The Witcher 3
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Created by

EzioMaverick

Uploaded by

Apzurv

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44 comments

  1. Holmgeirr94
    Holmgeirr94
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    Thanks for this!

    I think she looks amazing, and def gives her a new kind of badassness!
  2. Takamura88
    Takamura88
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    • 2 kudos
    Awesome! Thanks for this <3.
  3. Miquetor
    Miquetor
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    Great mod! Well done. Though it would be great if the hair color matched the one Ciri has in the books. Ashen hair with a bit of white stripes/highlights here and there.
    1. dOnTtRiPiMfLiP
      dOnTtRiPiMfLiP
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      THIS!
    2. singthean
      singthean
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      • 2 kudos
      Yes!
    3. Cats1706
      Cats1706
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      Yes!!
  4. JohhnyY
    JohhnyY
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    • 9 kudos
    Brought a little Cyberpunk back with her :3
    Works for nextgen!!
  5. deleted146724313
    deleted146724313
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    • 0 kudos
    looks cool, thank you
  6. Gaisrick
    Gaisrick
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    The name of the outfit please
    1. LiloLila
      LiloLila
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      • 19 kudos
  7. Zatsyn
    Zatsyn
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    i don't know why, but i get stuck on loading screen when i try to load save. then my game back to normal after i uninstall the mod.
    1. LiloLila
      LiloLila
      • member
      • 19 kudos
      Maybe you have hit the mod limit. try installing mod limit fix
  8. Arxant2038
    Arxant2038
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    Thanks! The haircut looks awesome
  9. vVABORr
    vVABORr
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    • 6 kudos
    Sublime! Thanks for the update!
  10. LiloLila
    LiloLila
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    • 19 kudos
    I found a bug. Looks like the texture gets only renderd from the outside of the hair model.
    It is the most noticible if you look from her left side onto the hair on her right side. The hair is allmost complitely invisible.
    1. Apzurv
      Apzurv
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      Yeah, i tried, but i have no idea how to fix it. 
    2. Bububull
      Bububull
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      that's just the ' back-face culling '(? not sure it's the actual term)  thingie,  it's very easy to fix !
      usually i just select my whole hair mesh and tap ' E' to extrude and check ' flip normals '

      ta-daa the back faces are no longer invisible, not sure this is the 'correct' way of doing it but it works for me ^^

      also the result may look weird in blender but so far i haven't noticed the same weirdness in game
    3. Apzurv
      Apzurv
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      Messaged you about the normals. 
    4. TheRealArdCarraigh
      TheRealArdCarraigh
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      You can also just put that : isTwoSided="true" in your .xml.
    5. LiloLila
      LiloLila
      • member
      • 19 kudos
      How can I add this line to my copy of the mod?
    6. Apzurv
      Apzurv
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      • 1,224 kudos
      Yep, that was it, the boolean value was false. Updated now.