Updated to NG. Only AI NPCs vers. I'm not sure if the AI works correctly, maybe CDPR has made its own changes to the behavior of combat NPCs. https://drive.google.com/file/d/10FcT65ryM2CDgzXB5SUVqxT6ikLFG7cL/view?usp=share_link
Hi, awesome thanks! Can you just describe in a few words, what can I expect from this mod in this form? Basically, all enemies (human, monster and animals) are more challenging opponents for Geralt during his fights with them?
So, "
Improved NPC and monster stamina management
Improved NPC and monster blocking and countering mechanics
Improved NPC and monster dodging mechanic
Increased NPC and monster aggression
NPC combat animations and skills are now commensurate to its equipment and level
NPC wielding two-handed weapons will no longer approach their enemies slowly
NPC wielding longswords will now use more combat animations, more appropriately
NPC archers will no longer run towards their enemies with their ranged weapons drawn"
...All of these features above are included in your update too?
This mod is cool and all but I just wanna let you know it bugged out the 'Plague Victim' enemies on "In the Eternal Fire's Shadow" , the newly added quest from next-gen update. They have empty health bars and can't die with this mod enabled.
Yes, I know about the problem with the new assignment... I recommend turning off the mod for the duration of its passage. If you make changes to the behavior and statistics of the plague victims, then the main modules of the mod stop working...Most likely I will solve the problem after CDPR make the final patch.
Good job with this one. Unfortunately it alters not only behaviour of the enemies but also their stats from vanilla values. It means that other mods that should change their stats or scaling are overriden. Also you could just add vanilla lines in empty space to fix that new quest NPCs problem
Ultimately, I decided to remove this mod. Every little squabble with some peasants turns into a drawn out battle, were Geralt needs to parry, use Signs, etc. I prefer low-level enemies to stay easy.
i know this comment is from almost a year ago, but, im really wondering to insert this mod to my playtrough only because of that reason, i think this game is toooooooo easy, im playing on death march difficulty, the higher one, and i also installed some mods that increase a lot the speed from enemyes, and another mod that increases the levels of all mobs, so i never fight a low level mob, and STILL IS TOO EASY, i think that as a witcher you should certainly suffer a little to kill the mobs, and the bosses of course, theyre too damn easy, and also you should use all the techniques available to do it, like perks and all the signs, also potions and oils
I'm on Next-gen and while doing Keira's quest, I found a Gargoyle which threw a stone at me in fight. So that means CDPR silently upgraded enemy behavior?
I found a mod a few weeks ago that changed the levels of enemy to display a "name" instead of a number. I don't remember the correct names but for example instead of level 10 "Lesser Downer". I'm trying to find it, but I just can't. Does anyone know which mod I'm referring to?
306 comments
Only AI NPCs vers.
I'm not sure if the AI works correctly, maybe CDPR has made its own changes to the behavior of combat NPCs.
https://drive.google.com/file/d/10FcT65ryM2CDgzXB5SUVqxT6ikLFG7cL/view?usp=share_link
edit. Tested, works as it should.
So, "
I recommend turning off the mod for the duration of its passage.
If you make changes to the behavior and statistics of the plague victims, then the main modules of the mod stop working...Most likely I will solve the problem after CDPR make the final patch.
Does this problem still exist in game ver 4.02?
Thanks for update
under line 183 add
collisionGroups.PushBack('Foliage');
This part should look like this:
https://imgur.com/bML6xgQ
1) SCAAR,
2) Enhanced targeting,
3) Combat stance?
Is there any chance of this being updated for Next Gen?