Hello, thank you for using and helping me to improve this mod!
1.9.5 Released Compatible with Ashlands
Don't forget to make a backup of your character! Tested with game version 0.218.15
You can now donate to me through Buy Me a Coffee by clicking or scanning the below image! You can also find this link in the Mod Description Donation section.
omorrow I will try again and tell you.EDIT: I feel like the arrows are shooting correctly, the arrow recipes in your mod work fine too, I'm just missing the quiver
[INFO: Unity log] 05/16/2024 06:23:34 Could not find prefab LeatherQuiver .
Change "RandyKnapp-EquipmentAndQuickSlots-2.1.13" to "Azumatt-AzuExtendedPlayerInventory-1.4.0", I thought that might be the problem, but I have the same error with both
Try with Translation.json as without it, same result.
(You were right, the mod still works. I learned a few things along the way. First, the "AzuExtendedPlayerInventory" mod blocked the better archery. But I also disable quiver , puttin false in the config file . That's why. when I used "RandyKnapp-EquipmentAndQuickSlots-2.1.13" again, my quiver disappeared, because I need to put "true" manually in the config file again, I test this two times for be secure 100%).
And I'm sorry to say that your mod didn't work xD, when there was another mod that put a false value in the configuration.
Alright so I'm on the version that ends in .46, I had this mod running perfectly fine. I removed it and the config file, and tried a different archery mod. Didn't care for it, but after removing it and adding back the same version of better archery that was working fine, with the exact same mod list it was working on- I'm getting a character named ragnar in the load screen, which disappears and freezes the game for a minute (this didn't happen the first time) and the camera appears to be stuck when I finally load in my character. By "stuck" I mean it doesn't follow my character. I can look around and stuff, but when I walk to the side my character walks right off the screen while the camera stays in place, or follows very VERY slowly. Aside from a complete reinstall of the game does anyone have an idea of what might've happened and how I can fix it? I'll reinstall if I must but I'm hoping I just missed something simple? 😭
Hi there Ishid. I still cannot get the quiver HUD to appear with inventory closed even when I isolate BetterArchery from the rest of the mods (only mod loaded, quiver Enabled, quiver HUD enabled). I can move the 3 slot box around just fine with inventory and chests open but nothing else and the option. Any ideas what else I can try? Looks like some others were having this issue around Feb 2024.
Hello, I disabled the Quiver HUD because of conflict and optimization issues. If I find a way to make it stable, I'll release it with an update. So, keep an eye on the patch notes.
I don't want quivers, zooming, and retrievable arrows. I just want my arrows to go where my cursor is aiming. That's so frustrating that no one makes a mod that fixes this issue and doesn't add a bunch of other features.
You do know, that you can deactivate all of those aspects by just going into your BepInEx Folder, right? Just go into config and open the ishid4.mods.betterarchery.cfg file, where you can literally add and remove all aspects of the mod. If you would've read the installation instructions this wouldn't have been an issue for you.
Hi, i have some issues with retrievable arrows. Poison and frost arrows don't retrive even with *(ArrowRetrieveChance for Frost Arrow = 1.0)* . But if change *(ArrowRetrieveSpawnType for Frost Arrow = ArrowObsidian)* -> *(ArrowRetrieveSpawnType for Frost Arrow = ArrowFrost) it works. Don't know why, it worked fine before. No conflicts in my build, even test this mod as solo (also not work, only with transformable arrows like poison and frost) P.s.: sorry for my bad english
Hey there ! I'm playing Valheim VR and this is a blast, yout mod is a blessing and all is well in the universe ... except : The arrow improvements setting is messing the VR controls. How could I change the arrow velocity and gravity without affecting the aim direction : both are correlated wihtin your mod, so how can I make them not ?
I released a new version of the mod which fixes the problem of the Valheim 0.217.46 version. And.. Fixed the level 100 bow zoom-in animation bug. I also added Localization. You can edit translations.json to your liking.
Hi there, I have about thirty mods that work well but yours doesn't, incompatibility with some of them I think, I can't see where the arrows are, and above all there's a problem with the right window as you can see on the image. I'll also put you the console log. If you can help me that would be great!
and my invantaire no longer appears with the chests and also my equipment no longer appears. I'm using the previous version of the game because the graphics mod doesn't work, maybe that's the problem?
and no, some mods aren't up to date, I can't while the graphics mod isn't updated. The graphic mod doesn't exist on r2modman, so it's vortex, no choice! And it's a pain to install. I'll try again to update them all once this one has been updated. Thanks a lot.
Adding my voice to the lamentation. I love this mod. I kind of wish the developers just purchased the code from the author and incorporated it into the game. Being able to actually hit a target is a really nice feature! So thanks for that. I do have to remove better archery every time I want to use dev commands, though. So it gets a little tedious. If there is any way to implement this without breaking the console... that'd be awesome!
This just broke with the April 10th update. I had no problem before using devcommands with this mod, the author needs to update it for someone needs to release an updated copy.
I've recompiled the dll and made a fixed version for my own usage. You can use it as temporary fix until the author had it fixed. BetterArchery_Temporary_Patch
can you give i tip on how to do that and if it's easy? I have a few mods too, that need update, but I have major doubts that the authors will update them.
Inhale and exhale SFX is working. For me at least. But I don't want to fix Custom Audio now when aedenthorn himself is here.
