Any chance of making the scroll speed faster? Or making it configurable would be great... this game already has enough delays (in case i am unclear, i mean the delay as the enemy info pops up and the info kinda scrolls downward. Its a nice effect, but I'd prefer it be instant or very quick)
Thank you for the mod. Really great with any mods that adds enemies.
Sorry for not updating here on NexusMod for long time. Have been busy with work, school and that I got hospitalized. Sorry for that. I'm updating it to latest now with change notes. Sorry!
Since the Alien Hunter DLC update I have noticed a lot of 0% displays instead of correct number displays. And I have cleared my config folder out first already (multiple times) for troubleshooting.
I think I found a bug: If a soldier destroys cover while firing at an enemy, the hit chance flyover displayed shows the new hit chance (after cover blown) rather than the actual hit chance used when calculating hit/miss
Reaper shows hit chance even though first attack is guaranteed hit
Saturation Fire also shows 100% hit chance (which is wrong as it misses)
Since your last version (O.505), percents shown on preshot screen are not the same as those of your mod, and this happen only when i hit target. It's not all the time, totally random and i don't see why...
Yeah, the shot precentage is kinda messed up in this version on nexus. Haven't update since I'm working out new version and did a hot fix on steam workshop.
I'm hoping to release new version ASAP. Just been sick the entire easter and been laying in bed. New version should be 100% correct since the information that pop ups is calculated from earlier stage and not "guess working" from later stage that information have not changed. (Biggest issue that some information did not match)
46 comments
(in case i am unclear, i mean the delay as the enemy info pops up and the info kinda scrolls downward. Its a nice effect, but I'd prefer it be instant or very quick)
Thank you for the mod. Really great with any mods that adds enemies.
And I have cleared my config folder out first already (multiple times) for troubleshooting.
If a soldier destroys cover while firing at an enemy, the hit chance flyover displayed shows the new hit chance (after cover blown) rather than the actual hit chance used when calculating hit/miss
Reaper shows hit chance even though first attack is guaranteed hit
Saturation Fire also shows 100% hit chance (which is wrong as it misses)
It's not all the time, totally random and i don't see why...
I'm hoping to release new version ASAP. Just been sick the entire easter and been laying in bed. New version should be 100% correct since the information that pop ups is calculated from earlier stage and not "guess working" from later stage that information have not changed. (Biggest issue that some information did not match)
Should answered you guys earlier but been sick.