XCOM 2
0 of 0

File information

Last updated

Original upload

Created by

tjnome

Uploaded by

tjnome

Virus scan

Safe to use

46 comments

  1. garbagewebsite69
    garbagewebsite69
    • member
    • 0 kudos
    Any chance of making the scroll speed faster? Or making it configurable would be great... this game already has enough delays
    (in case i am unclear, i mean the delay as the enemy info pops up and the info kinda scrolls downward. Its a nice effect, but I'd prefer it be instant or very quick)

    Thank you for the mod. Really great with any mods that adds enemies.
  2. SteelBear
    SteelBear
    • member
    • 0 kudos
    Does this show enemies names above their health?
  3. Vullcan81
    Vullcan81
    • supporter
    • 0 kudos
    Any chance to create a LW2 compatible version with new algorithm hit/graze/crit chance for display correct values ?
  4. tjnome
    tjnome
    • member
    • 2 kudos
    Sorry for not updating here on NexusMod for long time. Have been busy with work, school and that I got hospitalized. Sorry for that. I'm updating it to latest now with change notes. Sorry!
    1. Marcsward
      Marcsward
      • supporter
      • 5 kudos
      Glad you are back.
  5. Handie
    Handie
    • premium
    • 0 kudos
    Is there a way to disable the alien HP in the upper R tooltip?
  6. dip0
    dip0
    • member
    • 2 kudos
    Since the Alien Hunter DLC update I have noticed a lot of 0% displays instead of correct number displays.
    And I have cleared my config folder out first already (multiple times) for troubleshooting.
  7. vulchor
    vulchor
    • premium
    • 5 kudos
    What's the latest changes that were made? The change log hasn't been updated.
  8. dip0
    dip0
    • member
    • 2 kudos
    I think I found a bug:
    If a soldier destroys cover while firing at an enemy, the hit chance flyover displayed shows the new hit chance (after cover blown) rather than the actual hit chance used when calculating hit/miss

    Reaper shows hit chance even though first attack is guaranteed hit

    Saturation Fire also shows 100% hit chance (which is wrong as it misses)
    1. tjnome
      tjnome
      • member
      • 2 kudos
      Think that should be fixed in latest version. If it's still there could i get a save file so I could reproduce the bug? Thanks!
  9. Neo2000
    Neo2000
    • member
    • 3 kudos
    Since your last version (O.505), percents shown on preshot screen are not the same as those of your mod, and this happen only when i hit target.
    It's not all the time, totally random and i don't see why...

    1. tjnome
      tjnome
      • member
      • 2 kudos
      Yeah, the shot precentage is kinda messed up in this version on nexus. Haven't update since I'm working out new version and did a hot fix on steam workshop.

      I'm hoping to release new version ASAP. Just been sick the entire easter and been laying in bed. New version should be 100% correct since the information that pop ups is calculated from earlier stage and not "guess working" from later stage that information have not changed. (Biggest issue that some information did not match)

      Should answered you guys earlier but been sick.
    2. tjnome
      tjnome
      • member
      • 2 kudos
      Would recommend testing out latest version. This version should fix all prior issue with chance on hit, crit and dodge.
  10. dip0
    dip0
    • member
    • 2 kudos
    Suggestion: Incorporate Loot Indicator into this mod
    1. tjnome
      tjnome
      • member
      • 2 kudos
      Not bad idea, think that could be done. Have to talk to the developer first.