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Ranks That Make Sense II (RTMS2)
A mod which replaces the names of soldier ranks to ones that make more sense.
Ranks That Make Sense II (RTMS2)
A mod which replaces the names of soldier ranks to ones that make more sense.
Subclass name as soldier Nickname
This mod changes the Nickname of the unit (upon reaching a certain rank) depending on which ability you chose.
Subclass name as soldier Nickname
This mod changes the Nickname of the unit (upon reaching a certain rank) depending on which ability you chose.
Additional Proving Ground Engineer
Upgrade the Proving Ground facility and add an additional Engineer to further increase the manufacturing speed.
Additional Proving Ground Engineer
Upgrade the Proving Ground facility and add an additional Engineer to further increase the manufacturing speed.
Adds ADVENT trooper voices as voice options.
This mod rebalances the weapon modifications available, making early game upgrades more viable and powerful without breaking late-game balance.
This mod rebalances the weapon modifications available, making early game upgrades more viable and powerful without breaking late-game balance.
Vigilo Confido Commanders! We heard of a new Soldier Class, that is fighting out there. Maybe we should make contact and recruit some of these fighters. Now we can send Tanks on the battlefield!
Vigilo Confido Commanders! We heard of a new Soldier Class, that is fighting out there. Maybe we should make contact and recruit some of these fighters. Now we can send Tanks on the battlefield!
Enemy Within Style Training Roulette
An Enemy Within-inspired Training Roulette for War of the Chosen.
Enemy Within Style Training Roulette
An Enemy Within-inspired Training Roulette for War of the Chosen.
Adds armor as a value to primary armor/tweaks stats around
Improvement for Cyrillic XCOM 2 fonts to better match the original and fix jumpy glyphs.
Improvement for Cyrillic XCOM 2 fonts to better match the original and fix jumpy glyphs.
Voicepack for Predator
Evac all soldiers in the evac zone with one click.
This mod changes the default soldier ranking/promotions to use a ranking based off the USN's rank structure with: Mixed enlisted, non-commissioned, warrant and commissioned officer rankings. PO1, CPO, SCPO, MCPO, CWO-4, LT, LCDR, & CDR (you commanding are the CAPT or ADM) :).
This mod changes the default soldier ranking/promotions to use a ranking based off the USN's rank structure with: Mixed enlisted, non-commissioned, warrant and commissioned officer rankings. PO1, CPO, SCPO, MCPO, CWO-4, LT, LCDR, & CDR (you commanding are the CAPT or ADM) :).
You can now create basic weapon modules on the proving ground.v2.0Now you can also upgrade them to their maximum level.Ahora puedes crear módulos de armas básicos en el campo de pruebas.v2.0Ahora también puedes mejorarlos hasta su máximo nivel.
You can now create basic weapon modules on the proving ground.v2.0Now you can also upgrade them to their maximum level.Ahora puedes crear módulos de armas básicos en el campo de pruebas.v2.0Ahora también puedes mejorarlos hasta su máximo nivel.
Gives base game rifles, cannons, and Tier 2-3 pistols the Suppression ability, along with various DLC and mod guns.
Gives base game rifles, cannons, and Tier 2-3 pistols the Suppression ability, along with various DLC and mod guns.
Haywire Protocol bug fix for turret control
Bugfix to get turrets to remain hacked permanently the way Haywire Protocol describes them in ability details. Also fixes the actual hack interface UI to show this correctly as well. v1.1 Update: Removed the excess class files that were increasing the size of the mod. Size decreased by 99% :D
Haywire Protocol bug fix for turret control
Bugfix to get turrets to remain hacked permanently the way Haywire Protocol describes them in ability details. Also fixes the actual hack interface UI to show this correctly as well. v1.1 Update: Removed the excess class files that were increasing the size of the mod. Size decreased by 99% :D
Main Cast of Characters
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus.
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus.
This mod puts a dash of Fire Emblem into your XCOM, leveraging a "squadmate score" system left in by Firaxis to give small buffs for squads that trust in each other. LATEST UPDATE: Hopefully fixed disappearing buttons issue
This mod puts a dash of Fire Emblem into your XCOM, leveraging a "squadmate score" system left in by Firaxis to give small buffs for squads that trust in each other. LATEST UPDATE: Hopefully fixed disappearing buttons issue
All primary weapons available.
Opens up all the primary weapons for your soldiers
this is a character pool i made to trade with a friend who's not very creative but i thought I'd upload it to here to share with you guys i mean ive download a ton of mods from here just thought I'd give something back this time
this is a character pool i made to trade with a friend who's not very creative but i thought I'd upload it to here to share with you guys i mean ive download a ton of mods from here just thought I'd give something back this time
We're Hiring: Community Manager
We're looking to bolster our ranks by recruiting an experienced Community Manager to help us better serve our community.
