The Witcher 3

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BlackHole11 and Reaperrz

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BlackHole11

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306 comments

  1. BlackHole11
    BlackHole11
    • supporter
    • 14 kudos
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    the gargoyle fight has been provided by MastaWitcha
  2. hackaim
    hackaim
    • supporter
    • 19 kudos
    Updated to NG.
    Only AI NPCs vers.
    I'm not sure if the AI works correctly, maybe CDPR has made its own changes to the behavior of combat NPCs.
    https://drive.google.com/file/d/10FcT65ryM2CDgzXB5SUVqxT6ikLFG7cL/view?usp=share_link

    edit. Tested, works as it should.
    1. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 5 kudos
      Hi, awesome thanks! Can you just describe in a few words, what can I expect from this mod in this form? Basically, all enemies (human, monster and animals) are more challenging opponents for Geralt during his fights with them?

      So, "

      • Improved NPC and monster stamina management
      • Improved NPC and monster blocking and countering mechanics
      • Improved NPC and monster dodging mechanic
      • Increased NPC and monster aggression
      • NPC combat animations and skills are now commensurate to its equipment and level
      • NPC wielding two-handed weapons will no longer approach their enemies slowly
      • NPC wielding longswords will now use more combat animations, more appropriately
      • NPC archers will no longer run towards their enemies with their ranged weapons drawn"
      • ...All of these features above are included in your update too?
    2. hackaim
      hackaim
      • supporter
      • 19 kudos
      Everything is written on the main page, even there is a video =)I just adapted the scripts for the NG version...
    3. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 5 kudos
      Fair enough
    4. wowmuchdoge
      wowmuchdoge
      • member
      • 1 kudos
      This mod is cool and all but I just wanna let you know it bugged out the 'Plague Victim' enemies on "In the Eternal Fire's Shadow" , the newly added quest from next-gen update. They have empty health bars and can't die with this mod enabled.
    5. hackaim
      hackaim
      • supporter
      • 19 kudos
      Yes, I know about the problem with the new assignment...
      I recommend turning off the mod for the duration of its passage.
      If you make changes to the behavior and statistics of the plague victims, then the main modules of the mod stop working...Most likely I will solve the problem after CDPR make the final patch.
    6. NeteriXX
      NeteriXX
      • member
      • 0 kudos
      Good job with this one. Unfortunately it alters not only behaviour of the enemies but also their stats from vanilla values. It means that other mods that should change their stats or scaling are overriden. Also you could just add vanilla lines in empty space to fix that new quest NPCs problem
    7. ArjukKagrim
      ArjukKagrim
      • supporter
      • 0 kudos
      Does islt also work with  Game ver 4.01?
    8. patbad73
      patbad73
      • member
      • 0 kudos
      Any chance you'd be able to update the combat animations for NG too?
    9. WITCHER0920
      WITCHER0920
      • member
      • 0 kudos
      I haven't encountered this problem in game version 4.01. Maybe hackaim has been updated
    10. Ariel2211
      Ariel2211
      • supporter
      • 2 kudos
      This mod is cool and all but I just wanna let you know it bugged out the 'Plague Victim' enemies on "In the Eternal Fire's Shadow" , the newly added quest from next-gen update. They have empty health bars and can't die with this mod enabled

      Does this problem still exist in game ver 4.02?
    11. Arthyom99
      Arthyom99
      • member
      • 0 kudos
      Is it compatible with 4.03?
    12. helpmeguys
      helpmeguys
      • member
      • 0 kudos
      @hackaim Your mod causes Bow users enemies to be unable to use their weapons except swords
    13. LA1exei
      LA1exei
      • member
      • 1 kudos
      Comrade hackaim, can you confirm if this works fine with v4.04?
      Thanks for update
    14. Teamy88
      Teamy88
      • member
      • 3 kudos
      You have to add one line in btTaskShoot.ws to make it fully 4.04 compatible.
      under line 183 add

      collisionGroups.PushBack('Foliage');

      This part should look like this:

      https://imgur.com/bML6xgQ
  3. Mooonn
    Mooonn
    • supporter
    • 0 kudos
    Works on v4.04?
  4. kikosawa
    kikosawa
    • member
    • 1 kudos
    Ultimately, I decided to remove this mod. Every little squabble with some peasants turns into a drawn out battle, were Geralt needs to parry, use Signs, etc. I prefer low-level enemies to stay easy. 
    1. iiTzMitas
      iiTzMitas
      • member
      • 0 kudos
      i know this comment is from almost a year ago, but, im really wondering to insert this mod to my playtrough only because of that reason, i think this game is toooooooo easy, im playing on death march difficulty, the higher one, and i also installed some mods that increase a lot the speed from enemyes, and another mod that increases the levels of all mobs, so i never fight a low level mob, and STILL IS TOO EASY, i think that as a witcher you should certainly suffer a little to kill the mobs, and the bosses of course, theyre too damn easy, and also you should use all the techniques available to do it, like perks and all the signs, also potions and oils
  5. DarkAvenger79
    DarkAvenger79
    • member
    • 0 kudos
    Is it compatible with:
    1) SCAAR,
    2) Enhanced targeting,
    3) Combat stance?
    1. hackaim
      hackaim
      • supporter
      • 19 kudos
      Of course
  6. Mozgil
    Mozgil
    • member
    • 0 kudos
    It was possible to make different behavior for different groups, and not so that all people become the same masters of parrying.
  7. RickThedope
    RickThedope
    • BANNED
    • 41 kudos
    PLEASE UPDATE TO NEXT GEN, THIS MOD IS ESSENTIAL.
  8. Dantich
    Dantich
    • premium
    • 0 kudos
    Hello!
    Is there any chance of this being updated for Next Gen?
  9. Codebreaker377
    Codebreaker377
    • member
    • 0 kudos
    I'm on Next-gen and while doing Keira's quest, I found a Gargoyle which threw a stone at me in fight. So that means CDPR silently upgraded enemy behavior?
  10. Rudlee
    Rudlee
    • member
    • 0 kudos
    Can this get updated for next-gen, pretty please?
    1. GG543364
      GG543364
      • member
      • 2 kudos
      +1
    2. Vladimirovichin
      Vladimirovichin
      • supporter
      • 0 kudos
      +1
    3. hackaim
      hackaim
      • supporter
      • 19 kudos
      +11111111111111111
  11. Hazlazm
    Hazlazm
    • member
    • 0 kudos
    I found a mod a few weeks ago that changed the levels of enemy to display a "name" instead of a number. I don't remember the correct names but for example instead of level 10 "Lesser Downer". I'm trying to find it, but I just can't. Does anyone know which mod I'm referring to?
    1. Antonaros1999
      Antonaros1999
      • member
      • 12 kudos
      Witcher 3 Redux probably
    2. Hazlazm
      Hazlazm
      • member
      • 0 kudos
      Thank you!! The hunt to find out which mod was driving me nuts.