We have workstations, we have chem stations, well now I give you the Mining Station. This late game station uses gasoline to mine ores and has been balanced appropriately. Comes with immersive sounds, returned amounts based on used gas , and new mining chips for rare ores. Custom icons, full English localization, loading screens and more
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Changelogs
Version MS-1.3.a.21
Fixed meshfile issue.
Updated for Alpha 21
Fixed issue with localization and Terminals being correct in game. Alpha 20 added different color terminals that were missed in the localization.
Renamed mining terminals to Terminals in localization.
Removed destroyed mining stations as closed containers no longer contains construction material in A 20.
Reworked the LOOT file to make chips more rare and not always found in terminals.
Added a recipe to the mining station for crushed sand. Increased the crafting time of all mining resources from 20 to 40.
Tied unlock to workstations crafting skill
WARNING: Installing mid-playthrough will have a bug with the Mining Terminals being inactive (unlootable). You should know that it is possible to install mid-game and "fix" that problem as it arrives. Without Mining Terminals, chips become very difficult to find. Terminals can be refreshed but only on an ad-hoc basis (this solution is not ideal). Full details are in a text file (name below) contained within either mod:
Version MS-1.2.a.21
Updated for Alpha 21
Fixed issue with localization and Terminals being correct in game. Alpha 20 added different color terminals that were missed in the localization.
Renamed mining terminals to Terminals in localization.
Removed destroyed mining stations as closed containers no longer contains construction material in A 20.
Reworked the LOOT file to make chips more rare and not always found in terminals.
Added a recipe to the mining station for crushed sand. Increased the crafting time of all mining resources from 20 to 40.
Tied unlock to workstations crafting skill
Version MS-1.1.a.20.e
Adding in the bug fix as noted by Doaniel. Mining chips could not be looted due to a small bug in the blocks.xml file.
Updated for Alpha 21
Fixed issue with localization and Terminals being correct in game. Alpha 20 added different color terminals that were missed in the localization.
Renamed mining terminals to Terminals in localization.
Removed destroyed mining stations as closed containers no longer contains construction material in A 20.
Reworked the LOOT file to make chips more rare and not always found in terminals.
Added a recipe to the mining station for crushed sand. Increased the crafting time of all mining resources from 20 to 40.
Version MS-1.0.a.20.e
Added in all of the alpha 20 changes
WARNING: Installing mid-playthrough will have a bug with the Mining Terminals being inactive (unlootable). You should know that it is possible to install mid-game and "fix" that problem as it arrives. Without Mining Terminals, chips become very difficult to find. Terminals can be refreshed but only on an ad-hoc basis (this solution is not ideal). Full details are in a text file (name below) contained within either mod:
Version 1.3.0.1
Updated Version in ModInfo.xml.
Added nexus mod URL to modinfo.
Version 1.2
Shifted the position of the tools window on the miner station to prevent any issues with the output window being moved on other workstations. This will put it below the output window. This change will also be 5 rows and 2 columns for normal rather than 2 rows 5 columns. I find this to look cleaner (see the pictures).
This also affects the patches on SPC. Patches are on that mod page.
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WARNING: Installing mid-playthrough will have a bug with the Mining Terminals being inactive (unlootable). You should know that it is possible to install mid-game and "fix" that problem as it arrives. Without Mining Terminals, chips become very difficult to find. Terminals can be refreshed but only on an ad-hoc basis (this solution is not ideal). Full details are in a text file (name below) contained within either mod:
TO_INSTALL_WITH_EXISTING_SAVE_README.txt.
Version 1.1
Added a small change, with a big impact. Added more control panel blocks as Mining Terminals. With this change mining terminals will now only have a probability to give you a chip. The odds are similar due to the amount of blocks lootable and there is a little looting secret with a certain terminal.
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WARNING: Installing mid-playthrough will have a bug with the Mining Terminals being inactive (unlootable). You should know that it is possible to install mid-game and "fix" that problem as it arrives. Without Mining Terminals, chips become very difficult to find. Terminals can be refreshed but only on an ad-hoc basis (this solution is not ideal). Full details are in a text file (name below) contained within either mod: TO_INSTALL_WITH_EXISTING_SAVE_README.txt.
Version 1.0
WARNING: Installing mid-playthrough will have a bug with the Mining Terminals being inactive (unlootable). You should know that it is possible to install mid-game and "fix" that problem as it arrives. Without Mining Terminals, chips become very difficult to find. Terminals can be refreshed but only on an ad-hoc basis (this solution is not ideal). Full details are in a text file (name below) contained within either mod: TO_INSTALL_WITH_EXISTING_SAVE_README.txt.
Adds the first version. All details can be discovered on the description page.
Mining Station
Version 1.0
Description: A really cool modlet that adds a new late-game workstation to your building arsenal. Not cheap and not easy to equip fully, the Mining Station is capable of mining any raw ore and if fully equipped, quite efficiently.
I could go into extensive detail about the machine and how it works but instead I've put the extra work into item descriptions, loading screens and journal tips ingame. It think this adds to the mod as you will need to discover exactly how it works in game. There is a brief description just below.
Brief description: The way it works is you will need to unlock workstations crafting skill 80 (max). Then you can build the station. It has tool slots for 5 mining chips (7 with the patch on Special Parts Craftable) and 5 augers. Augers are not needed, as there is one built in, but they speed up mining speed with each added auger. There is a mining chip for each rare ore, without which the machine is unable to locate the ore under the surface to mine. Mining chips can only be found in Mining Terminals and Destroyed Mining Stations, they CANNOT be crafted. As stated above, anything else can be discovered ingame, I am proud of this mod and think it is really cool and well balanced.
If you are having issues or want to know more feel free to ask questions.
WARNING: There is a known bug you should be aware of, see bug report for full details. Short description below.
Short description: You can duplicate tools by placing more than one mining station if the previously placed station had tools added, tools being mining chips and augers. There is an easy, ingame workaround below. After some assistance from Haidr'Gna on discord I have determined this bug is not easily fixed. This is an unfortunate issue, and not ideal meaning you should be at least aware of its existence and a way to avoid it.
WORKAROUND: There is a workaround in game if you do NOT want to duplicate tools. Steps: 1) BEFORE placing the new Mining station. Open any mining station and remove all the tools (or if empty move a tool in and out). 2) Place the new mining station.
Installation: WARNING: Installing mid-playthrough will have a bug with the Mining Terminals being inactive (unlootable). Know that it is possible to install mid-game and "fix" that problem as it arrives. Full details in either mod download in the text file: TO_INSTALL_WITH_EXISTING_SAVE_README.txt. Simple xml modlet only. Install to the Mods Folder. Uninstallation: Not recommended without a backup save made BEFORE installing the mod. If you make a backup, you can simply delete the mod and restore the previous save before mining station was installed. Otherwise, not sure, I'm pretty sure it will break your game. At the very least, mining terminals will bug it out. Better to not uninstall during a playthrough.
That's it! I hope you like it, feel free to leave your comments. I'm always happy to improve my mods and weigh in community feedback as I adjust mod balance.