You'll work alongside our existing Community Team in our sunny offices in Exeter, UK. As a business, we work a 4-day work week, with all staff on-site in our Exeter office. This hybrid role will require Wednesday and Thursday working in the office, and Friday and Saturday working from home.
When recruiting for our Community Team, we prefer to hire from...
The Witcher 3 - Modding with REDkit
Get ready for another excuse to dive back into The Witcher 3 and revisit the adventures of Geralt of Rivia, now with even more modded possibilities.
The free REDkit mod creation editor for The Witcher 3: Wild Hunt is now available to all owners of the game on PC.
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CDPR have put a lot of work in behind the scenes to make the REDKit launch a possibility and we have worked closely with them to provide support in any way we can. We're excited to see what...
We're changing how we reward mod authors in our community through our Donation Points system. DP earned from April 2024 onwards will be calculated using a new algorithm intended to distribute the pool of points more fairly to mod authors who make great content for the community. While we get the details ironed out, you won't see the usual reports on your wallet page at the end of each month for a little while. Don't worry though, the system isn't going anywhere and we're still putting the same a...
Morrowind May Modathon and Skywind
The time of year is once again upon us and we have two different anniversaries to celebrate this time. Today marks 22 years since the release of The Elder Scrolls III: Morrowind as well as the 10th annual Morrowind May Modathon and, just like last year there will also be a development update for Skywind.
Skywind Development Update
Skywind, as many of you may know, is the ambitious modding project that aims to modernise Morrowind by recreating the game in the eng...
The price of a premium subscription is increasing on 17 June 2024.
We are required to start collecting taxes globally so you may have taxes added to your current subscription.
We are moving to a different payment provider.
We will offer billing in more local currencies.
Existing Lifetime Premium memberships will be unaffected.
Price increases
We know that increasing prices is never an easy thing to talk about, and it’s something we try to ...
User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...
What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...
Fallout 4 Next-Gen Update is coming!
Hot on the heels of the Fallout TV show, a big update to Fallout 4 is scheduled to drop on 25 April. Here's a quick rundown of what's happening and what you need to know to bump up your intelligence stat leading up to the release.
What's included in the Fallout 4 Next-Gen Update?
Bethesda announced their intent to update Fallout 4 for "Next-Gen" (now "Current-Gen", I suppose) consoles and PCs back in 2022, so it's not completely unexpected but you'll be forgiven f...
Tending the crops - JennaJuffuffles
In this community feature, we're joined by JennaJuffuffles - the curator of the Stardew Valley VERY Expanded and Aesthetic Valley collections for Stardew Valley. These mod lists have risen to the top of the most downloaded and highest-rated Collections available today. With the release of Stardew Valley 1.6 edging closer by the day, Jenna shares her top tips for making a successful collection.
Thanks for joining us today, Jenna. To get started, could you tell us a little a...
Get ready for Stardew Valley 1.6!
Grab your watering can and don your favourite straw hat, because Stardew Valley's long-anticipated 1.6 update is just around the corner! The massive update not only adds a bunch of new content to the game but also makes some fundamental changes behind the scenes that will impact your mods.
What's new in Stardew Valley 1.6?
There are a massive number of features, improvements and bug fixes in 1.6. The image below - posted by ConcernedApe on Twitter - mentions some o...
Mod Author Premium Rewards are here
In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.
What are we doing?
We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...
We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...
A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.
The site will hit 10 billion file downloads today.
This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:
If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...
For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.
This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...
Notifications System further updates
This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.
The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...
C3: Community Creations Con starts 2 Feb
Exciting News for our amazing community! Get ready for an immersive and creative experience at the upcoming C3: Community Creations Con, happening on the 2nd and 3rd of February. This event is a celebration of the incredible talent within our community, showcasing a diverse array of creations across the Fallout and Elder Scrolls games. But that's not all – by tuning in to the live streams on Twitch, you stand a chance to win fantastic prizes, including free games and the grand prize, a "noblec...
Palworld continues to break records on Steam, racking up 1,864,421 unique concurrent players in the past 24 hours. At least 4 of those uniques are in the Nexus Mods offices, where after-hours ‘research’ is being conducted.
Whether you think this game has arrived out of the blue, or was an obvious hit, one thing is clear; It bears a lot of similarity to an existing game franchise you may have encountered, namely Pokémon. We won’t go into detail about potential similarities; suf...
Enhancing Night City - deceptious
We have the privilege of speaking with deceptious, a Cyberpunk mod author who pushes the boundaries of the types of mods that can be made. They are the author of the Romance Enhanced Series, New Quests and many other immersive improvements to Night City.
Thanks for chatting to us. Would you mind telling us what got you into modding?
I have a background/job in game dev, and have used mods before for games like Fallout: New Vegas, Fallout 4, and Skyrim, but hadn’t act...
Notifications System Improvements
This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.
Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.
What are we doing?
We’re updating our notifications system so that it better handles our curre...
Introducing: The Porpoise and The King
Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.
Welcome, Amber and Charlie. Why don’t you both tell us a bit about...