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About this mod
Adds recipes for Batteries, Acid, Polymers, Mechanical/Electric parts, Brass and more!
Also adds two new resources Copper and Zinc with new mining and refining patterns.
Also adds a new campfire chem station tool for refining the new resources.
All in game models made by me and are posted here in the pictures. I hope you like it!
- Requirements
-
Nexus requirements
Mod name Notes Mining Station Only needed for the Mining station patches. SMX - By Sirillion Needed for the Miner Station SMX UI patch and the SMX UI patch. - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
-
-
Version SPC-1.2.a.21
- Added copper to some missing vehicle blocks. All vehicles should give some copper.
- Increased the copper odds from vehicles. Large vehicles 3 to 20. Small vehicles 3 to 12.
-
Version SPC-1.1.a.21
- Fixed meshfile issue.
- Updated for alpha 21
- Fixed the bug where fallen wood has a chance to give copper.
- Fixed progressions so that extra effect_groups were not created.
- Made various changes to the recipes. Some we buffs some were nerfs.
- Added a recipe for acid to the campfire.
-
Version SPC-1.0.a.21
- Updated for alpha 21
- Fixed the bug where fallen wood has a chance to give copper.
- Fixed progressions so that extra effect_groups were not created.
- Made various changes to the recipes. Some we buffs some were nerfs.
- Added a recipe for acid to the campfire.
-
Version SPC-1.0.a.20.e
- Updated the files for Alpha 20
-
Version 2.2SMX
- Small patch to put the lead silver anode in the campfire better when using SMX UI found here:
https://www.nexusmods.com/7daystodie/mods/22
- Small patch to put the lead silver anode in the campfire better when using SMX UI found here:
-
Version 2.2NISC
- Click on version 2.2 for full version history.
Non-Immersive Schematic Crafting Version - Added recipes, schematics, and progressions for solar cells and banks. These are separated in the appropriate ISC and NON-ISC categories.
- Increased stack size of raw copper mix, was 1000, now 6000. This is to fix an odd bug I discovered if the cement mixer is overloaded. Not sure if this is mod related, I highly suspect this is a bug within 7d2d. Any way this should mitigate any issues there.
- Increased amount of mix found when looting a cement mixer.
- Fallen wood object could produce copper. This is now fixed.
- Click on version 2.2 for full version history.
-
Version 2.2MSP
- Adds Raw Copper and Sphalerite to the mining station.
-
Version 2.2.1MSP
- Adjusted the window for the NON-SMX version to match the changes made for version 1.2 of Mining Station.
- Fixed a missing update with the chip and loot. Sphalerite and Raw copper chips were not added to the correct loot containers after the v1.1 miner station change. This is now fixed.
-
Version 2.2
- Added recipes, schematics, and progressions for solar cells and banks. These are separated in the appropriate ISC and NON-ISC categories.
- Increased stack size of raw copper mix, was 1000, now 6000. This is to fix an odd bug I discovered if the cement mixer is overloaded. Not sure if this is mod related, I highly suspect this is a bug within 7d2d. Any way this should mitigate any issues there.
- Increased amount of mix found when looting a cement mixer.
Fallen wood object could produce copper. This is now fixed. - =======================
- v2.1
- Added missing fridge block when salvaging for copper.
- Changed the drop in destroyed stone from raw copper to scrap copper and reduced it's frequency and amount in destroyed stone.
- Reduced amount received of sphalerite in burnt forest biome top soil.
- Fixed zinc car battery recipe missing tag so it wasn't tiered correctly, meaning even with a high level in Grease Monkey you would still only build level 1 batteries with zinc.
- Scrap copper could be found in any fallen stone block that created a destroyed stone block, this is fixed. Now it's only found in destroyed stone ALREADY in the world. Meaning you won't find copper in collapsed mines or personally built structures. IT can only be found in destroyed stone from prefab collapsed structures and in the wasteland biome.
- =======================
- v2.0
- Reduced the amount of Copper Mix needed to refine copper, now you use more mix, get more scrap copper and still use 1 acid. The ingredients are unchanged, just the amounts. I felt is was too expensive for the process and time required to obtain. There is still an early game recipe that is more expensive and timely than the late game recipe. Technical info: Now, it's a 7.5 copper mix to 1 scrap copper (for the better recipe, 15 to 1 early game) conversion similar to scrap iron to forged iron.
