Valheim

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aedenthorn

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aedenthorn

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302 comments

  1. TaxTalis
    TaxTalis
    • supporter
    • 3 kudos
    I forked this mod and fixed the console issue until the original author comes back.
    https://www.nexusmods.com/valheim/mods/2798
  2. Sigthin
    Sigthin
    • member
    • 0 kudos
    crashes valheim console
    trash mod
    1. gyrofalcon
      gyrofalcon
      • premium
      • 27 kudos
      crashes valheim console
      trash mod
      Please look at the date the mod was last updated, and the comment section, and you'll easily come to the conclusion that the mod is not updated for latest version of the game.
      The source code is open. Fix it your self.
  3. illuminosity
    illuminosity
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    • 0 kudos
    Azumatt has a clock mod that works with Ashlands and is available at the Thunderstore.
    You can edit the cfg file and set the time format to "fuzzy" and it will work just like this mod does.
    1. kuraileera
      kuraileera
      • supporter
      • 0 kudos
      Thank you! Just tried it out, working perfectly.
  4. illuminosity
    illuminosity
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    Breaks console after Ashlands update, confirmed.
  5. silberne
    silberne
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    • 0 kudos
    This mod breaks devcommands after the last update on Apr 10th. Could you, please, update your mod?
    1. Kaspian23
      Kaspian23
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      Yes, please. I love the fuzzy time ability.
    2. Pnaraasi94
      Pnaraasi94
      • supporter
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      Confirmed to happen in Valheim version 0.217.46. I'm now getting the following error whenever I have this mod loaded and I run any console command (I tested this with the "help" command). There are other mods with the exact same issue and error.

      [Error  : Unity Log] TypeLoadException: Failure has occurred while loading a type.
      Stack trace:
      (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
      Terminal.SendInput () (at <da52c09f594f4a7480000b7420815ba7>:0)
      UnityEngine.Events.InvokableCall.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0)
      UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
      GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <1c0bbb94c86e42bb92d9376327e3b555>:0)
      UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
      UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0)
      TMPro.TMP_InputField.SendOnSubmit () (at <99900a1f9e2a471c8b46c2c560e4eba9>:0)
      TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <99900a1f9e2a471c8b46c2c560e4eba9>:0)
      UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <a01fe238487248d39ba352ec152ec890>:0)
      UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <a01fe238487248d39ba352ec152ec890>:0)
      UnityEngine.EventSystems.EventSystem:Update()
    3. DtD314
      DtD314
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      • 0 kudos
      Same here, same error. And Also Real Clock causes the same issue.
    4. Addmagnet
      Addmagnet
      • member
      • 0 kudos
      This issue with the mod breaking devcommands seems to affect all the mods I have written by this mod developer, so I wonder if there's something common to all that this developer puts into his mods that others don't?
      But anyway, I love the mods I use from this developer and would really like to carry on using them!
  6. baloche
    baloche
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    • 0 kudos
    Does anyone knows a similar mod to this one plz ?

    Sadly the author dont seems to be active anymore on updating his mods :(
  7. lctucker2999
    lctucker2999
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    Just wondering if this will ever be updated again? I don't use devcommands very much so it's not a big deal for me, and I can disable this mod if I want to use it, but would just rather it all work. Since Ashlands is out now I figured Valheim is back on people's radar again so I would check in and ask :)
  8. vistascape
    vistascape
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    changing font-size doesnt do anything. how do i make the clock larger?
  9. Serezhka69
    Serezhka69
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    • 0 kudos
    is it possible to make time disappear while I am in the inventory?
  10. Illutian
    Illutian
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    Any particular reason a Config Manager was made mandatory?

    ...this really screws over multiplayer servers that have enforced configs.