I decompiled the dll with dotPeek into VisualStudio project. Then I fixed the project references as a quick fix just removed the console patch to avoid the error (for proper fix it needs to be changed into proper ConsoleCommand). Then bumped the version, fixed the ILRepack rules and compiled it back.
It came suprisingly well. It's not always that easy actually. If the mod author is not active anymore it's always better to just remake the mod from scratch because decompiled sources are the mess.
Hey yo chill, I'm here but not fully active. I also was on holiday so the update might have broken some of the features and, this is perfectly normal. I'll check the new updated version of the dev command patch. Just relax and have fun!
Also, @shudnal thank you for helping the community, sir!
It also would be super nice if you add localization to Quiver lines. At least something stupid like I do in Firefly without any Localization manager usage.
Does the author check yhe mod? The zoom stopped enabling for some reason. It used to work fine previously. Other functions work fine, but it doesn’t zoom anymore. Could it be because I leveled bow to 100?
1366 comments
Compatible with Ashlands
Tested with game version 0.218.15
You can now donate to me through Buy Me a Coffee by clicking or scanning the below image!
You can also find this link in the Mod Description Donation section.
[INFO: Unity log] 05/16/2024 06:23:34 Could not find prefab LeatherQuiver .
Change "RandyKnapp-EquipmentAndQuickSlots-2.1.13" to "Azumatt-AzuExtendedPlayerInventory-1.4.0", I thought that might be the problem, but I have the same error with both
Try with Translation.json as without it, same result.
(You were right, the mod still works. I learned a few things along the way. First, the "AzuExtendedPlayerInventory" mod blocked the better archery. But I also disable quiver , puttin false in the config file . That's why. when I used "RandyKnapp-EquipmentAndQuickSlots-2.1.13" again, my quiver disappeared, because I need to put "true" manually in the config file again, I test this two times for be secure 100%).
And I'm sorry to say that your mod didn't work xD, when there was another mod that put a false value in the configuration.
P.s.: sorry for my bad english
I also added Localization. You can edit translations.json to your liking.
Enjoy!
I have about thirty mods that work well but yours doesn't, incompatibility with some of them I think, I can't see where the arrows are, and above all there's a problem with the right window as you can see on the image.
I'll also put you the console log.
If you can help me that would be great!
Image:
https://drive.google.com/file/d/13gnDaOPHwUQSnexel5bIKAHZ1TGyel9L/view?usp=sharing
Log:
https://drive.google.com/file/d/1FsCAZPchhkY4MjIq5pGvrfLVQ_r9UxRs/view?usp=sharing
and my invantaire no longer appears with the chests
and also my equipment no longer appears.
I'm using the previous version of the game because the graphics mod doesn't work, maybe that's the problem?
Are you sure all your mods are updated to play nice with latest game version?
and no, some mods aren't up to date, I can't while the graphics mod isn't updated.
The graphic mod doesn't exist on r2modman, so it's vortex, no choice!
And it's a pain to install.
I'll try again to update them all once this one has been updated.
Thanks a lot.
I love this mod. I kind of wish the developers just purchased the code from the author and incorporated it into the game. Being able to actually hit a target is a really nice feature! So thanks for that.
I do have to remove better archery every time I want to use dev commands, though. So it gets a little tedious.
If there is any way to implement this without breaking the console... that'd be awesome!
BetterArchery_Temporary_Patch
Could you also take a look at Custom Audio, so we can get the SFX from Better Archery to work?
Inhale and exhale SFX is working. For me at least. But I don't want to fix Custom Audio now when aedenthorn himself is here.
I decompiled the dll with dotPeek into VisualStudio project. Then I fixed the project references as a quick fix just removed the console patch to avoid the error (for proper fix it needs to be changed into proper ConsoleCommand). Then bumped the version, fixed the ILRepack rules and compiled it back.
It came suprisingly well. It's not always that easy actually. If the mod author is not active anymore it's always better to just remake the mod from scratch because decompiled sources are the mess.
I'm here but not fully active. I also was on holiday so the update might have broken some of the features and, this is perfectly normal. I'll check the new updated version of the dev command patch. Just relax and have fun!
Also, @shudnal thank you for helping the community, sir!
static void InitCommands()
{
new Terminal.ConsoleCommand("ba", "[action]", delegate (Terminal.ConsoleEventArgs args)
{
if (args.Length >= 2)
{
string action = args.FullLine.Substring(args[0].Length + 1);
if (action == "drop")
{
Inventory inventory = Player.m_localPlayer.m_inventory;
for (int index = inventory.m_inventory.Count - 1; index >= 0; --index)
{
ItemDrop.ItemData itemData = inventory.m_inventory[index];
if (itemData.m_gridPos.y >= 5 && !BetterArchery.IsQuiverSlot(itemData.m_gridPos))
{
BetterArchery.Log(string.Format("Found {0} x {1} in invisible slots; attempting to drop.", (object)itemData.m_dropPrefab.name, (object)itemData.m_stack));
Player.m_localPlayer.DropItem(inventory, itemData, itemData.m_stack);
}
}
}
}
else
{
args.Context.AddString("Syntax: ba [action]");
}
}, isCheat: false, isNetwork: false, onlyServer: false, isSecret: false, allowInDevBuild: false, () => new List<string>() { "drop - Drop items from invisible slots" }, alwaysRefreshTabOptions: true, remoteCommand: false);
}