- Increased the amount of copper harvestable in iron ore. There is still a possibility that the ore block does not contain copper but most do and they will give you more raw copper.
- Also added raw copper to the destroyed stone in the wasteland biome.
- Added scrap copper to most (if not all) electric block salvage harvest. Now scrap copper can be salvaged from most items in the world that will give you electric components. If it's electrical, there is probably some scrap copper.
- Slightly increased the sphalerite amounts obtained in gravel and sand when it's found.
- =======================
- v1.9
- Added small update needed for ISC. Just removes an unneeded set command that ISC covers in the end patch that comes with the main file.
- =======================
- v1.8
- Added small update needed for ISC. This change scales the shard amount reduction with perks a little higher to compensate for the amount of shards received.
- =======================
- v1.7
- Another Localization fix.
- Added the support for ISC that was added with version 1.6 of ISC.
- =======================
- v1.6
- Small localization fix.
- =======================
- v1.5
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 2.1
- Added missing fridge block when salvaging for copper.
- Changed the drop in destroyed stone from raw copper to scrap copper and reduced it's frequency and amount in destroyed stone.
- Reduced amount received of sphalerite in burnt forest biome top soil.
- Fixed zinc car battery recipe missing tag so it wasn't tiered correctly, meaning even with a high level in Grease Monkey you would still only build level 1 batteries with zinc.
- Scrap copper could be found in any fallen stone block that created a destroyed stone block, this is fixed. Now it's only found in destroyed stone ALREADY in the world. Meaning you won't find copper in collapsed mines or personally built structures. IT can only be found in destroyed stone from prefab collapsed structures and in the wasteland biome.
- =======================
- v2.0
- Reduced the amount of Copper Mix needed to refine copper, now you use more mix, get more scrap copper and still use 1 acid. The ingredients are unchanged, just the amounts. I felt is was too expensive for the process and time required to obtain. There is still an early game recipe that is more expensive and timely than the late game recipe. Technical info: Now, it's a 7.5 copper mix to 1 scrap copper (for the better recipe, 15 to 1 early game) conversion similar to scrap iron to forged iron.
- Increased the amount of copper harvestable in iron ore. There is still a possibility that the ore block does not contain copper but most do and they will give you more raw copper.
- Also added raw copper to the destroyed stone in the wasteland biome.
- Added scrap copper to most (if not all) electric block salvage harvest. Now scrap copper can be salvaged from most items in the world that will give you electric components. If it's electrical, there is probably some scrap copper.
- Slightly increased the sphalerite amounts obtained in gravel and sand when it's found.
- =======================
- v1.9
- Added small update needed for ISC. Just removes an unneeded set command that ISC covers in the end patch that comes with the main file.
- =======================
- v1.8
- Added small update needed for ISC. This change scales the shard amount reduction with perks a little higher to compensate for the amount of shards received.
- =======================
- v1.7
- Another Localization fix.
- Added the support for ISC that was added with version 1.6 of ISC.
- =======================
- v1.6
- Small localization fix.
- =======================
- v1.5
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
- Added recipes, schematics, and progressions for solar cells and banks. These are separated in the appropriate ISC and NON-ISC categories.
- Increased stack size of raw copper mix, was 1000, now 6000. This is to fix an odd bug I discovered if the cement mixer is overloaded. Not sure if this is mod related, I highly suspect this is a bug within 7d2d. Any way this should mitigate any issues there.
- Increased amount of mix found when looting a cement mixer.
-
Version 2.0
- Reduced the amount of Copper Mix needed to refine copper, now you use more mix, get more scrap copper and still use 1 acid. The ingredients are unchanged, just the amounts. I felt is was too expensive for the process and time required to obtain. There is still an early game recipe that is more expensive and timely than the late game recipe. Technical info: Now, it's a 7.5 copper mix to 1 scrap copper (for the better recipe, 15 to 1 early game) conversion similar to scrap iron to forged iron.
- Increased the amount of copper harvestable in iron ore. There is still a possibility that the ore block does not contain copper but most do and they will give you more raw copper.
Also added raw copper to the destroyed stone in the wasteland biome. - Added scrap copper to most (if not all) electric block salvage harvest. Now scrap copper can be salvaged from most items in the world that will give you electric components. If it's electrical, there is probably some scrap copper.
