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Just changes Guardian into Average Ship (reduces OP cost to 375 and removes Advanced Core since ship have speed boost ability already) and makes it recoverable. Also changes how Missile AutoForge works - now reloads third of ammo reserve for 60 seconds. Also moves Guardian and Pegasus (and Executor) Large Arcs 5 degrees toward center.
Just changes Guardian into Average Ship (reduces OP cost to 375 and removes Advanced Core since ship have speed boost ability already) and makes it recoverable. Also changes how Missile AutoForge works - now reloads third of ammo reserve for 60 seconds. Also moves Guardian and Pegasus (and Executor) Large Arcs 5 degrees toward center.
AbeOfArabia's StarWars mod for Starsector. Please post balance notes critiques
Please post your thoughts on balancing the mod! I hope you enjoy blasting rebel scum (or joining them!)...
added Long Conquest, Phaeton and Prometheus...
Latest Update: 0.3.0Specialization
*Important: Before updating always make a save copy just in case
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I. New Features
- 3 new specialized Mariners to upgrade the default crew commission! Further, the AI was given special versions of these crew commissions, increasing their combat ability. These AI-only hullmods, obviously, disappear when the ships are salvaged by the player.
Furthermore, there is also retroactive change to these specialist mods, where they now increase the ship's maintenance cost when mounted. Also, that their bonuses now also apply to their fighters.
Here is up...
Well, got this uploaded here; I guess I'm back to putting things on the Nexus.
With this release the SRA now covers a number of the major additional features added by the 0.9 release of Starsector, namely stations and some degree of custom economic units and behaviour. I'm not much good at writing for a long time, so I'm glad to get this updated and hope you all enjoy it. Thanks....