This is amongst my favorites, as well. Spent alot of time using this to replace some awful sounds and replace certain tracks with some nostalgic ones...
Noooo, not my favourite mod that is must-have for me to play 😠Can't stand 1 track per biome looping forever, need my Gothic 1-2-3 soundtrack version
After the last Valheim update (0.217.46), this mod breaks background ambient sounds (like crypts, caves, wind sounds, etc.) They just don't play with installed Custom Audio. But the music still works.
294 comments
I don't want these works to be lost: Better Sounds
This is amongst my favorites, as well. Spent alot of time using this to replace some awful sounds and replace certain tracks with some nostalgic ones...
Appreciate all your work on this so far. <3
Can't stand 1 track per biome looping forever, need my Gothic 1-2-3 soundtrack version
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CustomAudio.BepInExPlugin+AudioMan_Awake_Patch.Postfix (AudioMan __instance, System.Collections.Generic.List`1[T] ___m_randomAmbients, UnityEngine.AudioSource ___m_oceanAmbientSource, UnityEngine.AudioSource ___m_windLoopSource) (at <30a33bd122f74b3e99e06d945d8098cd>:0)
(wrapper dynamic-method) AudioMan.DMD<AudioMan::Awake>(AudioMan)
I checked, it's 100% this mod