- Slightly increased the sphalerite amounts obtained in gravel and sand when it's found.
- =======================
- v1.9
- Added small update needed for ISC. Just removes an unneeded set command that ISC covers in the end patch that comes with the main file.
- =======================
- v1.8
- Added small update needed for ISC. This change scales the shard amount reduction with perks a little higher to compensate for the amount of shards received.
- =======================
- v1.7
- Another Localization fix.
- Added the support for ISC that was added with version 1.6 of ISC.
- =======================
- v1.6
- Small localization fix.
- =======================
- v1.5
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.9
- Added small update needed for ISC. Just removes an unneeded set command that ISC covers in the end patch that comes with the main file.
- =======================
- v1.8
- Added small update needed for ISC. This change scales the shard amount reduction with perks a little higher to compensate for the amount of shards received.
- =======================
- v1.7
- Another Localization fix.
- Added the support for ISC that was added with version 1.6 of ISC.
- =======================
- v1.6
- Small localization fix.
- =======================
- v1.5
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.8
- Added small update needed for ISC. This change scales the shard amount reduction with perks a little higher to compensate for the amount of shards received.
- =======================
- v1.7
- Another Localization fix.
- Added the support for ISC that was added with version 1.6 of ISC.
- =======================
- v1.6
- Small localization fix.
- =======================
- v1.5
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.7
- Another Localization fix.
- Added the support for ISC that was added with version 1.6 of ISC.
- =======================
- v1.6
- Small localization fix.
- =======================
- v1.5
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.6
- Small localization fix.
- =======================
- v1.5
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.5NISC
- Click on version 2.1 for full version history.
- Added missing fridge block when salvaging for copper.
- Changed the drop in destroyed stone from raw copper to scrap copper and reduced it's frequency and amount in destroyed stone.
- Reduced amount received of sphalerite in burnt forest biome top soil.
- Fixed zinc car battery recipe missing tag so it wasn't tiered correctly, meaning even with a high level in Grease Monkey you would still only build level 1 batteries with zinc.
- Scrap copper could be found in any fallen stone block that created a destroyed stone block, this is fixed. Now it's only found in destroyed stone ALREADY in the world. Meaning you won't find copper in collapsed mines or personally built structures. IT can only be found in destroyed stone from prefab collapsed structures and in the wasteland biome.
-
Version 1.5
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
- Small fixes to the localization of the mod.
- Added some loading screens and journal tips ingame explaining copper refining, zinc, and the lead silver anode..
- =======================
- Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.4NISC
- Click on version 2.0 for full version history.
- Reduced the amount of Copper Mix needed to refine copper, now you use more mix, get more scrap copper and still use 1 acid. The ingredients are unchanged, just the amounts. I felt is was too expensive for the process and time required to obtain. There is still an early game recipe that is more expensive and timely than the late game recipe. Technical info: Now, it's a 7.5 copper mix to 1 scrap copper (for the better recipe, 15 to 1 early game) conversion similar to scrap iron to forged iron.
- Increased the amount of copper harvestable in iron ore. There is still a possibility that the ore block does not contain copper but most do and they will give you more raw copper.
Also added raw copper to the destroyed stone in the wasteland biome. - Added scrap copper to most (if not all) electric block salvage harvest. Now scrap copper can be salvaged from most items in the world that will give you electric components. If it's electrical, there is probably some scrap copper.
- Slightly increased the sphalerite amounts obtained in gravel and sand when it's found.
-
Version 1.4
- Small update to Immersive schematic crafting requirements.
- Adding tags needed to reduce crafting time for schematic recipes.
- =======================
- Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.3NISC
- -Added the loading screens, journal tip and localization fixes.
- -This file DOES NOT require ISC
-
Version 1.3.0.21
- Updated ModInfo to V2.
- Added lead silver Anode to more loot containers with the same prob as a beaker.
- Reduced the spring cost in steel from 5 to 2. Seemed too expensive.
-
Version 1.3.0.1
- Updated Version in ModInfo.xml.
- Added nexus mod URL to modinfo.
- Small bug in the blocks XML changes.
-
Version 1.3
- Updated the file to work with my new Mod Immersive Schematic Crafting found here: https://www.nexusmods.com/7daystodie/mods/1125.
