The Witcher 3

File information

Last updated

Original upload

Created by

Zelos83

Uploaded by

Zelos83

Virus scan

Safe to use

Tags for this mod

16 comments

  1. Someguystopbotheringme
    Someguystopbotheringme
    • member
    • 0 kudos
    I do not seem to be able to get the menu to show up regardless. I attempted to remove all other mods and try only this one and there was no success. 

    When you extract it to the Mods folder it pulls the mods and bin folder but it didn't register anything had changed with the script merger so I pulled the Ultra+ folder from within the mods folder and put that in the base MODS folder and it still doesn't seem to populate the menu. 

    Read the Readme but it doesn't talk about explicit creation of the menu mod. 

    Not sure what else it could be. 
    1. Murinscurse
      Murinscurse
      • member
      • 0 kudos
      did you follow the instruction on the READ ME txt file? pretty sure not because you don't extract all in mods folder because the bin should go to bin folder and make sure to back up your files before overwriting something good luck.
  2. amirchem
    amirchem
    • supporter
    • 2 kudos
    what about Halk Ultra HD setting? Any conflicts with Ultra+ ?
    1. Murinscurse
      Murinscurse
      • member
      • 0 kudos
      you only need the texture not the rendering file just like in tweaks the halk ultra is equal to supreme which is 4k texture since the game don't have 8k textures, same as here halk ultra is equal to ultra+
    2. amirchem
      amirchem
      • supporter
      • 2 kudos
      so this Ultra + is directly taken from the NextGen update? 
    3. Zelos83
      Zelos83
      • member
      • 0 kudos
      The "Ultra+" settings from this mod are not an exact replica of the equivalent settings from the next-gen update as the foundations for this mods have been laid down prior to the next-gen update.
      I did not get the opportunity to spend too much time with the next-gen update but I did check the differences in the configuration
      files before publishing my mod. Some settings are pushed higher in my mod like some shadows or the texture memory budget while others, like the grass density, are pushed higher in the next-gen update (not exactly sure though if a given value in the settings equally translates into the game as the developers also made some changes in the code in the next-gen update).
      My final settings offer, in my opinion, a satisfying level of visual enhancement while keeping the impact on the GPU reasonable. The trade-offs made to achieve this are slightly different than those made by the developers of the next-gen update.

      As for the The Witcher 3 HD Reworked Project (by HalkHogan), there is more information on that in the description of this mod as well as in the readme file.
    4. amirchem
      amirchem
      • supporter
      • 2 kudos
      Does your Ultra+ mod somewhat give us these settings?

      CascadeShadowDistanceScale0 = 4
      CascadeShadowDistanceScale1 = 4
      CascadeShadowDistanceScale2 = 3
      CascadeShadowQuality = 4
      FoliageDistanceScale = 2.5
      GrassDistanceScale = 2.5
      GrassDensity = 3600
    5. Zelos83
      Zelos83
      • member
      • 0 kudos
      Somewhat. Those are the exact values:

      • CascadeShadowDistanceScale0 = 4.0
      • CascadeShadowDistanceScale1 = 2.0
      • CascadeShadowDistanceScale2 = 3.0
      • CascadeShadowQuality = 4
      • FoliageDistanceScale = 2.2
      • GrassDistanceScale = 2.5
      • GrassDensity = 3200
    6. amirchem
      amirchem
      • supporter
      • 2 kudos
      nice adjustments. Looks like they are all well tested. 
  3. Murinscurse
    Murinscurse
    • member
    • 0 kudos
    so far so good on my rtx3060 TI eating 3-4k+ vram with acceptable more or less 50-60+ temp. it does what it shows on your screen shot from high to ultra+, i was using Tweaks before but that mod is sometimes weird even at max all setting it eats less vram but my temp. can go like almost 80c which is uncceptable i want to prolong the life of my VC so imma stick to your mod tyvm endorsed!
    1. Zelos83
      Zelos83
      • member
      • 0 kudos
      Thank you very much for supporting this mod and for providing a feedback on your experience.
      I am glad to read that it has been useful to you.
    2. Murinscurse
      Murinscurse
      • member
      • 0 kudos
      your welcome! anyway i played a little bit longer today and the max vram it used is 6.1G no problem since 3060TI have 8G the weird thing is the temp. is much lower lol 40+ to 50+ depending on the area my lowest is 44c highest is 58c, my temp is lower compared to yours in your screen shot is because i limit my max frame rate and back ground frame rate to 60 frames through nvidia setting, im still playing on classic 1080p 60hz monitor, imo it's a waste of power and life span to play higher frames than 60 unless your playing competitive online games like shooting or mmos, 60fps is all ready good an offline games like these less temp and longer life span on my hardware.
    3. skyrim2822
      skyrim2822
      • member
      • 1 kudos
      After installing mods Graphics UltraPlus (classic) some mods stop working or the game does not load after removing the folder modGraphicsUltraPlus all is fine.Mod good if you do not put other mods after him.
    4. Murinscurse
      Murinscurse
      • member
      • 0 kudos
      this mod have nothing to do with scripts or bundles, if your game is not loading then maybe you have reach mod limit, have that same problem before after installing 70+ mods, mod limit fix patch can solve that Mod limit fix
  4. Altemirmws
    Altemirmws
    • member
    • 0 kudos
    пожалуйста, вы можете сделать другую версию для следующего поколения
    1. Zelos83
      Zelos83
      • member
      • 0 kudos
      Thank you very much for your interest.

      When starting the game with the next-gen update in DirectX 11 mode, you will find a similar "Ultra+" in "Graphics" (now merged with "Prostprocessing").
      The "Ultra+" settings in the next-gen update (DirectX 11 mode) and in my mod are not strictly identical but I expect the end result to be somewhat compareable.
      Please note about the next-gen update: HBAO+ seems to have been removed and some settings in the groups "Low" to "Ultra" have been modified, like the grass density (I saw those changes in the configuration files but did not get the chance to check if they effectively translate into a difference in visuals/performance or if they are simply adjustments required to accommodate changes in the code of the game).  

      I am personally playing on the classic version at the moment and I do not have plans, for now, to investigate further next-gen settings. Thank you very much for your understanding.