guys i have both this line on console as they did not apply <append xpath="/windows/window[@name='windowToolsCampfire']/rect[@name='content']/grid[@name='inventory']/@required_tools">,toolLeadSilverAnode</append> <set xpath="/windows/window[@name='windowToolsCampfire']/rect[@name='content']/grid[@name='inventory']/@cols">4</set> I download this one Special Parts Craftable No ISC
now i have this two lines as yellow in console <append xpath="/windows/window[@name='windowToolsCampfire']/rect[@name='content']/grid[@name='inventory']/@required_tools">,toolLeadSilverAnode</append> <set xpath="/windows/window[@name='windowToolsCampfire']/rect[@name='content']/grid[@name='inventory']/@cols">4</set>
The Fun pimps changed the UI code and now this mod needs an update. If those lines are not applying then this mod won't work fully. I will try to spend some time to get these updated for the new game version.
Thanks for flagging and sorry for any trouble this caused you.
hello~ this mod is great ! I have some question can you make sphalerite and raw copper compressed? like stone and iron? how can i patch file? just copy and paste to original?
And I translated this mode and your mining station mode to Korean. if you ok pls use this http://www.mediafire.com/folder/os3lm741yl8dx/mod
Excellent! I am glad you like it! Thanks for your contributions. I'll add the localization changes in the next push so you won't have to worry about it.
I'm not entirely sure what you mean by "compressed", I think you are referring to "bundles". This is not "simple" to implement without some understanding of XML. For the most part it's easy though. Don't worry, I will actually work on that, pretty easy for me. I like to have all the same pieces as vanilla and this is something I missed.
I will let you in on a secret. That mod is similar to what I wanted when I started work on this mod. I wanted copper and zinc to be integrated with the forge, findable as separate ores ect. I could not get it to work because it requires unity changes, which unfortunately I have little experience.
However, this modlet is actually really cool because it's all xml and xpath making it much easier to use, and user friendly. The major risk is the Chemstation, and campfire overwrites. The campfire being the riskier of the two as it required a new grid in the UI, meaning conflicts will make any Anode recipes useless on the campfire (major impact). The Chemstation has a small overwrite on the recipe, meaning conflicts will default to the other mod or vanilla (minor impact).
After looking at that mod, it seems to be doing a lot. This mod, is fairly lightweight.
Personal preference really. Looks cool though, I'm going to check it out and see if it works with A19.
I'm a bit bummed that the immersive schematic mod is required for this to mod to work. While I think I would like the immersive schematic mod in theory, I'm in the middle of a play through with friends and don't want to drastically change the perk unlocks or schematic system mid game. Would prefer to do a fresh play through if was gonna start with the schematic system. Only wanted the parts mod cause sharing parts loot between 3 players is stretching thin.
That being said, not nay-saying your work, both sound really cool / useful. Just wish they weren't attached at the hip.
Technically they are not. Version 1.2 is essentially the version without any ties to immersive schematic crafting. There are not any other significant changes in later versions.
I just added anything from the latest versions to the NON ISC version 1.3NISC. The only difference was loading screens, journal tip and potential localization bug that would have minor impact in game.
How in the hell do you get the lead Silver anode!? Got to the step of making the chemistry station, which requires 2 scrap copper. But the only way to make scrap copper at the Campfire apparently REQUIRES the damn lead silver anode! So how do you get one or the other when they are necessary to craft each other???
Scrap copper and the lead silver anode can be found in loot. Scrap copper is not rare. Looting many things will give copper. I started a game and within 4 days I had both. I'll admit I was lucky with the anode. That has the same rarity as a beaker.
29 comments
<append xpath="/windows/window[@name='windowToolsCampfire']/rect[@name='content']/grid[@name='inventory']/@required_tools">,toolLeadSilverAnode</append>
<set xpath="/windows/window[@name='windowToolsCampfire']/rect[@name='content']/grid[@name='inventory']/@cols">4</set>
I download this one Special Parts Craftable No ISC
now i have this two lines as yellow in console
<append xpath="/windows/window[@name='windowToolsCampfire']/rect[@name='content']/grid[@name='inventory']/@required_tools">,toolLeadSilverAnode</append>
<set xpath="/windows/window[@name='windowToolsCampfire']/rect[@name='content']/grid[@name='inventory']/@cols">4</set>
Thanks for flagging and sorry for any trouble this caused you.
this mod is great !
I have some question
can you make sphalerite and raw copper compressed? like stone and iron?
how can i patch file? just copy and paste to original?
And I translated this mode and your mining station mode to Korean.
if you ok pls use this
http://www.mediafire.com/folder/os3lm741yl8dx/mod
thx :D
I'm not entirely sure what you mean by "compressed", I think you are referring to "bundles". This is not "simple" to implement without some understanding of XML. For the most part it's easy though. Don't worry, I will actually work on that, pretty easy for me. I like to have all the same pieces as vanilla and this is something I missed.
However, this modlet is actually really cool because it's all xml and xpath making it much easier to use, and user friendly. The major risk is the Chemstation, and campfire overwrites. The campfire being the riskier of the two as it required a new grid in the UI, meaning conflicts will make any Anode recipes useless on the campfire (major impact). The Chemstation has a small overwrite on the recipe, meaning conflicts will default to the other mod or vanilla (minor impact).
After looking at that mod, it seems to be doing a lot. This mod, is fairly lightweight.
Personal preference really. Looks cool though, I'm going to check it out and see if it works with A19.
That being said, not nay-saying your work, both sound really cool / useful. Just wish they weren't attached at the hip.