- Essentially v1.3 makes it so any recipes added by this mod through perks have been replaced with schematic unlocks.
- If you do NOT have No Wasted Schematics download v1.2 f this mod.
- WARNING: v1.3 will crash WITHOUT the No Wasted Schematics mod. Link above.
- =======================
- Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.2
- Fixed Typo in Localization.txt for raw copper.
- =======================
- Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.1
- Added proper Japanese translation to the Localization thanks to Earthkyu! Super cool! Thanks!
- =======================
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
-
Version 1.0
- This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
- This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
- These new resources are used in new recipes for brass, batteries, and even painkillers. All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect.
- Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
- WARNING: One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me. However, I do not use a UI mod (like SMX UI) so I am concerned this may have issues with those type mods. If you want to test this and it is either working or not PLEASE let me know, I'd feel better knowing that it works or not.
- Interesting points:
- Batteries will require copper, even the vanilla recipe.
- Copper-
- Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
- Mining Location: Can be found with Iron Ore deposits.
- Spalerite (Raw Zinc) -
- Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
- Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
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- Donations
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Straight donations accepted
Version 1.0
Overview:
How to explain this mod. This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, salvaged, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
These new resources are used in new recipes for brass, batteries, and even painkillers.
All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect. This mod also adds recipes for solar cells and solar banks.
Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
WARNING:
One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me.
Any other UI mods could have issues. I have tested and added separate patch files for SMX UI. It is necessary you take these with a main file if you have that UI mods.
BE CAREFUL when selecting the patch files. The description will help you decide which ones to take. It all depends on if you have SMXUI and/or mining station.
Interesting points:
Batteries will require copper, even the vanilla recipe.
Copper-
Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
Mining Location: Raw Copper can be found often with Iron Ore deposits.
Scrap Copper can also be found when mining destroyed stone and salvage from electrical objects in the world.
Spalerite (Raw Zinc) -
Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.
Overview:
How to explain this mod. This is my way of including the special parts in a more realistic way. I did a crap ton of research and tried to make this mod off of what happens in the real world.
This mod adds two new resources Copper and Zinc. These resources are fully integrated into the game (schematics, progressions, ect) with certain recipes that require a new tool, a Lead Silver Anode. They can be found in world loot, salvaged, or mined in their raw forms. All of these new items come with custom icons I created. Each of the new resources have specific locations to be mined and different patterns of refining.
These new resources are used in new recipes for brass, batteries, and even painkillers.
All of the items from my other mod All Parts Craftable, that were not true "Parts" items have also been moved to this mod. Those are acid, springs, mechanical/electric parts, polymers ect. This mod also adds recipes for solar cells and solar banks.
Another major change is to the Chemistry Station. With this mod the recipe will REQUIRE a new tool, the Lead and Silver Anode. Personally, I love this addition, it adds a fully immersive addition to the game that allows you to create Brass the way it is done in the real world. I even try to get the refining method for Zinc and Copper close as well! The Chemistry Station recipe will seem rather different because an intermediate item will need to be created. This is due to the UI limitation of 5 ingredients. That intermediate item is All Chem Station Parts. This is the beaker, cooking pot, and Lead Silver Anode combined just used in the Chem Station Recipe. Comes with a disassemble recipe in case you want the tools back.
WARNING:
One major change that you need to know of is the change to the Campfire. The campfire now uses the new tool, which adds a UI xml change, this is tested and working for me.
Any other UI mods could have issues. I have tested and added separate patch files for SMX UI. It is necessary you take these with a main file if you have that UI mods.
BE CAREFUL when selecting the patch files. The description will help you decide which ones to take. It all depends on if you have SMXUI and/or mining station.
Interesting points:
Batteries will require copper, even the vanilla recipe.
Copper-
Refining pattern: Raw Copper -> [Cement Mixer] -> Copper Mix -> [Campfire/Chem Station] -> Scrap Copper
Mining Location: Raw Copper can be found often with Iron Ore deposits.
Scrap Copper can also be found when mining destroyed stone and salvage from electrical objects in the world.
Spalerite (Raw Zinc) -
Refining pattern: Spalerite -> [Campfire/Chem Station] -> Zinc
Mining Location: Occasionally found in sand/gravel in large quantities. Can also be found everywhere in the top soil of the Burnt Forest Biome.