Changelog added
'Change log added for version 1.7.5'
-
- Mod page activity
-
May 2024
-
18 May 2024, 10:50AM | Action by: yokariel
Endorsed
'Custom Raids'
-
18 May 2024, 2:08AM | Action by: mauroblunt
Endorsed
'Custom Raids'
-
17 May 2024, 5:28PM | Action by: SirArion
Untracked
'Custom Raids'
-
16 May 2024, 10:01PM | Action by: sinje300
Endorsed
'Custom Raids'
-
16 May 2024, 4:48PM | Action by: LonanLolnan
Endorsed
'Custom Raids'
-
16 May 2024, 12:01AM | Action by: Crimsondragon666
Tracked
'Custom Raids'
-
15 May 2024, 8:58PM | Action by: Sterga
Untracked
'Custom Raids'
-
14 May 2024, 5:17PM | Action by: Michael4404
Endorsed
'Custom Raids'
-
13 May 2024, 1:28AM | Action by: Soyl1337
Endorsed
'Custom Raids'
-
12 May 2024, 12:26PM | Action by: 24JabbersLightning24
Untracked
'Custom Raids'
-
11 May 2024, 10:12PM | Action by: DizzyDwarfy
Endorsed
'Custom Raids'
-
11 May 2024, 8:04PM | Action by: The9KK9
Endorsed
'Custom Raids'
-
11 May 2024, 7:09PM | Action by: Lunababy247
Endorsed
'Custom Raids'
-
09 May 2024, 6:49AM | Action by: donroket
Endorsed
'Custom Raids'
-
06 May 2024, 6:49AM | Action by: IamBlu
Endorsed
'Custom Raids'
-
04 May 2024, 4:23PM | Action by: DeusAbsolute
Endorsed
'Custom Raids'
-
02 May 2024, 12:46AM | Action by: truckbinouche
Endorsed
'Custom Raids'
April 2024
-
24 Apr 2024, 1:54PM | Action by: ReCaSo
Untracked
'Custom Raids'
-
17 Apr 2024, 1:34AM | Action by: astronautz
Endorsed
'Custom Raids'
-
16 Apr 2024, 8:14PM | Action by: damaindos123
Endorsed
'Custom Raids'
-